155,506 Commits over 4,536 Days - 1.43cph!

23 Days Ago
merge from main
23 Days Ago
Merge from m15_modslots_fix
23 Days Ago
Fix M15 pistol skin not having matching mod slots to base semi-automatic pistol, meaning targetting attachment mod could not be attached Add automated test for catching item redirects not having matching mod slots. Appears that M15 was the only case
23 Days Ago
Converted DummySwitch (monument specific switches)
23 Days Ago
Reapply GunnerTest
23 Days Ago
merge from main need to reapply 2 changes
23 Days Ago
Regenerate testlist, all new ones pass
23 Days Ago
Manually reduce network range of VineSwingMountable and GenericMissionLootContainerReusable(not in tests due to not having LODs, but should be good to reduce)
23 Days Ago
Reduce network range to 128m for: - loot_trash - door.hinged.cargo_ship - door.hinged.vent - fogmachine - turret_attackheli - door.hinged.tugboat.door - _base_car_chassis.entity - modular_car_camper_storage - ziplinemountable - _cardtable_base - cctv.static - clan.table - audioalarm - cabletunnel - doormanipulator - pressbutton_officeelevatordown - pressbutton_trainstairwell - wheelswitch - big_wheel - bigwheelbettingterminal - smallcandleset - marketterminal - sled.deployed - dynamicmissionstash - logstash - missionstash - explosive.timed.deployed - explosive.timed.entity - metal_detector_flag_deepsea.entity - metal_detector_flag.entity - survey_charge - gunnertest - boombox.static - cassetterecorder.deployed - connectedspeaker.deployed.static - microphonestand.deployed.static
23 Days Ago
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23 Days Ago
merge from fix_airfield_powergrid_indicators
23 Days Ago
apply to scene, S2P airfield
23 Days Ago
better fix, 3 lights on bottom for door and improved scaling
23 Days Ago
Added new honey bandage icon
23 Days Ago
New automated test looking for entities that cull <128m but have network range 256m (can safely be reduced to 128m), uses Ian's network range audit tool Finds 36 leftover cases, need to double check none of them cause issues when reduced
23 Days Ago
updated texture res for wood armour jacket and pants. set to 1k
23 Days Ago
- Various fixes to stop editor multiplayer servers from freaking out when spun up independently (allowing multiple servers to run) - Cleanup SteamClient valid checks - Setup a bunch of new scenarios
23 Days Ago
Prefab setup and set dressing/look dev exploration in small room variants J, K, L. Updated mani
23 Days Ago
Updated wood armour helmet shading and updated textures. set texture resolution to 1k
23 Days Ago
merge from main
23 Days Ago
merge from vehicle_pooling
23 Days Ago
merge from existing fix branch: airfield_powergrid_light_fix
23 Days Ago
merge from fix_airfield_powergrid_indicators
23 Days Ago
Merge from main
23 Days Ago
More automated tests for croc/wolf/tiger foundation jump/destroy behaviors, fix bug where cancelled/stale tile request would delete the tile after failing
23 Days Ago
Misc code improvements for StagedRendererLOD
23 Days Ago
S2P airfield
23 Days Ago
fix offcenter and upsidedown airfield powergrid indicators
23 Days Ago
Updated gate to look more "gate-y"
23 Days Ago
merge from medical_honey_bandage
23 Days Ago
fixed muzzle brake flash offset after 3p position corrections for: SKS, HMsmg, HMlmg, m92, mp5 and m4 shotgun now matches assault rifle position
23 Days Ago
square steam images for ice king set
23 Days Ago
merge from main
23 Days Ago
merge from main
23 Days Ago
Instant health 8 -> 10 Healing over time 0 -> 4
23 Days Ago
new store description for ice king pack, and square steam images for patterned sofa
23 Days Ago
Add ability to test mutiple virtual clients through just one editor, meaning we no longer need to maintain multiple projects to test multiplayer. Uses the Unity multiplayer playmodepackage. - Setup scenarios for 2,3 and 4 players - Guard a bunch of steam stuff that results in NREs on multiplayer playmode
23 Days Ago
Test list Reapplied discarded network range changes
23 Days Ago
merge from main
23 Days Ago
merge from io_networkrange
23 Days Ago
Updated the network range of most player deployed IO prefabs, reduced network distance on 48 prefabs
23 Days Ago
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23 Days Ago
Flare animation updates
23 Days Ago
Converted card reader, added new tests BaseDetector cleanup
23 Days Ago
Merge from main
23 Days Ago
Added fence mesh for deployable and a fence gate mesh for testing.
23 Days Ago
Fix sprinklers not spraying after a restart, and spraying without watering One behaviour change - a sprinkler now needs water >= 2 to run. It has always needed that to actually water things but previously it would still show the water spraying pfx if the sprinkler was receiving one water
23 Days Ago
Merge from PlayerMaintainedMonuments
23 Days Ago
Merge from main
23 Days Ago
Added a missing stencil block to the Generic shader's deferred pass