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125,436 Commits over 4,079 Days - 1.28cph!

15 Days Ago
Store limited tab scrollview
15 Days Ago
Fixed flex grid vertical height
15 Days Ago
Update: BiomeBenchmark - rewrite heightfield gen to generate a lower coastline - Also slowed down the camera speed by half Tests: benchmark in editor
15 Days Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
15 Days Ago
- Have scientists throw grenades on players camping a single spot for a long time (first pass) - Don't sprint when flanking, we need to keep looking in the target direction not just ahead
15 Days Ago
new_menu -> aux3
15 Days Ago
Minor cleanup
15 Days Ago
sun glow modulation texture, configurable mesh vs glow intensities
15 Days Ago
remade collision for abyss storage barrel horizontal. Re-positioned all collision and sockets so they are idential to froniter barrels. Had to move vertical abyss sockets slightly out for storage adapters. Shifted horizontal mesh over so it is on origin.
15 Days Ago
M15 Pistol - WIP Texture update
15 Days Ago
new_menu -> aux3
15 Days Ago
compile fix
15 Days Ago
new_menu -> aux3
15 Days Ago
Session page can now understand and quit demos
15 Days Ago
new_menu -> aux3
15 Days Ago
Added a super basic sessions tab so you can leave a server you're currently in without using console
15 Days Ago
Second pass on floating walkways, with proper textures (WIP)
15 Days Ago
Use old demo ui setup for the demo system
15 Days Ago
Update: BiomeBenchmark - introduce a delay when starting and teleporting the camera to islands Helps with asset pop-in. Tests: benchmark in editor
15 Days Ago
System to hide and show navigation links dependant on in game state
15 Days Ago
Missing open/close sounds for abyss barrel corpses
15 Days Ago
merge from new_menu
15 Days Ago
Missing codegen
15 Days Ago
Update: BiomeBenchmark - snap camera to player height above ground Tests: benchmark in editor
15 Days Ago
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
15 Days Ago
merge from new_menu
15 Days Ago
Removed the ItemDefinition label from the store UI prefab (wtf)
15 Days Ago
Bugfix: BiomeBenchmark - put procedurally created terrain on Terrain layer This caused foliage/clutter to not spawn as much as it could, leaving islands barren. Tests: benchmark in editor
15 Days Ago
Feature store tile text wrapping fixes
15 Days Ago
New loading screen
15 Days Ago
M15 Pistol - Fixed viewmodel prefab material, updated WIP textures
15 Days Ago
Added an editor convar to load ALL the game items in the steam inventory menu. Didnt go well
15 Days Ago
Update: BiomeBenchmark - switch to custom topology generation - Added extra info about under-camera topology to help investigate things further Still not getting the effect I want Tests: benchmark in editor
15 Days Ago
Viable fogging.
15 Days Ago
setup semi auto m15 skin with latest mesh
15 Days Ago
merge from new_menu
15 Days Ago
Client compile fix
15 Days Ago
Progress backup.
15 Days Ago
Update: BiomeBenchmark - debug mode - Freezes camera on a specified island at specified flight pos Tests: benchmark in editor
15 Days Ago
merge from new_menu
15 Days Ago
Assigned but its value is never used compile fixes
15 Days Ago
merge from new_menu
15 Days Ago
Made the store debug commands not editor only for now
15 Days Ago
Bunch of server compile fixes to get ready to merge
15 Days Ago
Store medieval pack section
15 Days Ago
Gesture wheel compile fix
15 Days Ago
Update: BiomeBenchmark - control the size of biome islands isntead of entire map Makes this easier to control the benchmark Tests: benchmark in editor
15 Days Ago
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
15 Days Ago
Minor animation changes and scrollbar sizes
15 Days Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)