reporust_rebootcancel

134,259 Commits over 4,444 Days - 1.26cph!

9 Days Ago
Merge from huntingtrophy_skins
9 Days Ago
Merge from PlayerRigUpdate2
9 Days Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
9 Days Ago
Merge from torch_implementation_finish
9 Days Ago
Merge from parent
9 Days Ago
Merge from main
9 Days Ago
Merge from cinematic_speed_fix
9 Days Ago
Fixed some warnings being thrown when entering and exiting cinematic anims
9 Days Ago
Allow the 'retry' button to be pressed indefinitely
9 Days Ago
steam_retry_button_fix -> main
9 Days Ago
Fix retry steam button not working
9 Days Ago
Cobalt Statue - Helix textures, material and prefab LODs
9 Days Ago
Possible threading fix for voice delay issue
9 Days Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
9 Days Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
9 Days Ago
Merge from main
9 Days Ago
merge from kickgms
9 Days Ago
Item name and desc
9 Days Ago
Item id, world model fixes
9 Days Ago
merge from main
9 Days Ago
merge from optimize_train_track_meshes -> main
9 Days Ago
Fix "Double invocation of a deferred action"
9 Days Ago
Fix null check using .Equals() instead of == null
9 Days Ago
Top floor progress Reverted some material overrides in the core and wing prefabs
9 Days Ago
Fix CLIENT compile errors
9 Days Ago
merge from main -> optimize_train_track_meshes
10 Days Ago
Merge from findobjectsoftype_replace
10 Days Ago
Merge from main
10 Days Ago
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
10 Days Ago
Charm picker UI wip
10 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
10 Days Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
10 Days Ago
merge from main
10 Days Ago
merge apartment_complex_monument/prototype/mailbox
10 Days Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
10 Days Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
10 Days Ago
protocol_update -> main
10 Days Ago
Protocol++
10 Days Ago
Glass AR - adjusted WIP viewmodel position for testing
10 Days Ago
Merge from main
10 Days Ago
Merge from setflag_change
10 Days Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
10 Days Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
10 Days Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
10 Days Ago
Merge from main
10 Days Ago
Add mailbox slide entities to manifest
10 Days Ago
bunny hat uses cap deformhair
10 Days Ago
merge from rhib_cargo_fixes
10 Days Ago
Bare bulbs.
10 Days Ago
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests