125,557 Commits over 4,171 Days - 1.25cph!

11 Months Ago
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
11 Months Ago
merge from fix_radiation_rounding_damage -> main
11 Months Ago
Round the display values of radiation down instead to match the radiation values on the server - both for the item info panel & the total radiation protection beside the player model
11 Months Ago
Siege tower deployable prefab tweaks
11 Months Ago
Fixed player stuck in slow state if the siege weapon pulled has been destroyed Reduced the max distance before releasing the pulling
11 Months Ago
Subtract rounding the serverside radiation values
11 Months Ago
Added a transform line renderer for the extra belt parts on the side of the horse
11 Months Ago
merge from main -> fix_radiation_rounding_damage
11 Months Ago
Merge from fix_ddraw_text_ztest -> main
11 Months Ago
merge from fix_map_focus_light -> main
11 Months Ago
Added hill cliffs small to the world setup / smaller rocks will spawn around the hill cliffs to fill in some of the previously empty areas
11 Months Ago
merge from community_ui_inventory -> main
11 Months Ago
Bugfix: avoid exceptions when modifying decals in editor Tests: on craggy spawned a bunch of decals, modified them in various ways, deleted them - no exceptions
11 Months Ago
Instead of declaring multiple overloads for a method to allow a variable number of parameters, use optional parameters
11 Months Ago
Merge from main -> community_ui_inventory
11 Months Ago
merge from fix_jug_dump_leaving_water -> main
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Temporarily prevent wolves from hunting scientists until we update their AI
11 Months Ago
merge from qol_map_marker_num -> main
11 Months Ago
Connect further up the horse (like it would do in real life)
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
▋▅▉▇▋ ▄▇▇▆ ▍▊▄▍
11 Months Ago
Fix menu option for "numbered pins" being incorrect Fix pins starting at 0 instead of 1
11 Months Ago
Fix wolf mesh not being culled on client when occluded
11 Months Ago
Use side anchors rather than central one
11 Months Ago
Added temporary rope material
11 Months Ago
Reduced thickness of tow rope, as well as ampliitude of wind
11 Months Ago
Fix for hands clipping through glove mesh in: Burlap Gloves TacticalGloves LeatherGloves NinjaSuit
11 Months Ago
Optim: Remove editor-only per-decal Update callback - They've all been consolidated to DeferredDecalRenrerer by tracking Undo history changes This saves about 1.5ms during Update stage (in reality it's a bit less because of profiling overhead). Tests: On Craggy ran around and validated I could still see footprints. Spawned them manually and tweaked settings and moved it's placement(ok) - trying to delete placed decal starts an exception loop(pre-existing bug, will fix next)
11 Months Ago
Use cliententities rather than serverentities to find other towing visuals
11 Months Ago
merge from qol_map_marker_num -> main
11 Months Ago
Fix wolves not stopping when ai.move is set to false while the server is running
11 Months Ago
Added Catapult Explosive Ammo FBX, Materials, Textures Setup Basic Catapult Explosive Ammo Prefab
11 Months Ago
Re-setup catapult for towing visuals
11 Months Ago
siege_weapons -> siege_weapons/visual_towing
11 Months Ago
▋▉▆▇▆█▋ ▌▌▍▊▆▍ ▍▇▋▅▍▆▄▍▍ ▊▅ ▅▆▇ █▆▅▌ ▆▋▋█▊▄ ▍▇ ▌▇▆ ▄▍▇▉▍▉▇ ▍▋▍▍▋▍▌▍ ▅▅ ▍▄▇▉▋▄█▉▆█ ▊▊ ▅▊▇▊▋▍▊▋ ▊▆ ▌▄▆▇▌▆▍▋▊▊ (▍▋ ▇▋▄ ▊▆▌▍▍ ▋▄ ▊▇▉▇▊▄▆▍ ▆▇ ▉▊▆▇▇▇▅▅▉█▌)
11 Months Ago
Replaced small rock formations in the world setup
11 Months Ago
timed_explosive_hit_normal -> main
11 Months Ago
Added normals header
11 Months Ago
timed_explosive_hit_normal -> main
11 Months Ago
Flip if statement to use checkbox first (prevents a .HasValue() call unless matches normal is actually on)
11 Months Ago
Cache hit normal on projectile impact. Try and use this hit normal should it be valid and explosionMatchesNormal is ticked
11 Months Ago
▄▌▍█▅ ▊▋▇▋ ▊▄_▅▋▆▄_▄▇▇▍▉▋▋▄▍
11 Months Ago
deleted unused model prefabs
11 Months Ago
3p anim updates
11 Months Ago
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11 Months Ago
Organised TimedExplosive's 200 properties into some groups to split up a wall of text in editor (rip muscle memory)
11 Months Ago
npc_spawn_on_cargo_fix -> main
11 Months Ago
Early return
11 Months Ago
Handle cargo switch off in npc spawner rather than cargo. Ensures more consistent behaviour