123,741 Commits over 4,171 Days - 1.24cph!
merge from primitive/deployable_ammo
Correct tiger audio import settings (load in bg, preload, pcm)
Add terrain layer to GroundWatch
Switch explosives to Deployed layer
Update chain reaction layer mask
Custom deployed explosive - lower damage and splash radius compared to throwing type
Updated pickup and deployment timers
placement effect
ground watch setup - not working for now due to wider layer changes are needed
Allow siege explosive deployables to be picked up - two second pickup time
Prevent deployment inside trees and nodes
Implement IIgniteable and ISplashable so the explosives can be lit and defused
More reliable chain reactions
Fixed explosives not doing damage
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Set up flammable version, better iexplosion effects
First pass on deployable siege weapon ammo
RidableHorseAudio null checks just in case
merge from primitive/era_loot_tables -> primitive
Fix so it also blocks primitive only loot tables when in vanilla
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
Rename default era from "unknown" -> "none"
- doesn't change anything convar wise, only changes the code's enum
Setup steam item for medieval barricade
Added new option to gate a steam item via another item
Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
Also add support to filter loot tables from the entity directly based on the era
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merge from primitive/fix_gamemode_sleeping_bags -> primitive
merge from primitive/fix_primitive_tag -> primitive
merge from primitive/fix_primitive_tag -> primitive
Cherrypick
112423 into it's own branch
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Prioritize gamemode server tags over "vanilla" tag so gamemode will show if both are set (instead of vanilla being the priority)
Allow certain exclusive server tags to have priority over others if both are found in server tags
Fix for bright rock_fromation_small_d
customeffects -> primitive
Piercer pen FX rotated to the new system.
Debug gizmo disabled.
Shifted it forward 0.05 for extreme angles.
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- Improved automatic bone name resolver
- Fixed duplicate bone names in Siege Tower
- Fixed duplicate bone names in Constructable
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Increase Siege Tower NPC Carver size
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converted metal, reinforced and wooden shield from metal/rough to spec/smoothness workflows.
added textures to spec folder+ new materials
applied materials to all necessary prefabs