reporust_rebootcancel

136,308 Commits over 4,324 Days - 1.31cph!

10 Days Ago
▆ ▍▋▇▍▇ ▊█▅▋▆▇▄▄▆▅ ▍▋ ▆█▌▋▇▉▉▅▍▆▋ ▇█ ▅▋█▄▉ ▉▌ ▆▊▉▆ ▋▇ ▊▅▍▇▌▅▆
10 Days Ago
added rock golfballs
10 Days Ago
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
10 Days Ago
layout and set dressing work on the apartment front yard continued
10 Days Ago
▄▊▅▊▇▇ ▅█▅▌ █▄▉▌▊▅▉▌▄▇▋▋▍▋▋▄▄▆
10 Days Ago
Got both panels in the same spot finally but still NREs and also its the wrong spot
10 Days Ago
Merge from main
10 Days Ago
Merge from 3p wallpaper animation update
10 Days Ago
Cleanup old door closer code, open/close anims basic setup
10 Days Ago
edited pivots of greybox golf clubs and exported test 3p chip swing anims
10 Days Ago
merge from LNY26
10 Days Ago
Removed one shot from the horse armor store images
10 Days Ago
Skin viewer takes priority over the image gallery when clicking items in the store/inventory
10 Days Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
10 Days Ago
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
10 Days Ago
silly horse mask world mdoel variant outline fix
10 Days Ago
Added simple player course blocks for mini golf
10 Days Ago
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
10 Days Ago
Fixed cook mission stage not working Fixed respawn stage not working
10 Days Ago
Merge from hackweek_local_tutorial/mesh_strip
10 Days Ago
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
10 Days Ago
- Swing club mechanics to power up/down shots - Add putter - Better idle head position values - Refactor swing data into a struct since we need to pass it to a few places - Add crappy trail renderer to the ball - Add crappy prediction trail (still needs tweaked)
10 Days Ago
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method
10 Days Ago
Custom UI panel for items that need to show both protection properties and the Vessel UI at the same time, WIP
11 Days Ago
LNY horse armor sounds
11 Days Ago
Split grid sideblocks to simplify thread to coords
11 Days Ago
Added crappy path visualisation
11 Days Ago
WIP: Walkaround - Can mount and walk around the golf ball - Two view modes - single fire attack (for now)
11 Days Ago
Merge from hackweek_server_mesh_cull, testing out whether this can help
11 Days Ago
Fixed 200 bugs, UI tweaks and compile fixes
11 Days Ago
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
11 Days Ago
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
11 Days Ago
▋ ▉▊▆▅▊▅▇▍█▊▋▋ ▋▄▌▅▌█▌▄ ▉▅█ ▅▋▆▇ ▉▆▄▌▅▋▍▋▌▌▍▅▍ ▍▄▌▌ ▄▉▇██▉▋▅ ▉▍▆▇▅▅██ ▋▋▋ ▇▌▊▍▋▇ ▄▆▌▆▍▅▉ ▇▊▄▅ ▌▍ ▅▊▆▊▊▌ ▋▇▋▋▉▊ ▅▅▆█▍█ ▉▊ ▅█▆▍▌▉▋ ▊▄█▅▆▉▌▊▅▅▆▄▄▍ ▍▆▉ ▇▉▌▄ ▆▌▋▊▊▆▋▋▇ ▇▋▄▅▄▆▆▉▆ ▄▆█▅▇▋ █▉▊ ▅▅▋▉▇▋▋ █▆▋▉▊▇▄▌▋ ▋█▍ ▍▌▊▄
11 Days Ago
fixed Ornate LNY horse mask missing world outline
11 Days Ago
ran manifest and localization
11 Days Ago
screen mesh and material setup, updating prefabs and item
11 Days Ago
io state added to video screen
11 Days Ago
dialog screen tweaks
11 Days Ago
add close dialog to ui video screen config
11 Days Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
11 Days Ago
▌ ▄▇▆▉▄ ▊▋▊█ ▊▍▊▌▋▄▅▄▍ ▉▉▌▍ ▌▆█▌▉▇ ▍▄▌▉▇▇▍▅▍▋▇▇▊▅ ▋▋▇▄▄▉▍▇▆ ▇▊▅▍▄▉▍▄▆ ▄█▋█▌█▇ █▌▌▆▇▉▅▍ ▋▆ ▄▍█▌▍█ ▉▌█▌▅▇ ▌▊▍▊▅▆ ▅█▇▍ ▍▋▉ ▋▄▅▌▌█▅ ▆▋█▄▊ ▇▄▄▅▉█ ▉▅▄▍▆▆▊▇▍ ▋ ▆▍▅▄▋
11 Days Ago
Merge from exclude_fix
11 Days Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
11 Days Ago
Potential fix for UpdateExcludeLayers related bugs
11 Days Ago
Various UI fixes and tweaks
11 Days Ago
Door closer first pass implementation
11 Days Ago
Apply shelf changes after code review. Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!
11 Days Ago
Data computer graph saving/loading
11 Days Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
11 Days Ago
Item setup for locked loot container