reporust_rebootcancel

121,394 Commits over 4,018 Days - 1.26cph!

14 Days Ago
Expose position setting methods just like the line renderer
14 Days Ago
Initial implementation of a tube renderer. This will let us procedurally create swinging vines as 3d objects rather than bill boards
14 Days Ago
Updated arms armor icon
14 Days Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
14 Days Ago
jungle_update -> Aux3
14 Days Ago
boomerang_condition_fix -> jungle_update
14 Days Ago
Ensure boomerang is losing condition
14 Days Ago
Limit croc stamina, croc now become slow again after sprinting too long Make crocs give up chase on land faster when players run away alongside the river instead of away from it
14 Days Ago
jungle_update -> boomerang
14 Days Ago
WM prefab and UVsets
14 Days Ago
Temporarily removed spatially aware env volume support for forward rendered objects to test a rendering issue on macOS
14 Days Ago
Tests: perf test to measure ServerProfiler overhead Going to try a different internal storage approach to make future changes easier (and potentially faster) Tests: ran the new tests
14 Days Ago
merge from main
14 Days Ago
Adding view model camera animation files for pistol set
14 Days Ago
Viewmodel camera animation set up for all pistols
14 Days Ago
Fix new animals sinking below tunnel entrance grate visually
14 Days Ago
Auto switch when looking at compatible building blocks Can select different skins for wall, floor and ceiling
14 Days Ago
Updating wood armour gloves prefabs
14 Days Ago
Fixed the issue with the deferred indirect lighting shader using the wrong occlusion value and removed the environment reflection material settings
14 Days Ago
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14 Days Ago
Increase duration of inacpacitate dart vision debuff
14 Days Ago
Fixed viewmodel reference on prefab
14 Days Ago
merge from jungle_update
14 Days Ago
cherrypicking 119469
14 Days Ago
Allow main monuments to spawn in Jungle Biome (currently lacking spawns, lower monument counts per server)
14 Days Ago
Possible VineMountable.OnFlagsChanged NRE fix
14 Days Ago
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14 Days Ago
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14 Days Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
14 Days Ago
Updating coconut armour viewmodel skinning
14 Days Ago
Changed branch physics surface to wood
14 Days Ago
Bunch of cleanup/refactor after changes.
14 Days Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
14 Days Ago
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14 Days Ago
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back) Deleted an unused effect file.
14 Days Ago
renaming of files for dlc gesture
14 Days Ago
jungle ruins s2p to refresh collider changes
14 Days Ago
Merge from jungle_update (fix animals sliding and a NRE)
14 Days Ago
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
14 Days Ago
Fix being able to kite croc around foundation
14 Days Ago
Fix NRE in tiger and croc corpse dragging
14 Days Ago
Merge from jungle_update
14 Days Ago
Merge from snakes
14 Days Ago
Merge from jungle_update
14 Days Ago
Compile fix
14 Days Ago
Set correct material collider to fix impact sounds.
14 Days Ago
merge from laserdetector_ai
14 Days Ago
Laser detector now detects horses (and anything on the AI layer)
14 Days Ago
merge from lootdestroy_corpse_fix
14 Days Ago
Bypass storage container loot destruction if about to spawn a corpse Fixes vending machine only dropping 25% of their loot in softcore