199,208 Commits over 4,140 Days - 2.00cph!

16 Days Ago
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16 Days Ago
Pilot Codelock - WIP Prefab setup and fixes, added icon
16 Days Ago
Fix heli yoyo
16 Days Ago
heli_yoyo -> main
16 Days Ago
Fix Engine prop collider in Powerplant monument
16 Days Ago
Addd UV2s to floating walkway kit for sea moss blends
16 Days Ago
Sail blocking tweaks
16 Days Ago
Connected Session styling
16 Days Ago
edited M15 pistol admire anim
16 Days Ago
removed individual sitems for abyss barrels and linked abyss hazmat as steam unlockable on item script
16 Days Ago
merge from new_menu
16 Days Ago
More mipmaps on voice props store assets
16 Days Ago
Cache DLC prices so they're only requested one time per session
16 Days Ago
fixed potential break in TraceWaterRays/TraceWaterSpheres logic that would cause casts to miss water traces if an earlier one had hit the max number of colliders
16 Days Ago
Fixed quit modal command
16 Days Ago
consistent icon sizes
16 Days Ago
Connect Modal design
16 Days Ago
Fix from feedback
16 Days Ago
Store dlc overlay page prefab variant setup Moved the DLC price logic in cart button
16 Days Ago
M15 Pistol - Updated cinematic textures with new ironsight
16 Days Ago
merge from main - RC
16 Days Ago
sharing more data between batched projectile effect processing - only accessing transform pos/rot once per projectile and only checking retrieving local player entity data once per batch
16 Days Ago
M15 Pistol - Added ironsight dots to world model, small alignment tweaks to size and position
16 Days Ago
Test changes I used for auto driving boats for solo testing stuff
16 Days Ago
Fix some client/server domain issues with GetEntitiesInBuildArea
16 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
16 Days Ago
Fix client+server compile
16 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
16 Days Ago
Fix MLRS being dependent on the rocket prefab server components on the client Fix possible AuroraEffect.UpdatePosition NRE
16 Days Ago
Added a sample config file that should be used by the build tool.
16 Days Ago
Merge from main, resolve conflict in FPSLogger caused by 123804
16 Days Ago
Bugfix: BaseRaidBench - this is no longer nude beach Tests: built C+S and C-only, ran the scene
16 Days Ago
Update: BaseRaidBench - simulate client flow - use a fake client backend and a dummy connection Fixes players not facing the target, but breaks player clothing for what-ever reason. Tests: ran scene
16 Days Ago
fix double rendered MeshCull objects
16 Days Ago
Unify LOD showing/hiding logic and ensure that Hide() is called when a state is covered by instancing
16 Days Ago
Update: BaseRaidBench - wip weapon aiming - Weapon debug graphics confirm aiming direction - Player model doesn't face the right way (need to run client updates, that's next) - added benchmark-related safety checks in local client logic This also hijacks main camera, I'll have to fix that later Tests: ran the scene
16 Days Ago
Store page overlay recycling Some layout tweaks
16 Days Ago
snapping_fix -> main
16 Days Ago
Try only doing is server checks in a listen server
16 Days Ago
M15 Pistol - Emissive glow in iron sights
16 Days Ago
bloody bucket for the medical bay
16 Days Ago
Pilot Codelock - updated textures and prefabs
16 Days Ago
Pilot codelock - closed status emissive texture
16 Days Ago
Window closed by setting there canvas group alpha to 0 are now set as not pickable in the scene view in editor
16 Days Ago
Removing Build script from the wrong place.
16 Days Ago
Removing unecessary files.
16 Days Ago
snapping_fix -> main
16 Days Ago
Fix snapping not working on split client and server
16 Days Ago
Add options for setting rate limit of horn. Initial settings allow for unlimited hooting and tooting.
16 Days Ago
Added Updated Compass Viewmodel FBX