125,082 Commits over 4,171 Days - 1.25cph!

43 Days Ago
Automatically disable the loading spinner if it takes too long
43 Days Ago
Cancelling a running query will also hide the loading spinner
43 Days Ago
Fixed overlapping texts in the checkout result screen
43 Days Ago
If you turn on a setting thats only available in one menu it will automatically turn off when you go into another menu Eg if you turn on PVE only servers in community then go to official it will no longer be looking for PVE only servers
43 Days Ago
Shader level option range is now 1 to 6, same as before just without the unnecessary in betweens
43 Days Ago
Re-added visor material to cinematic pilot rig
43 Days Ago
Show the amount of results on each tabs when searching in the settings screen
43 Days Ago
merge from rectmask_optims
43 Days Ago
Missed a mask in the death screen
43 Days Ago
Remove the closed line from appearing underneath 'mode' in the play menu even though its open
43 Days Ago
Long loading screen tips will now wrap properly
43 Days Ago
Add subtext on view modal
43 Days Ago
F1 menu and stats can now be seen over the loading screen
43 Days Ago
Bump up the alpha cutoff range on terrain material to avoid terrain hole clipping with xlarge monuments.
43 Days Ago
Add the ice king pack, lumberjack item media
43 Days Ago
Update AO
43 Days Ago
Pilot Hazmat MAT update
43 Days Ago
Pilot Hazmat Textures Update
43 Days Ago
changed blackbox deploy and ui sounds to metal sheet
43 Days Ago
Fix ultrawide subnavigation BG, play page header absolute and padding match
43 Days Ago
Fix styling issues on store
43 Days Ago
Merge from render_pipeline_testing
43 Days Ago
Fix toolbar state being incorrect if you switch branches.
43 Days Ago
pilot_hazmat_dlc -> main
43 Days Ago
merge from god_indicator
43 Days Ago
merge from restart_message_toasts
43 Days Ago
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
43 Days Ago
airfield and LS S2P
43 Days Ago
Allow slightly more clipping to make a seamless "wall"
43 Days Ago
merge from sandbag_barricade_placement
43 Days Ago
Several improvments to sandbag placement, easier to deploy, placement less strict overall
43 Days Ago
merge from main
43 Days Ago
Merge from hardcore_refresh
43 Days Ago
Fill in changes on hardcore prefab (for inventory game mode UI)
43 Days Ago
Reduce material SHDO intensity
43 Days Ago
Merge from hardcore_refresh
43 Days Ago
Updated the compass description to mention the behaviour when it's on the belt bar
43 Days Ago
Fix a regression where the map was briefly visible when the map was closing while fog of war is active
43 Days Ago
Merge from main
43 Days Ago
Foliage assets rebake
43 Days Ago
Trim shader options
43 Days Ago
Don't give the player the selected item (we don't want multiple viewmodels) Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)
43 Days Ago
▌▄▄ ▍▆▄▄█▇ ▋▋▋▄ ▌█▊ █▇█▇'▅ ▋▄█▅▆▌▋.
43 Days Ago
Reapply stomped changes
43 Days Ago
Merge from main (had to stomp BaseViewModel changes)
43 Days Ago
Merge from hardore_refresh
43 Days Ago
Don't show the mission button on the map if missions are disabled by the active game mode
43 Days Ago
Better map handling of sleeping bag clusters and fog, fixes clusters disappearing when opened
43 Days Ago
Merge from hardcore_refresh
43 Days Ago
Don't allow a client to send fog of war updates until they receive the initial fog update form the server