reporust_rebootcancel

139,774 Commits over 4,383 Days - 1.33cph!

16 Days Ago
16 Days Ago
Gate the whole feature behind a new server var.
16 Days Ago
Move settle timeout to a convar.
16 Days Ago
merge from main
16 Days Ago
merge from render_pipeline_testing
16 Days Ago
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
16 Days Ago
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16 Days Ago
Refactor duplicated code
16 Days Ago
handle another case
16 Days Ago
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16 Days Ago
Merge from main
16 Days Ago
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.
16 Days Ago
Buoyancy ResetStaticFields to fix error spam with skip domain reload
16 Days Ago
updated water wheel: maxPowerGenerationFromWater: 30 maxPowerGenerationFromManualUse: 60 Updated crafting cost IO techtree progression
16 Days Ago
Clean(tests): add messages to new checks to know which permutation and player diverged Tests: ran the modified test
16 Days Ago
Updating player model skinning
16 Days Ago
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16 Days Ago
Update(tests): TestIsFlyingConsistency now also compares computed flying states - Reset flying state between test runs Tests: ran tests, level 1 passes but level 3 now fails
16 Days Ago
Create BatchRendererGroup on startup
16 Days Ago
Establish basic compatibility with SRP/RRP
16 Days Ago
RRP: Prevent NRE from destroyed cameras
16 Days Ago
Bugfix(tests): make AntiHack tests spawn players with colliders Tests: ran all AH tests, all pass except for 1 already known
16 Days Ago
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
16 Days Ago
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16 Days Ago
Update(tests): rewrite TestIsFlyingConsistency to better mix various players Need to figure out why playerr-on-player test doesn't detect player, will do next Tests: ran unit test, detects an issue on level 1
16 Days Ago
FX prefab applied
16 Days Ago
Water wheel movement accents and loop changes and added new inventory pickup and drop sounds
16 Days Ago
change sound class of idle accent sound
16 Days Ago
fixed incorrect rotation on combat knife on weapon racks
16 Days Ago
merge from overfishing
16 Days Ago
Merge from boat_deployable_sound_looping_fix
16 Days Ago
Boat deployable looping sounds fix
16 Days Ago
reapply fishing tags after merge squash
16 Days Ago
Merge from map_clan_names
16 Days Ago
Remove ocean fishing flag when in deepsea, fixing deepsea fishing pool
16 Days Ago
Clan map name tags now respect clannametagcolour
16 Days Ago
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16 Days Ago
merge from main
16 Days Ago
Stop water wheel failing placeEffect test, it has bespoke logic for it Exclude io prefabs with no inputs from the main power slot test Swap out hacky checks for if an entity is immortal for the better method we now have
16 Days Ago
apartment wood stove texture updates
16 Days Ago
Merge from chainsaw_hotspot_gathering
16 Days Ago
❌ now stays hidden whilst being hit with a chainsaw, respawns after chainsaw hits have stopped Hit effect now plays at the hit point rather than where the ❌ would be whilst hitting with a chainsaw
16 Days Ago
Remove ddraw
16 Days Ago
fixed door knocker guides being upside down - created new guide mesh
16 Days Ago
merge from useplayerupdatejobs3
16 Days Ago
Fix tiger getting stuck when fleeing
16 Days Ago
OnPlayerRemovedFromCache now calls ResetAntiHack directly instead of juggling matching implementations
16 Days Ago
Update stopping distances
16 Days Ago
Fix unnatural slowdown in some cases when path following
16 Days Ago
merge from main