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123,739 Commits over 4,171 Days - 1.24cph!

6 Months Ago
Add corpse prefab to normal TC prefab
6 Months Ago
Update manifest
6 Months Ago
Update manifest (radtown_1)
6 Months Ago
merge from softcore_update -> tc_changes
6 Months Ago
merge from main -> softcore_update
6 Months Ago
Update manifest
6 Months Ago
Small wood box corpse
6 Months Ago
Add TC corpse entity
6 Months Ago
Add callback when corpse is spawned so we can transfer auth list onto invisible TC
6 Months Ago
Add invisible placeholder TC - allows us to persist auth of a building when the TC is destroyed - will be independent from the TC's corpse
6 Months Ago
merge from world_crossbow
6 Months Ago
rebuilt prefab so arrow mesh shows up
6 Months Ago
merge from premium_startup_fix
6 Months Ago
Fixed incorrect account route parameters
6 Months Ago
merge from main
6 Months Ago
crossbow - fixed arrows not showing in 3p anims
6 Months Ago
Crossbow - Fixed worldmodel UVs and shading on LOD0 (new issue with arrow being invisible)
6 Months Ago
Add skeletal debugging tools for croc proc anim Add DDraw.DrawSkeleton
6 Months Ago
Player seed updates
6 Months Ago
merge from main
6 Months Ago
performance improvements
6 Months Ago
rug_deployment_fix -> main
6 Months Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
6 Months Ago
Allow rugs to be placed underneath already placed deployables. Can now also be placed under peoples feet
6 Months Ago
merged in tom's fixed hammer material and albedo, ao from his weapons_tool_ao fix branch
6 Months Ago
Plugged new AO map into material slot (bolt rifle)
6 Months Ago
merge from 101733 - weapon_tool_ao_fixes materials
6 Months Ago
merge from 101745 - weapon_tool_ao_fixes
6 Months Ago
Gesture experimentation
6 Months Ago
Pickaxe - added AO texture to the material
6 Months Ago
Texture update desal tanks
6 Months Ago
- Boomerang can now be caught by the player who threw it in the first place - Cache creator player - Hitmaterial now uses collider shared material
6 Months Ago
Merge: from parellel_validatemove - Full conversion of player WaterInfo caching over to jobs - TerrainMap now uses NativeArray instead of managed array - expanded unit tests - new ServerDemoProcessor that tracks water results checks (in/out of water counts) Going to start testing on staging and monitoring the impact Tests: ran all the new or updated unit tests, made sure builds passed locally, during dev used server demos to validate stats.
6 Months Ago
Clean: remove unnecessary usings Tests: editor compiles in CLIENT+SERVER
6 Months Ago
LOD0 Updates/Textures Desal Tanks
6 Months Ago
- Improved reliabiliy of impact effects happening - Server projectile version scales damage properly - Logs
6 Months Ago
Hatchet - Redone worldmodel and LODS, fixed UVs (fixes all workshop skins), improved topology/shading and added a simple AO map.
6 Months Ago
Fix croc speeding up suddenly when moving after intimidation
6 Months Ago
Update: adding missing logic to BasePlayer.ServerUpdateParallel since the merge - also fixed the formatting in a couple places Tests: none, trivial changes
6 Months Ago
updated vertical slice loadout
6 Months Ago
Merge from fast_debug_draw: Fix shaders on Mac/Metal
6 Months Ago
Bugfix: check if ignore grids (terrain, water) are present - Covers cases in editor where they haven't been setup yet Tests: ran unit tests
6 Months Ago
Bugfix: invalid indexing of water infos when player is parented to a water blocking entity Tests: none, trivial change
6 Months Ago
Set wooden dart damage to 30 per design doc. Removed incorrect modifiers/scripts from wooden dart.
6 Months Ago
Merge: from main Tests: ran unit tests, played in editor with parallel update jobs enabled on Craggy - water was detected correctly
6 Months Ago
Incapacitate dart now requires snake venom for crafting
6 Months Ago
Updated Water Treatment Tank Materials and Textures
6 Months Ago
Bugfix: rename WaterVisibilityTrigger.Reset to ResetTrackedTriggers Old name conflicted with Unity's scripting api and generated errors in editor(problematic for tests) Tests: ran unit tests
6 Months Ago
- Play projectile effects even if you only hit the terrain - Fixed NRE on terrain hit - Remove unneeded logs
6 Months Ago
zigg scene hierarchy cleanup