224,284 Commits over 3,684 Days - 2.54cph!

31 Days Ago
Removed ddraws
31 Days Ago
Fix build errors
31 Days Ago
editor check for ddraw
31 Days Ago
Check in patrol_helicopter_revision
31 Days Ago
Removed excess logs Codegen Debug = false
31 Days Ago
Set up coins again Don't go below 0 Can buy chest with coin
31 Days Ago
Initial commit
31 Days Ago
clean up + ui
31 Days Ago
More randomized muzzle flash
31 Days Ago
Merged main
31 Days Ago
Orbit now listens to no go zones
31 Days Ago
Turn test items into prefabs Start work on item chest
31 Days Ago
Fixed infinite loop :) Danger zone score is now weighted weirdly (but it works?) Check if player is in no go zone before strafing
31 Days Ago
Fixed bug preventing breaking of orbit Added should debug boolean Ensured zone states are only on the server
31 Days Ago
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31 Days Ago
hide minigun backpack
31 Days Ago
Missed files
31 Days Ago
-First iteration of danger zones added (nogo zones). If heli is damaged quick enough in a specific area it will avoid it -Added console commands to test all heli states -Added flee state - cant get aggro when in this state -Ensured flee state runs if heli is within a newly added no go zone
31 Days Ago
minigun crafting fix capacity
31 Days Ago
Fixed oilrig environment volume collision meshes not having read/write flag set
31 Days Ago
compile fix
31 Days Ago
minigun loot setup recoil setup, movement speed setup
31 Days Ago
Restoring old version of BiomeVisuals
31 Days Ago
minigun balance
31 Days Ago
More tweaks on the industrial combiner colliders
31 Days Ago
minigun progress display
31 Days Ago
Crane LODs and colliders Adjusted all crane prefabs
31 Days Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
31 Days Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
31 Days Ago
Fixed industrial combiner snapping and deployment issues
31 Days Ago
Merged main into io_entity_snapping/2
31 Days Ago
fixed weird viewmodel animations causing minigun to appear too high
31 Days Ago
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
31 Days Ago
fix minigun offsets
31 Days Ago
Orbital strafe chance set to 60%
31 Days Ago
Make time to fire in orbits slightly longer Make orbital rocket clip more wighted to having more rockets
31 Days Ago
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31 Days Ago
Missed files
31 Days Ago
Manifest
31 Days Ago
Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore
31 Days Ago
Manifest
31 Days Ago
ForceLabel fixes
31 Days Ago
controller tweaks
31 Days Ago
Brightened door glass up just a tad. Killed the duplicate screenmaterial that was no longer used.
31 Days Ago
Fixed parts of the screen sorting poorly/disappearing when crouching Fixed clipping on one part of the glitch animation.
31 Days Ago
Port controller from industrial platformer
31 Days Ago
Prevent being aggro'd mid strafe - this needs fixed Removed bunch of debug logs Remove bunch of debug draws Reduced turn speed when swapping to orbit strafe
31 Days Ago
merge from electricity_power_fixes/randswitch
31 Days Ago
Fixed bug that would pull heli out of move state if there were no targets - moved that code to orbit code only. Added AtRotation check. Ensures heli has finished rotating before moving into strafe attack
31 Days Ago
merge from electricity_power_fixes/2