reporust_rebootcancel

119,326 Commits over 4,018 Days - 1.24cph!

56 Days Ago
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56 Days Ago
Static ballista mount/dismount sounds
56 Days Ago
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56 Days Ago
removed walks (doubled up jogs) in player animator for more responsive movement
56 Days Ago
merge from main
56 Days Ago
merge from main
56 Days Ago
merge from main/horse2_fixes/handling
56 Days Ago
Fixed hitbox system
56 Days Ago
Increased minimum air time before ragdoll Increased collision damage threshold to trigger ragdoll Less gravity and higher minimum airtime before taking fall damage
56 Days Ago
Tweaked turn speed when holding ctrl Tweaked head movements
56 Days Ago
Added a gametip mentioning the new horse controls (ctrl for sharper turns) Also added to the loading screen tip pool
56 Days Ago
crocodile turns and sprint anims edited
56 Days Ago
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56 Days Ago
added mountanybox command to mount first non-mounted bot in targeted vehicle (or create a bot for it if non exist)
56 Days Ago
corrected AABB distance check (only used in HitBoxSystem and difference not significant for current projectile sizes)
56 Days Ago
Tweaked in-place turning behaviour Decreased gait progression interval when holding shift
56 Days Ago
Updated default spine offset as derived from idle animation
56 Days Ago
reduced material usage updated chicken coop mesh
56 Days Ago
Reduced the number of draw calls needed per environment volume from 3 to 2
56 Days Ago
Player avatar uses spine1,2,3 Updated all v4 animations Updated custom offsets on sar and ak
56 Days Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
56 Days Ago
Manifest update for new items. Egg icon.
56 Days Ago
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56 Days Ago
Setup 8 pie types: Items, recipes, pie VM settings. Added them to recipe list.
56 Days Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)
56 Days Ago
merge from main/horse2_fixes
56 Days Ago
Skeleton compile fix
56 Days Ago
edited tiger run 180 left and right anims and updated prowl fire anim
56 Days Ago
merge from main/horse2_fixes
56 Days Ago
Compile fix, don't use Skeleton to reset bone pos for now
56 Days Ago
Linked chicken pie output item to chicken pie recipe. Added Brea recipe/item.
56 Days Ago
Moved the deferred indirect lighting pass into its own class
56 Days Ago
merge from main/horse2_fixes
56 Days Ago
Bugfix: read back from the right array of heights after sampling ocean - Reported by new unit tests Tests: ran water-related unit tests - now they pass
56 Days Ago
Bugfix: Make sure WaterLevel tests run full simulation path during unit testing Previously it was earlying out during GetWaterLevel Tests: ran the new tests, they report an issue that I need to fix
56 Days Ago
Removed Vehicle Detailed layer from horses k detection layer mask, it prevents legs from hitting themselves
56 Days Ago
Restored horse animation speed reset when exiting ragdoll
56 Days Ago
Test item tweak
56 Days Ago
More work on ziggurat exterior (decal passes). Renamed jungle decal test materials.
56 Days Ago
Reset horses server and client bone local positions after exiting ragdoll Reset lastMovingTime when exiting ragdoll
56 Days Ago
Fixed a bug with using a pre-culled volume list when creating the environment volume compute buffer
57 Days Ago
Don't start attacks or hazzards when dead
57 Days Ago
Zero the Y when calculating look forward
57 Days Ago
Added a cooldown timer for the main triggered attack, use regular attack when on cooldown.
57 Days Ago
Update: missing meta files from merge Submitting for now, but should nuke once back on main Tests: none, trivial change
57 Days Ago
Merge: from main - Skipping a couple meta files for empty folders, will submit them separately Tests: booted editor for import
57 Days Ago
Setup hiss anim state, trigger it.
57 Days Ago
Add a regular attack, starts after the initial hazard trigger attack and continues while a player is in range.
57 Days Ago
exported snake hiss anim
57 Days Ago
chicken coop progress