195,813 Commits over 4,110 Days - 1.99cph!

6 Months Ago
Increase collider buffer from 8k -> 32k - allows copypaste to copy large bases
6 Months Ago
Didn't save Catapult.cs
6 Months Ago
Can't mount the catapult if its loaded Minor ballista cleanup
6 Months Ago
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6 Months Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
6 Months Ago
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6 Months Ago
Renaming crouch to duck for consistency
6 Months Ago
First pass on scientists peeking out of tall and low cover
6 Months Ago
Cleaning up the last of the TAA code
6 Months Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
6 Months Ago
Submitting new ballista rigs
6 Months Ago
merge from main
6 Months Ago
Changed how we detect the entities to damaged when using the battering ram, works better
6 Months Ago
handling item condition properly on ice sculpture deployables
6 Months Ago
Fixed battering ram door not cancelling its busy tick
6 Months Ago
BallistaGun.Update and ServerTick nre fix
6 Months Ago
Battering ram button animation
6 Months Ago
made smoothing less aggressive (still destructive, just less so)
6 Months Ago
fixed sculpting operations being too aggressive near border edges (resulting in additive not adding)
6 Months Ago
Fixed battering ram hit anim
6 Months Ago
merge from indirect_instancing
6 Months Ago
Fix Awake() and OnDestroy() not being called for IndirectInstancing in standalone builds
6 Months Ago
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6 Months Ago
battering ram - new broken state - animator updates - added 'broken' bool
6 Months Ago
Have scientists only crouch when their cover is low
6 Months Ago
jungle_ruins_e more complex layout design
6 Months Ago
main -> 4ShotMiniCrossbow
6 Months Ago
Implemented battering ram rig and animations
6 Months Ago
deauth_toolcupboard_lock_fix -> main
6 Months Ago
Deauth/Auth radius command now works for the locks on Tool Cupboards
6 Months Ago
Clean: fixing typo in "ServerProfiler::AppendNameTo" Noticed when working on now-discarded assembly name skipping Tests: scripts build in editor
6 Months Ago
drag support across plane defined by first click for all 3 modes - also actually hooked up the clear button to reset the block
6 Months Ago
Make scientists approach by sprinting or sneaking from cover to cover
6 Months Ago
Fixed battering ram back door flickering
6 Months Ago
Adding split fbxs for battering ram hardware rig
6 Months Ago
merge from indirect_instancing
6 Months Ago
Add an additional null check when removing instances
6 Months Ago
dropped min-carve in gui to 1, though it can be a little inconsistent on border edges
6 Months Ago
mostly breaking ice triplanar but forcing it to use local position for triplanar shader for now while testing in-gui sculpting
6 Months Ago
Updating battering ram rig hierarchy
6 Months Ago
Added knight armour dlc 4k cinematic textures for media
6 Months Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
6 Months Ago
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6 Months Ago
merge from qol_report_server_rules
6 Months Ago
merge from lake_fixes
6 Months Ago
merge from workshop_scene_update
6 Months Ago
merge from admin_prefabs
6 Months Ago
Updated knight armour dlc materials and textures
6 Months Ago
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6 Months Ago
Merge from magnetcrane_deathscreen