117,785 Commits over 3,987 Days - 1.23cph!
Made the train tunnels environment volume type also block out sunlight. Also moved the indirect lighting shader and flags to their own IndirectLighting folder
base palceholder techtree
merge from train_prevent_building
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Fixed heater lights always on following the recent optims
Hook up egg world model and item
Merge from cookingv2/coop
Tweaked motorbike LOD distances so it doesn't look bad half of the time in first person
Also increased the culling distance
Fixed clearinventory and refillvitals commands not working when ran from a bind
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Changed the volume buffer to only reallocate if the total enabled volumes changes to prevent GC allocations due to frustum culling
Fixed incorrect stack amounts when harvesting corpses
Merge from media_projects
Mark the UI scale option as applyOnMouseUp, fixes UI scale changing as you move the slider
Reapply dof exposer changes, changes got stomped because that script is cursed on this branch
Merge from shield_repair_fix
Fixed shield staying active when the weapon is holstered
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Adjusted blood fx, still not 100% working (pooling protobuf related maybe)
Fixed hopper breaking if an item was destroyed while it was in motion
Merge from main (will need codegen)
Merge from triangle_planter
Adjusted snap position on triangle floor for planter, fixes the planter sticking through the floor on several skins/grades
Adjusted prevent building volume on trianlge planter to fix some upgrades/placements not being possible around the planter
Grass clumping which influences position, height and direction.
merge from horse2_fixes/handling
Prevent horses from sleeping when towing
merge from horse2_fixes/handling
Fixed horse steering tip showing up for all clients