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130,372 Commits over 4,232 Days - 1.28cph!

12 Days Ago
Removed save file name from Craggy's GameSetup
12 Days Ago
Developer tool nav bar buttons
12 Days Ago
Client compile fix
12 Days Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
12 Days Ago
Command block tests
12 Days Ago
Added the old console to the new developer tool prefab for now
12 Days Ago
Added indirect instancing for the ballpit spheres
12 Days Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
12 Days Ago
Baseline, bootstrap spawns EngineUI2
12 Days Ago
Merging fpbuild related changes to main branch
12 Days Ago
Add a network graph
12 Days Ago
Setting up EngineUI2_DeveloperTools prefab
12 Days Ago
Implemented a simplified version of the ball pit physics in a test scene
12 Days Ago
Auto auth player on placing steering wheel
12 Days Ago
console tools
12 Days Ago
12 Days Ago
Burlap shirt repose/lods
12 Days Ago
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12 Days Ago
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12 Days Ago
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12 Days Ago
plastic please
12 Days Ago
Renamed the prefabs
12 Days Ago
easel lods
12 Days Ago
Fix for texture issue on 3p m15
12 Days Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
12 Days Ago
WIP code, parameters, setup
12 Days Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
12 Days Ago
Console Info Panel
12 Days Ago
Merge from parent
12 Days Ago
merge from automatedtesting
12 Days Ago
Merge from parent
12 Days Ago
Merge from parent
13 Days Ago
new console items ui
13 Days Ago
merge from SeparatePhysicsScenes
13 Days Ago
That's all folks
13 Days Ago
Almost done...
13 Days Ago
Even more...
13 Days Ago
More...
13 Days Ago
More...
13 Days Ago
Some more...
13 Days Ago
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13 Days Ago
merge from directional_foliage_displacement
13 Days Ago
merge from puzzle_reset_hotfix
13 Days Ago
merge from sort_fixes
13 Days Ago
merge from fix_terrain_nametags
13 Days Ago
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13 Days Ago
Fix displacement clamping
13 Days Ago
matrix optimized texture rez pass
13 Days Ago
Uploading in multiple parts because plastic can't handle... multiple files