134,259 Commits over 4,444 Days - 1.26cph!
Merge from huntingtrophy_skins
Merge from PlayerRigUpdate2
Delete turnOn and turnOff parameters from PlayerAnimator
Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
Merge from torch_implementation_finish
Merge from cinematic_speed_fix
Fixed some warnings being thrown when entering and exiting cinematic anims
Allow the 'retry' button to be pressed indefinitely
steam_retry_button_fix -> main
Fix retry steam button not working
Cobalt Statue - Helix textures, material and prefab LODs
Possible threading fix for voice delay issue
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
Enforce a 6 hour protection window from store takeovers
Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
Item id, world model fixes
merge from optimize_train_track_meshes -> main
Fix "Double invocation of a deferred action"
Fix null check using .Equals() instead of == null
Top floor progress
Reverted some material overrides in the core and wing prefabs
Fix CLIENT compile errors
merge from main -> optimize_train_track_meshes
Merge from findobjectsoftype_replace
Lighting WIP.
Tweaked gloss on tiles_A down a bit for lighting purposes.
merge from apartment_complex_monument/prototype -> apartment_complex_monument
merge from apartment_complex_monument -> apartment_complex_monument/prototype
merge apartment_complex_monument/prototype/mailbox
Ok finally fix slide 3 being positioned wrong
RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
gamesroom minifridge;
- greybox model updated
- updated prefab item reference for repair and pickup
Glass AR - adjusted WIP viewmodel position for testing
Merge from setflag_change
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
Adjust text position of the 3rd slide because the mesh is slightly offset
Add mailbox slide entities to manifest
bunny hat uses cap deformhair
merge from rhib_cargo_fixes
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively
- added a couple temporary perf tests to stress test it
Tests: botted into Playground, ran my temp tests