225,730 Commits over 3,714 Days - 2.53cph!

24 Days Ago
Start using DisplayInfo.Hidden
24 Days Ago
raised rmr added to M4 also added to asset party
24 Days Ago
Use a point destination as a target instead of just going forward
24 Days Ago
Update dev materials using correct shader
24 Days Ago
added red dot sights to MP5 SMG and Shotgun also updated on asset party
24 Days Ago
initial commit
24 Days Ago
Remove/Replace Sounds that aren't ours
24 Days Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects
24 Days Ago
Merge main -> Bikes (before 2022 update)
24 Days Ago
Do shuffle different
24 Days Ago
subtract 96139 roulette_random - compile fix
24 Days Ago
merge from tutorial_menu_improvements
24 Days Ago
merge from minigun_fixes_may_24
24 Days Ago
▊▊▉▄▅ ▍▉▋▍ ▄▍▉▆█▍▉▅▅▌_▍▇▌▉▆▌_▆▅▅▌▋█▇_▄█▅
24 Days Ago
merge to main vms_missing_renderer_scripts
24 Days Ago
merge from fix_heavy_scientist_static_loadout
24 Days Ago
merge from roulette_random
24 Days Ago
Fixed DeferredExtension command buffer allocating 62b of garbage every frame
25 Days Ago
Leaderboard backup, run #11226
25 Days Ago
First pass on new UI layout for conversations and mission acceptance
25 Days Ago
Recompute texture axis when copying face data Edge connect allocates new face with data from source face
25 Days Ago
S2P compound and bandit town
25 Days Ago
Remove the inventory slots on the static workbench variants, prevents players accidentally transferring scrap from their inventory into hidden inventory slots when right clicking scrap
25 Days Ago
█▋▉▍▊ ▅▄▋▋ █▉▋█▆ ▍▆▍▍▉▄▄█▌▋▌ ▋▉▍ ▄▊▋▊▄▆▊ ▋█▉▋▇ ▆█ ▄█ ▋▋▉▉█▄▉▊ ▋▆ ▅▍▍▋▄ ▌▊▄▊▄▊▌▋▅ ▊▆▌█▅▆ ▌▉ ▇█▍ ▄▆▄█▄▄ ▅▍▋▄ ▊▌ ▋█▌▋ ▅▋▍▋▍▄▇ ▍▆▆▅█▉▇▉ ▊▉▋▄ ▊▉▉▊ ▍█ ▍▍ ▅▍▇▅▍▇█▋
25 Days Ago
Adjusted minimum font size on tutorial popup
25 Days Ago
FIxed state where tutorial button in menu would show as not usable when it should be usable
25 Days Ago
Edge connect https://files.facepunch.com/layla/1b2111b1/sbox-dev_47JzOMkyv3.mp4
25 Days Ago
Bridge edges will try to create a triangle face if the edges share a vertex
25 Days Ago
Adjustments to boost mechanic
25 Days Ago
Change method names so harmony mods stop disabling the feature serverside Add `ping_estimation` convar to manually toggle ping estimation (default enabled)
25 Days Ago
Disable ping logging inside editor, switch to a convar `ping_estimate_logging`
25 Days Ago
▆▇▍▆▄▅█▋ ▋█▊▉▍▄▇▆ ▉▍▇▍▍██▍ ▄▊▊▄▌▆▌▉ ▌▄▌█▌▄▇▌▄▆█, ▉▉▊▌█▊ ▄▊▄▍▊▉▋▍▍ ▅███▌█▊▄▊▌ ▆▍█▉▊▉▍ (▋ > ▄), ▍█▇▋▆ ▇▌▉▋▊▅█▄█▌▍▍▇▊ ▇▍▌▉▍ ▍▅▋ ▉▅█▇▋ ▋▋▍▉▌▊▆▅▍▍ ▌█▉█▅█
25 Days Ago
Add edge fill hole operation https://files.facepunch.com/layla/1b2111b1/sbox-dev_zcqRYk5ATA.mp4
25 Days Ago
Fix storage adapters blocking looting of boxes when looking directly at the adapters - add support for GameTrace to ignore the type of an entity - will still GameTrace the storage adapter if you are holding a WireTool/PipeTool https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
25 Days Ago
Rework halfedge to be identical to the native version, this makes it easier to port all the other mesh operations Allow edges and vertices to be deleted
25 Days Ago
Add package version api
25 Days Ago
TTT: replace deprecated GetConVarNumber/String usage (#2076)
26 Days Ago
Leaderboard backup, run #11202
26 Days Ago
Change the actual code that uses `isHoldingShift`
26 Days Ago
Pass `isHoldingShift` to Construction.Placement
26 Days Ago
Fix disabling external wall snapping (by holding shift) not working outside of the editor
26 Days Ago
WIP
26 Days Ago
Citizen/animgraph: before applying shuffle additives, bias feet IK targets towards default pose the higher move_shuffle is
26 Days Ago
Exaggerate rotateDifference float more
26 Days Ago
move_shuffle
26 Days Ago
Use ExposeWhenCachedAttribute instead of ITypeLoader.CanCache( Type )
26 Days Ago
26 Days Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
26 Days Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead
26 Days Ago