225,710 Commits over 3,714 Days - 2.53cph!

27 Days Ago
M4A1 picatinny rail gap fix
27 Days Ago
Merge from main/Workshop Normal Map Fix
27 Days Ago
Move some hardcoded values of weapon_fists to SWEP.* variables Merged some pull requests * Updated TTT Russian localization * Micro optimizations with weapon_base & GM:DrawDeathNotice * Fixed some typos in FGD and Lua comments Update some more spawncions for consistency Alternative fix for traces not hitting transparent displacements Better consistency with brushes that use same materials - does not cast shadow and traces hit them Fixed toolgun ghost entity fading out in singleplayer on some maps Added vgui.GetAll() Returns only Lua created panels. Used to fix PANEL:PreAutoRefresh() and PANEL:PostAutoRefresh() not working
27 Days Ago
Skeleton LODs
27 Days Ago
Further changes to 'WhatUsesThis'
27 Days Ago
Change how menu functions, remove stuff we aren't going to be using for now Update main hud Add map and season resource Start work on map picker
27 Days Ago
Updates to WorkshopItemEditor, removed debug code
27 Days Ago
player update. setting up 3p m39 rifle anim set
27 Days Ago
removed old mesh setup from v_sks.viewmodel prefab
27 Days Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
27 Days Ago
Undoing unwanted changes to materials
27 Days Ago
Player update. 3p semi auto rifle anim set exported/setup
27 Days Ago
Adding missing shaders
27 Days Ago
Fix assembly loading, mount assemblies in their own filesystem on packages
27 Days Ago
Update wire parented positions only when the parent entity is busy (door opening/closing)
27 Days Ago
Resolve circular dependency on base csproj
27 Days Ago
CSS file clean ups Minor changes Fixed Combine Soldiers with Shotguns having their skin reset (Sandbox) Create spawnlists from addons easily Main menu server browser additions * "Join when not full" option * Ability to add servers to favorites by IP
27 Days Ago
merge from ScaleBySpeed_server_optimisation
27 Days Ago
Small optimizations to GM:DrawDeathNotice() (#2045) - Localize the cl_drawhud convar and replace the use of the deprecated GetConVarNumber function with it - Don't reset the Deaths table if there's nothing in it - Don't iterate through the Deaths table twice
27 Days Ago
merge from fix_horse_bullet_penetration
27 Days Ago
merge from fix_steam_nickname_slow_refresh
27 Days Ago
merge from viewmodelrenderers
27 Days Ago
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27 Days Ago
Move some hardcoded values of weapon_fists to SWEP.* variables Closes garrysmod/pull/1980 Co-Authored-By: code_gs <collings509@gmail.com>
27 Days Ago
Remove ConsiderLight and LightEntry, they're bullshit now and overcomplicated, used to figure out which lights had priority but not needed anymore, data flow is leaner now
27 Days Ago
Initial standalone build wizard Standalone player exe Export into `data\`, copy everything we want Application.IsStandalone, don't try to load menu project if standalone Load from manifest, un-hardcode paths Fix paths, temporarily copy sbproj We should be able to get away with not copying these manually, asset system should handle dependencies Clean up, slightly improved wizard Don't hard-code these paths, do all setup inside StandaloneAppSystem Standalone wizard shows basic ETA Mount everything we need, gets us as far as at least loading scenes (even if they're missing all content) Load assembly, filesystem Copy base UI textures and fonts Move standalone-specific stuff into StandaloneGameInstance Use code resources from code manifests Only copy compiled code resources, don't copy tool DLLs Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster) Clean up, try to get as much of this standalone stuff as contained as possible Copy all core models too (mainly for box, sphere models) Wizard UX improvements Fix paths for new folder layout Change "build" naming to "export", makes more sense Wizard cleanup, share wizard code between publish/standalone Rebase fixes
27 Days Ago
Subtracting 96103
27 Days Ago
Update deprecated GetConVarNumber in weapon_fists (#2054) Update deprecated GetConVarNumber in weapon_fists
27 Days Ago
chore: fix some typos (#2072) Signed-off-by: frameflare <yangzenghua@outlook.com>
27 Days Ago
TTT: Update Russian language (#2070) * TTT: Update Russian language * Update russian.lua * Improve translations --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
27 Days Ago
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27 Days Ago
Updated changes to normal map fix
27 Days Ago
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27 Days Ago
Nicer looking ui for time
27 Days Ago
Auto pair when deployed, if you have code lock access
27 Days Ago
Display Map times on UI Record best time
27 Days Ago
New version of normal map fix
27 Days Ago
Can't aim while sprint/sliding ("no_aiming" mechanic tag)
27 Days Ago
Fixed HUD not showing
27 Days Ago
Add proxy update for mechanics, so we can grab tags for networked players, crouch/slide/etc sync'd this way
27 Days Ago
More work on networked players
27 Days Ago
merge from nexus
27 Days Ago
merge from tutorial_menu_improvements
27 Days Ago
merge from fix_demo_disk_quota
27 Days Ago
merge from industrial_conveyor_quickmove
27 Days Ago
merge from dismount_netting_fix
27 Days Ago
Fix menu not loading 🙈🙈🙈🙈🙈
27 Days Ago
Make internal addons.. addons - because it matters now
27 Days Ago
Leaderboard backup, run #11154
27 Days Ago
Fix NRE in DockManager Make Project creation internal Add LibraryManagerDock Project constructor can't be internal, ya dummy Library publishing