117,468 Commits over 3,987 Days - 1.23cph!
Reduce twitches in croc anim transitions
Additional checks before master swarm is spawned. Ensure not too close to wall, as well as worrying about the vertical spawn if inside a wall
Hack: synthetic test to proc ConcurrentQueue memory runaway
Managed to reproduce high memory allocation edge case of ConcurrentQueue. Need to rip it out after applying the fix.
Tests: ran the code and checked state of ConcurrentQueue with a debugger
Greatly improved swarm behaviour around fires
dart 1 texture/material progress
updated mesh removed unnecessary parts with the new workflow
renamed material to be more specific
updated textures
Hook croc belly flop and more aggressive turning and snapping
Fix blowpipe expecting catapult boulder ammo after merge.
Bunch of dart data fixes after merge .
Manifest.
Match croc speeds to anim
merge from bee_hive_protection
Adding new blowpipe idle pose options
Adding a branch with texture streaming enabled by default in all preset levels in case we want it.
outbreak scientist spray anims re exoprted and holdtype updated
cleaned up materials and textures
- removed duplicate crossbow textures and material
- moved all associated materials and textures to the proper Material folder outside of the model folder.
- removed unncessary/old blow pipe materials.
fixed the splat mask to sand instead of snow on jungle swamp
jungle swamp unique environment
merge from planter_stacking
merge from fix_ownership_giveall -> main
Fix `giveall` saying the player who recieved the item is the player who spawned the item, not the admin who ran the command
Ensure item ownership names are fed through steam's chat filter so vulgar names are filtered if you have steam chat filtering enabled
merge from fix_copy_paste_global -> main
Fix copy paste not working on procgen maps because the copy_paste entity wasn't set to global network
Instead try fixing compile errors by switching to LogWarning() on client
merge from premium_servers -> main
Changed the planter block over to use an entity list object rather than duplicating the list across every planter
Added the small planter to the list, was missing from all planters
Merge from crafting_update
Fixed errors when a hopper was destroyed or picked up while items were being moved
Items will now drop to the ground as expected
Hide current inventory value (since we don't have that exposed in API yet) and shift "Not Active" text over to compensate
merge from premium-servers-ui-tweaks -> premium_servers
Merge from crafting_update
Fixed being able to loot locked fridges
Hide logging behind `log_premium_status` convar
Add PremiumClientCache
- stores last premium result in PlayerPref so it will show last result if web api has issues
- queries web api every 10min to recheck premium status
- switch from convars to check premium to using web api
- add convar `qualify_premium_override` to manually override whether you qualify for premium on the client
- add convar `recheck_premium` to manually refresh premium status
` add convar `premium_refresh_interval` to control how often client checks premium api (default 10min)
Client side clear_bushes command will now call the server side clear_bushes_radius convar as well, passes the debug camera position if it's active
Both commands now return how many were deleted
Added a clientside clear_trees convar that just calls the server side convar with the debug camera position if it's active
Added client.clear_bushes, clears the client only foliage bushes spawned via the decor system. Accepts a radius parameter
Merge from crafting_update
Fixed case where the client would have out of date refrigeration status when dragging items between storage containers
Refactor `CheckIfPlayerIsPremium()` so it can be called from both server and client
- don't print errors on client since it will cause a kick
- return struct instead of bool so can get the string message we want to reject connection attempt with
merge from main -> premium_servers