reporust_rebootcancel

130,012 Commits over 4,232 Days - 1.28cph!

15 Days Ago
naval_update -> scientist_boat_ai_improvements_3
15 Days Ago
turret_head_animations -> naval_update
15 Days Ago
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15 Days Ago
Bugfix: UseOcclusionV2 - handle spectating players Since we no longer do bidirectional checks when iterating occlusion groups, we ended up missing out on spectators and wouldn't allow replication to them. Tests: on craggy with UsePlayerUpdateJobs 2, flew far away to get outside of network range then started spectating - could see target moving.
15 Days Ago
Merge: from main
15 Days Ago
Adjust rhib scientists HP
15 Days Ago
More oil rig boat ai avoidance layer adjustments
15 Days Ago
Update to rear 50cal character position + timing changes on front 50cal weapon anims
15 Days Ago
rocket launcher rpg despawn set
15 Days Ago
Fixed some indirect lighting issues with the lit shader in RRP
15 Days Ago
delete phantom minifridge icon in root
15 Days Ago
fixed animated camera issues
15 Days Ago
setting global shader params update flag after regenerating textures for dirty DeepSea data flags
15 Days Ago
- Much wider steering force for seeking targets (should help navigate around large obstacles better, eg one side of oil to other) - Less attempts to reverse when we can just go forward
15 Days Ago
merge from cargo_egress_fix
15 Days Ago
Fixed cargo still able to go through oil rig when egressing
15 Days Ago
bug fix's for a selection of player update 3p animations
15 Days Ago
Remove scrap cost from io table to bring in-line with workbench
15 Days Ago
Clatter helmet repose
15 Days Ago
merge from green_hazmat Steamunlock - todo
15 Days Ago
Texture size optimization.
15 Days Ago
Merging main branch to fpbuild_jenkins
15 Days Ago
Profiling
15 Days Ago
Merge: from spectate_dontfloodsnapshots - Bugfix for occlusion not destroying all players in UsePlayerUpdateJobs 2 mode Tests: 2p on craggy - used hill as obstruction, checked entity lists on both clients in editor
15 Days Ago
Bugfix: UsePlayerTasks - calculate end of batch correctly in SendEntityDestroyMessages_AsyncState This was causing server occlusion to skip sending some of destroy commands (from last batch), leaving a phantom player Tests: on Craggy went on behind hill, then checked editor entity list - confirmed that replicated players got removed on both ends
15 Days Ago
merge from minifridge lighting and techtree - todo
15 Days Ago
Fixed incorrect elevator power usage
15 Days Ago
base mini fridge gameplay pass
15 Days Ago
Merge from hackweek_boxsorting
15 Days Ago
Enabled sorting on all DLC storage items (including all barrels)
15 Days Ago
merge from main
15 Days Ago
Merge from main
15 Days Ago
Fixed translation not working
15 Days Ago
Merge from puzzle_reset_changes
15 Days Ago
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15 Days Ago
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
15 Days Ago
Party hat repose
15 Days Ago
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15 Days Ago
Remove some debug log spam
15 Days Ago
Cap push force
15 Days Ago
Phrases
15 Days Ago
Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
15 Days Ago
Fix push option showing all the time
15 Days Ago
lod optimization pass
15 Days Ago
world model for planner blueprints
15 Days Ago
surgeon outfit repose
15 Days Ago
Merge from parent
15 Days Ago
Merge: from main
15 Days Ago
merge from floating cities