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121,814 Commits over 4,048 Days - 1.25cph!

4 Months Ago
Moved materials and textures to media directory
4 Months Ago
Wallpaper 4k materials setup
4 Months Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
4 Months Ago
Media directory + sav backup
4 Months Ago
Merge from lunar_new_year_2025
4 Months Ago
Update knight armour vest with new id to fix conflict (10287)
4 Months Ago
Changed Snake mask from 10241 to 10284 to not conflict with the wellipets
4 Months Ago
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4 Months Ago
massively reduce lunar_new_year_wall_frame trim texture (2048x2048 to 1024x512) and remapped uvs accordingly, reexported all meshes
4 Months Ago
Armor items can now have a randomised number of insert slots on creation. Set the range to 0-3.
4 Months Ago
Impact iteration
4 Months Ago
Updated Lunar new year mask textures
4 Months Ago
Cant build siege weapon constructables when intersecting with a vehicle
4 Months Ago
Can build siege weapons on roads
4 Months Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
4 Months Ago
Merge from main
4 Months Ago
primitive -> Aux2
4 Months Ago
Siege Tower: - Fixed middle door not getting closing notifications - Doors now dont auto close on closing, only opening
4 Months Ago
Horses client side optimizations
4 Months Ago
Can open top siege tower door even if you are close to it
4 Months Ago
Missing beam LODs
4 Months Ago
exported updated vm mini crossbow reload anims
4 Months Ago
Redoing splintered parts of ruin beam kit. Beam kit LODs WIP
4 Months Ago
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4 Months Ago
marketing assets
4 Months Ago
Fixed horse idle breaks not playing anymore Tweaked sliding legs when playing idle_1
4 Months Ago
Horse decay
4 Months Ago
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4 Months Ago
Asbestos armor insert
4 Months Ago
Increased top ladder trigger volume on Siege Tower
4 Months Ago
Fix flickering artifacts when deploying the bow, legacy bow, crossbow or compound bow
4 Months Ago
4 Months Ago
Grammar fixes
4 Months Ago
4 Months Ago
Make scopes less of a big deal FOV wise on the mini crossbow
4 Months Ago
4ShotMiniCrossbow -> primitive
4 Months Ago
primitive -> 4ShotMiniCrossbow
4 Months Ago
Add `simulate_loot` command to test what loot will come out of a loot container - picks the closest loot container - default runs 100 times, can increase to 10k times
4 Months Ago
Merge from presets_ediitor/quality
4 Months Ago
Fix shadow cascades tooltip
4 Months Ago
Updated lunar new year mask textures Updated lunar new year mask material Added albedo and metallic textures
4 Months Ago
Fixed horses stuck in sliding state Increased max slope angle
4 Months Ago
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4 Months Ago
Second pass/redo of broken wood trims and atlas. Redone all wood parts of floor kit. Other feedback and fixes. Still WIP
4 Months Ago
Update: DemoServer - Isolated all client demo logic into it's own player This is prep for full server demo support. Tests: played back a short craggy demo - it went through the entire thing without issues. Tried without demo - it started as expected
4 Months Ago
Removed Vehicle Detailed colliders from the horses, use AI layer instead LegsAnimator detects Vehicle Detailed colliders
4 Months Ago
exported tiger animations and rig
4 Months Ago
Buildfix: removing unused variable Tests: editor compile
4 Months Ago
Merge: from profiling_improvements Further exclude small methods/utility classes that are fast 95% of the time. Tests: Took a snapshot on a defualt ProcGen map in Editor(Client+Server). ~13% uncompressed json reduction.
4 Months Ago
Update: more profiling exclusions - Don't track NetRead and NetWrite - Dont' track Facepunch.System's containers (including pooling), StringPool and ArrayPool - Don't track EntityRef - Don't track all Enumerators (previously only Facepunch's was excluded) - Don't track all GetHashCode - Don't track TimeWarning (debug-only calls, but can be frequent) Tests: Took a snapshot of default procgen map in Editor(Client+Server), confirmed about 13% reduction in uncompressed json size.