reporust_rebootcancel

129,187 Commits over 4,232 Days - 1.27cph!

11 Days Ago
Revert transform and collider changes that somehow snuck back in
11 Days Ago
Fix compile errors and reduce speed gained
11 Days Ago
merge from qol_dump_improvements -> main
11 Days Ago
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11 Days Ago
merge from main -> qol_dump_improvements
11 Days Ago
- Horses can now be healed with medical syringes, in the same way we can heal other players - Medical syringes act as performance enhancing drugs for horses, giving a temporary boost to max gallop speed and a small replenishment of stamina (horse drugs are in Rust now) - Bandages do not work on horses - only syringes - All of above subject to change - Modified MedicalTool so that it can work for other entity types other than players. Added IMedicalToolTarget which we can attach to entities which we want to targetable, and handling per entity is now done on the entity rather than on the MedicalTool - Add TryGetOwnerPlayer to HeldEntity and TryGetEntity to BaseNetworkable as slightly neater ways of calling their respective methods
11 Days Ago
Cannonball icon
11 Days Ago
Fix up/down arrow keys updating the label in the console input field even though they're unused.
11 Days Ago
BBS build area volume fixes. More test block uipdates. Remove spammy debug drawing.
11 Days Ago
Add: profile.CountSyncMoveEntities server var Reports number of "Sync Positions" on the server. Some entities don't get into saves, so this is the only way to see what's putting pressure on InvokeHandler Tests: ran it in editor on craggy
11 Days Ago
wip BBS volume checks
11 Days Ago
merge from naval_update
11 Days Ago
Add more playables null checks
11 Days Ago
Fixed protobuf
11 Days Ago
merge from main -> helicopter_flare_balance_pass
11 Days Ago
setup chainsword 3p anims
11 Days Ago
Bugfix(editor): if invoke throws, don't lose Profiler.EndSample There's bigger problems out there, but this was making profiling a bit annoying Tests: loaded playtest save and profiled it in editor
11 Days Ago
main -> naval_update
11 Days Ago
Feedback changes
11 Days Ago
wallpaper_viewmodel_fix -> main
11 Days Ago
Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
11 Days Ago
merge from main
11 Days Ago
Fix scientists cancelling their behaviour because they think they can throw a grenade but they can't, fix some triggers being set to world and being hit by grenade trajectory prediction traces
11 Days Ago
Keep the inventory canvas enabled when invisible, its causing issues with the item icon using legacy texts
11 Days Ago
merge from ui_overhead_optims
11 Days Ago
merge from main
11 Days Ago
Coffecan helmet repose
11 Days Ago
Update: Enable AnalyticsV2 by default Staging servers ran this for a couple days now and this'll switch over clients as well. Tests: none, trivial change
11 Days Ago
revised unlock rareity costs 15, 30, 60, 120
11 Days Ago
Merge from parent
11 Days Ago
merge from main
11 Days Ago
Compile fix
11 Days Ago
mini fridge deployable test folder setup
11 Days Ago
merge from cobweb_wallpaper_fix
11 Days Ago
merge from cabins_puzzlereset_fix
11 Days Ago
merge from cargoship_cameras
11 Days Ago
merge from wm_outline_fixes
11 Days Ago
merge from puzzle_reset_train_tunnels_fix
11 Days Ago
merge from m15_emissive_fix
11 Days Ago
merge from guide_materials_tweaks
11 Days Ago
merge from server_history_dns
11 Days Ago
merge from fix_queryvisbug
11 Days Ago
Add one more camera, give all of them some more better names
11 Days Ago
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11 Days Ago
Merge from main
11 Days Ago
Cleanup
11 Days Ago
Reset the rads value
11 Days Ago
Save radiationReset value on PuzzleReset Compile fixes
11 Days Ago
Add debug.puzzleResetInfo, prints out the timings of the puzzle that the player is currently inside
11 Days Ago
Expose radiation amount to convar (Server.monumentPuzzleResetRadiationAmount)