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125,469 Commits over 4,079 Days - 1.28cph!

30 Days Ago
molotov uses correct 3p deploy and aim sounds
30 Days Ago
Prototype showing party members at the top of the friends menu - hacked friend code slightly to make it work - will integrate with friend code properly if it's confirmed to live in friend menu - subscribe to a bunch of "OnLobbyMemberChanged" hooks to ensure the UI updates when players join / leave the party - refactor LobbySystem class so all logic has to pass through it instead of directly accessing steam's lobby class
30 Days Ago
game volume slider also affects ui sounds
30 Days Ago
merge from main
30 Days Ago
Menu header buttons juice
30 Days Ago
Abyss Containers - Tweaked textures and seaweed on the vertical version. Added horizontal version as a copy of wicker barrel, updated model and textures to the proper ones, setup prefab with materials and seaweed, setup wind shader support for both variants, created new seaweed material with different wind shader parameters, re-ran manifest
30 Days Ago
Added support for animation curve easing in FlexTransition
30 Days Ago
Floating city greybox progress
30 Days Ago
Catapult bee impact
31 Days Ago
Setup collision & layers when finishing boat building, fixes a bunch of issues and player built boats now interact with other physics vehicles. Test changes on just hull_square for now. Added BoatBuildingBlock.
31 Days Ago
Refactoring, added store item grid
31 Days Ago
Code refactor: - Changed to using string interpolation instead of concatenation. - Use StreamWriter instead of File.appendAllText. - Moved string creation process from LateUpdate to StopLogging to reduce GC. - Call StopLogging in OnDestory().
31 Days Ago
updated small bullet container now has lods - uses MeshLod Reduced texture sizes
31 Days Ago
syncvar_fixes -> main
31 Days Ago
Added back SpatialEnvironmentVolumePass changes after merge
31 Days Ago
added new spoiled produce model, lods and textures updated prefab
31 Days Ago
Continung placing floating walkways into level
31 Days Ago
Merge from main
31 Days Ago
Continuing work on floating walkways kit. Adding floats, first pass texture exploration.
31 Days Ago
Subtractive Merge: 122426 (New environment volume lodding was causing issues on world gen, reverting for now)
31 Days Ago
Floating city greybox update
31 Days Ago
missed some files
31 Days Ago
Changed EnvironmentVolume back to a MonoBehaviour and added a separate component EnvironmentVolumeLOD to control the culling
31 Days Ago
spotlights blockout and prefabs
31 Days Ago
General store grid setup, overlay page spawn
31 Days Ago
Setter protection (catches null value set on the client)
31 Days Ago
iv stand meta files and texture tweaks
31 Days Ago
Enable convex colliders and create custom placeholder collision where needed, to eliminate rigidbody issues/warnings.
31 Days Ago
Spamming wooden barriacdes in front of trains no longer grinds them to a hault
31 Days Ago
More intelligent weaving behaviour - if in client mode then skip the process entirely.
31 Days Ago
New reset method to reset syncvars back to their default values Called on ResetState (when entering pool)
31 Days Ago
merge from industrial_blue_light (phrases)
31 Days Ago
added blue light to industrial lights sitem description and updated phrases
31 Days Ago
General store grid
31 Days Ago
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31 Days Ago
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31 Days Ago
merge from main
31 Days Ago
shotgun ammo crate and rifle ammo crates prefabs, lods and collision now using the relief mapping technique
31 Days Ago
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31 Days Ago
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31 Days Ago
merge from wallpaper/floor
31 Days Ago
added updated header webm video and pack icon for floor and ceiling pack to ingame store
31 Days Ago
Fix construction guide not appearing
31 Days Ago
Merge from environment_volume_lods
31 Days Ago
Only registering spatially aware environment volumes to be processed by the SpatialEnvironmentVolumePass
31 Days Ago
General store page wip
31 Days Ago
merge from main
31 Days Ago
Converted the EnvironmentVolume class to a LODComponent rather than having a separate component for it
31 Days Ago
merge from naval
31 Days Ago
Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle