117,468 Commits over 3,987 Days - 1.23cph!
merge from fix_itemodswap_outofrange -> main
Fix IndexOutOfRange from prefabs without random weights in ItemModSwap inside primitive gamemode
Merge from crafting_update
Only apply the better genes modifier when planting seeds, not clones (was shuffling clone genetics)
Fixed spoiled horse meat incorrect despawn time
Wrap OnDestroy in WaterCollision to stop NRE's
Chicken names no longer appear if streamer mode is on
Fixed fridge not lighting up when powered
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Added debug.FoodSpoilingInventoryHours convar, applies the given number of hours to all spoilable food in the players inventory
Apply overrides to all bee particles
Fixed bee grenade vm not working with vm camera
Ensured prevent building isnt a trigger
- Made bee grenade deployable larger to try and prefvent clipping under ground
- Ensure bee master swarm doesnt immediately appear
- Fix burny bees again (fire effects were set to play on awake)
Can no longer stick the bee grenade
Change bee grenade item sfx
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Translate 'XP' on nucleus info panel
if we have a planter and a player then don't splash the player. This preserves the old watering behaviour whilst allowing players to be splashed (for bees or other things)
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Made master bee swarm a bit easier to set on fire
Ensure new particles support sub emitters again
Ensure menu spawned nucleus have instance data set
Ensured Grade 1-3 is displaye don the nucleus info panel even if it has 0 xp
Improved reliability of temperature score on beehive
trumpet tree material tweaks
Terrain4 tweaks / jungle ground color overlays
Fixed orientation issues with the jar impact splatter.
Added honey splat and more directionality.
Removed FX offset because RNG rotation on projectile.
viewmodel - edited ironsight intro curve & speed (for testing purposes)
blowpipe world model
Lods and prefab update
exported edited crocddile animations
Prevent tigers from roaming too far from the jungle or spawning outside of it (using forests as placeholder for jungle)
merging lead desc again as it didnt work the first time somehow
Ensure eat is the primary behaviour
Orchid, rose, sunflower, wheat placement meshes.
Change honeycomb cook time to 2 seconds so it doesnt look like a 10x server when cooking
Setup proper protection for beehive so it doesnt break in 4 bullets