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121,426 Commits over 4,018 Days - 1.26cph!

14 Days Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
14 Days Ago
Restore changes to BaseProjectile lost in merge
14 Days Ago
Added a tip for how to climb trees
14 Days Ago
merge from spatially aware branch - underground train tunnels and caves content converted
14 Days Ago
merge from main
14 Days Ago
Experimental vine chaining Hold E while swinging on a vine to automatically grab onto the first available vine at the destination branch Can only chain to destination vines that are within 90 degrees of your direction, so you can't loop back and forwards Can be disabled with VineMountable.allowChaining convar (defaults to true)
14 Days Ago
Merge from jungle_update
14 Days Ago
Another fix for serialisation layout
15 Days Ago
Merge from jungle_update
15 Days Ago
Compile fix
15 Days Ago
Merge from jungle_update
15 Days Ago
15 Days Ago
Added kapok_b variant Manifest
15 Days Ago
Expose DismountViewmodelHoldTime on VineMountable
15 Days Ago
Flatten look angle when deciding what branch to swing to
15 Days Ago
Merge from TransferAllItemsToContainer_nre_fix
15 Days Ago
Speculative TransferAllItemsToContainer nre fix
15 Days Ago
freezing_icon -> main
15 Days Ago
Add a corner icon when meat is being refrigerated. Especially important with the new vending machine fridge https://files.facepunch.com/ianhenderson/1b1611b1/Unity_3xOHJjqneq.png
15 Days Ago
vending_machine_fridge -> main
15 Days Ago
Reset all existing vending machine prefabs to 128 slots for good measure
15 Days Ago
Remove logs, moved capacity code into delayed method.
15 Days Ago
Hardcode capacity into the npc vending machine instead (if the slot number is unset) . They all have the same capacity anyway - saves doing S2P on all monuments with vending machines.
15 Days Ago
Revert last change, add a new disableLerps option to Ironsights component that will override any animation when calculating the viewmodel rotation while in ADS
15 Days Ago
Fixed issue causing outpost and bandit camp vending machines to be out of stock
15 Days Ago
Adjust blowpipe ironsights intro speed to 1.5 (was 2) and adjusted intro curve to kick in later, seems to fix it sometimes overshooting at the cost of a slightly slower ADS
15 Days Ago
Setup correct deployed vending machine slots 36 -> 30
15 Days Ago
Mild texture param tweak.
15 Days Ago
Snake hit screen effect.
15 Days Ago
Snake reveal & snake hide prefabs. Removed debug gizmo. Applied FX to prefab.
15 Days Ago
Fixed floor and foundation using the wrong wallpaper skin id
15 Days Ago
Texture update
15 Days Ago
Pressing right click with wallpaper in hands open the skin selection menu
15 Days Ago
Applying some properties that were modified in Procedural Map scene to the World Setup prefab Keep at least 50m distance from harbors to other monuments (fixes harbor spawning too close to jungle swamp)
15 Days Ago
added dlc gesture preview and hooked up
15 Days Ago
merge from jungle_update
15 Days Ago
Fixed new jungle meats turning into spoiled bear meat when expired
15 Days Ago
fixed a missing mesh from collider script on corner_c prefab
15 Days Ago
Final polish pass on vm camera animations for the initial list of guns
15 Days Ago
Merge from snakes
15 Days Ago
Merge: from relationshipmanager_leaks - Server and Client-side bugfixes for pooling around RelationshipManager types Tests: local 2 player session with flicking open-closed the contacts screen and with pooling tracking
15 Days Ago
Merge: from main Tests: none, no conflicts
15 Days Ago
Merge from blowpipe
15 Days Ago
Merge from jungle_update
15 Days Ago
Merge from jungle_update
15 Days Ago
Merge from reposition
15 Days Ago
Codegen Manifest
15 Days Ago
Fixed foundation incorrect wallpaper socket name
15 Days Ago
Bugfix: return ProtoBuf.PlayerRelationships back to pool after client rpc is executed Think it was the only PlayerRelationships leak on client Tests: local session on craggy, opened&closed contacts - saw pool metrics stay stable
15 Days Ago
Update: using new RelationshipManager.ClearRelations to avoid potential pooling leaks Tests: none