reporust_rebootcancel

138,767 Commits over 4,352 Days - 1.33cph!

11 Days Ago
Scene stuff for Hannah
11 Days Ago
Merge from viewmodel_early_disable_fix
11 Days Ago
edited RHIB ik steering wheel hand positions in its prefab
11 Days Ago
Fixed knights armour model bug
11 Days Ago
Updating Rust.RenderPipeline to include removal of old PostFXStack settings class
11 Days Ago
Updated the Rust.RenderPipeline package to include the new volume component changes
11 Days Ago
exported 3p raft paddle idle anims
11 Days Ago
fix wheel spinning properly in rivers
11 Days Ago
Merge: from defer_tick_analytics - Optim: start analytics tasks earlier to avoid blocking main thread Tests: Jobs3 on craggy in editor
11 Days Ago
Update: bring back pooling for ApplyChangesParallel_AsyncState Theorising it'll be safer for hot-reload/manual domain reload flow Tests: craggy with jobs 3
11 Days Ago
fix NRE equipping tank top
11 Days Ago
Updated the Rust.RenderPipeline package and fixed compatibility issues
11 Days Ago
Update: skip creating analytics task if analytics is disabled Tests: none, trivial change
11 Days Ago
Optim: Jobs 3 - kick off analytics tasks earlier in the frame to avoid potentially blocking main thread It will overlap with server occlusion, which sohuld give it extra time to finish. Tests: none, trivial change
11 Days Ago
Second pass (sorta) to Kiosk F. Split out windowsills etc. in Kiosk E for lighting tests. Enabled vertex colour tint on plywood material. Put missing door back in Kiosk F. Separate material for Kiosk bricks.
11 Days Ago
progress on the damaged wing, vpaint
11 Days Ago
Merge from main
11 Days Ago
Adjust viewmodel camera lerp time on beancan grenade Fix issue where viewmodel camera lerp would start when there is still items in the held item stack
11 Days Ago
Update: replace couple managed accesses with BasePlayer.CachedState Tests: none, trivial change
11 Days Ago
Fix junkpiles spawning on sleeping bags
11 Days Ago
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11 Days Ago
Shelve tool for adding viewmodel camera lerp animation events automatically Fix issue with viewmodel camera lerp duration not taking into account the current animator state speed
11 Days Ago
Fix water junk piles spawning too close to water monuments
11 Days Ago
Added basic support for occlusion culling to indirect instancing
11 Days Ago
Fixed hack test not correctly skipping single draw renderers
11 Days Ago
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11 Days Ago
Various tweaks to Rust Relay config and transport
11 Days Ago
Fixed issue with foliage stones normals being incorrect after the non-uniform vertex normals toggle was added
11 Days Ago
exported 3p stand driving animation and updated pt boat driver mount and steering wheel ik hand positions
12 Days Ago
Tweaked watchtower placement distance
12 Days Ago
Adjusting pivot position of trinagle ladder hatch collider mesh
12 Days Ago
triangle frame
12 Days Ago
edited mount position on car driver/passenger seat prefabs and exported 3p driver animations
12 Days Ago
armoured ladder hatch triangle frame
12 Days Ago
corrected suare frame
12 Days Ago
Skinning fix for krieg hazmat backpack straps
12 Days Ago
Re-enable RW on 5 meshes used by particle systems
12 Days Ago
merge from hackweek_server_mesh_cull
12 Days Ago
progress on the damaged wing, some set dressing
12 Days Ago
apartment bulding concrete debris prefabs and models
12 Days Ago
set up special render pipeline for player preview camera, instead of using default which renders too much stuff we don't need
12 Days Ago
subsurface birp wrap
12 Days Ago
Switch to easter event UI Fix exception on egg LOD component
12 Days Ago
Merge from wiretool_rpcflood_fix
12 Days Ago
Merge from shipping_container_skin_frames_fix
12 Days Ago
Merge from storage_box_dlc_corpse_references
12 Days Ago
Shields now switch to a smaller collider when RMB isn't being held
12 Days Ago
Merge from auto_particle_cinematics
12 Days Ago
Added a new cinematic particle toggle in editor preferences (Edit>Preferences>Facepunch>Cinematic that automatically sets any particles dragged into the scene as looping and scaled by hierarchy Added a menu item (Tools>Cinematic>Apply Cinematic Settings to Selected Particle Systems) that applies the same modification to all selected particle systems (this can also be hotkeyed via the editor shortcuts window)