reporust_rebootcancel

130,568 Commits over 4,140 Days - 1.31cph!

13 Days Ago
Don't apply item ownership when opening loot containers in invis
13 Days Ago
Added a button in the phrase property drawer to migrate any old data, just in case it wasn't added to the engine.json before the loc changes
13 Days Ago
New naval phrases (so they arent lost after merging main)
13 Days Ago
- Add support for material property blocks in the fallback renderer - Fix retro tool cupboard transparency-related rendering issues
13 Days Ago
Leftover demo UI changes from hackweek
13 Days Ago
merge from naval_update
13 Days Ago
merge from localization_improvements/fixes
13 Days Ago
Servers now load and cache the english strings, so the phrase english fields can return something
13 Days Ago
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13 Days Ago
merge from main
13 Days Ago
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13 Days Ago
merge from storepreload_nre_fix
13 Days Ago
Store preload NRE fix attempt
13 Days Ago
merge from friendsmenu_fix
13 Days Ago
Fixed friend menu being considered opened all the time
13 Days Ago
Merge from underwater_lab_windows_fix
13 Days Ago
Update the Standard Refraction Underwater Labs shader to have its own pass that accounts for underwater fog
13 Days Ago
Stop Linq allocations on LootSpawn::EnsureFilterUpdated() Stop Linq allocations in Client.Connection::DoClientConnected()
13 Days Ago
Missed file
13 Days Ago
merge from localization_improvements/fixes
13 Days Ago
Stop allocations on ItemContainer::SetOnlyAllowedItems Micro optimisation
13 Days Ago
Fixed conveyor filtering errors
13 Days Ago
Optimise ItemManager::Initialize Linq Queries
13 Days Ago
Workshop scene
13 Days Ago
Fixed empty tooltips NREing
13 Days Ago
Fixed workshop scene localization (was wiped after removing the english field because the phrase update never picked it up before)
13 Days Ago
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13 Days Ago
Adding deployable rig anchor
13 Days Ago
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13 Days Ago
Prefab setup
13 Days Ago
Add Zlinq to the project
13 Days Ago
Downloaded last translations
13 Days Ago
Fixed borked NL jsons
13 Days Ago
Merge from prefabmode_lighting_fixes
13 Days Ago
Implement wrapping displacement map and multi viewport rendering in SpecialPurposeCamera
13 Days Ago
Merge from main
13 Days Ago
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13 Days Ago
Fix wrong blendmode for new displacement clearing
13 Days Ago
Merge from main
14 Days Ago
Better snow blending with terrain, displacement effects colour, reworked displacement manager to allow for continuous displacement (trails instead of discrete steps), displacement rendering now wraps around the map through multiple viewports, and added snow footstep prefab.
14 Days Ago
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14 Days Ago
Add camera splines
15 Days Ago
merge from localization_improvements
15 Days Ago
Better phrase conflicts detection Fixed 5 conflicts
15 Days Ago
Some phrase update fixes/clean up