reporust_rebootcancel

119,258 Commits over 4,018 Days - 1.24cph!

50 Days Ago
Fix CUI test "Exit" button being covered up by the UpdateTestLabel
50 Days Ago
merge from hackweek_automatedtesting
50 Days Ago
nunit.framework preserve in link.xml
50 Days Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
50 Days Ago
cooking workbench model and textures
50 Days Ago
Allow the color when a CUI button is hovered to be changed - string `normalColor` - string `highlightedColor` - string `pressedColor` - string `selectedColor` - string `disabledColor` - float `colorMultiplier` - float `fadeDuration`
50 Days Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
50 Days Ago
- Changed honeycomb stack size to 100 - Removed logs
50 Days Ago
Trees call combat entity die on tree destruction rather than kill
50 Days Ago
merge from dropped_item_name -> hackweek_modding_improvements
50 Days Ago
fog adjustment, remove commented out stuff
50 Days Ago
merge from hackweek_automatedtesting
50 Days Ago
Fixed manifest failing to generate when we have any other define symbols than CLIENT SERVER
50 Days Ago
Fix items dropped on ground not using their server-sided name
50 Days Ago
merge from hackweek_automatedtesting
50 Days Ago
Added UNITY_INCLUDE_TESTS to the define symbols so nunit assembly are present in the build
50 Days Ago
hackweek_swarms -> bees
50 Days Ago
Splashable water items actually increase the wetness value of the attacked player
50 Days Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
50 Days Ago
merge from hackweek_automatedtesting
50 Days Ago
Fixed test runner not loading the test list correctly
50 Days Ago
merge from draggable_cui -> hackweek_modding_improvements
50 Days Ago
Reapply brace in correct place
50 Days Ago
Subtract previous fix for BaseEntity.saveload.cs
50 Days Ago
merge from hackweek_automatedtesting
50 Days Ago
Fixed test list export failing on startup
50 Days Ago
torch - initial 3p anims and prefab updates
50 Days Ago
3p rock anims and set up
50 Days Ago
updated 3p ak deploy to remove jitter
50 Days Ago
Fix apple pie tin mat variant. Restore original pie tin material settings.
50 Days Ago
Convert the enum to an int since RPCs don't like bytes either
50 Days Ago
Manifest
50 Days Ago
Rename PositionSendType -> DraggablePositionSendType Add SERVER RPC methods
50 Days Ago
Add the test JSON for draggable slots
50 Days Ago
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50 Days Ago
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50 Days Ago
Setup and assign projectile tin material variants
50 Days Ago
Angry bee swarms will now stay away from fire sources. If a player is holding a torch they will stay nearby to attack once the fire goes off
50 Days Ago
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50 Days Ago
Updating chicken rig anims to use new avatar
50 Days Ago
Merge PR for draggable CUI slots
50 Days Ago
Pie third person visual fixes. Refactor visual configs. Food items 3p/vms now setup correctly in both clientinit and ondeploy. Add all pie projectile variations.
50 Days Ago
Submitting new chicken rig
50 Days Ago
merge from hackweek_automatedtesting
50 Days Ago
More compile fixes Export test list in server directory
50 Days Ago
made it juiicier - better controls, hip movement with bouncing, threw some mats on, added some suspension sounds with the bouncing
50 Days Ago
Fix compile error from merge
50 Days Ago
Chicken model and texture updates
50 Days Ago
Merge from main -> hackweek_modding_improvements