reporust_rebootcancel

123,097 Commits over 4,171 Days - 1.23cph!

15 Days Ago
merge from minicopter_damagefx --> main
15 Days Ago
Shader changes for indirect instancing (changes which are likely not required)
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Shader changes for indirect instancing (supported shaders)
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Shader changes for indirect instancing (include files)
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team_bag_labels -> main
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Another NRE that could've snuck in
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Remove old unused LOD fading variant
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Clean up instancing shader code and remove old instancing code
15 Days Ago
Extra NRE safety check
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Rebase on /main
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small ramp blockout and test anims exported
15 Days Ago
Merge material changes for indirect instancing
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Merge indirect instancing tools (standalone edition)
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Fix material changes never being actually applied
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Rebase on /main
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main -> team_bag_labels
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Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
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Enable instancing on 3042 supported materials
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security barge
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15 Days Ago
Add indirect instancing tools (modified to work standalone)
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Ignore glass in query vis jobs
15 Days Ago
chicken_coop_indoor_sunlight -> main
15 Days Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
15 Days Ago
- Make layers and build params match what's done in game - Add navmesh builder to ai singleton - Make static methods that use a lot of state instance method - Increase buffer size for nav tile rendering - Add command to rebuild whole navmesh - Display nav tile coords when using debug display in editor
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Chandelier - adjusted chain cable mesh size to be closer to default cable thickness
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Merge from main
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screen_rocket_distortion_fix -> main
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Fix NRE
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Merge from /main
15 Days Ago
Stop explosion effects staying on your screen after death in some cases
15 Days Ago
exported deployable anchor anims
15 Days Ago
naval_update -> scientist_rhib
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main -> naval_update
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15 Days Ago
Merge from underwater_lab_windows_fix
15 Days Ago
Added a check to see if the underwater fog is rendering before attempting to apply it to the underwater lab windows
15 Days Ago
Updated Shotgun Shell and Handmade Shell Viewmodel Prefabs
15 Days Ago
Added spotlight guide mesh prefab, rotates itself depending on the surface
15 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for not replicating npcs when UsePlayerUpdateJobs 2 is set - Bugfix for potential NRE for rare kick reasons when UsePlayerUpdateJobs 1 or 2 is set Tests: 2p session on Craggy with NPCs and bots and UsePlayerUpdateJobs 2
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Added support for guide mesh prefabs, spawns the prefab instead of a mesh Makes deployable guide less of a pain to implement
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Bugfix: avoid potential NRE after player kick for terrain violations - Rewrote logic to avoid extra IsRealNull checks - we now filter indices instead Tests: clipped in geometry with noclip