133,620 Commits over 4,262 Days - 1.31cph!

31 Days Ago
Disable deep sea in the AutomatedTests scene
31 Days Ago
Restored copypaste snap to zero height option (was lost in the merge)
31 Days Ago
Fixed more copypaste merge issues
31 Days Ago
Holster updates for bows and boomerang
31 Days Ago
Child RendererBatch disabling now handles entities with multiple RendererBatch correctly
31 Days Ago
tshirt repose
31 Days Ago
Entity.GetCycle returns 0 instead of nil for invalid entities Make Faceposer flexes appear in the same order as in the model Fixed potential server crash Clamp a bunch of Lua binding enum inputs to valid values * Silently clamps the value for Entity.SetSolid, SetMoveType, PhysicsInit, PhysicsInitStatic, SetRenderMode, SetCollisionGroup, SetAnimation, SetFlexWeight, GetFlexWeight, IGModAudioChannel.FFT More input clamping for enum inputs Fix last static prop not rendering Alias `Divider` to `Panel` for DarkRP
31 Days Ago
Alias `Divider` to `Panel` for DarkRP
31 Days Ago
merge from boat_building
31 Days Ago
merge from new_bbs_volume_checks
31 Days Ago
31 Days Ago
Remove debug drawing
31 Days Ago
Setup bbs required volumes for all relevant boat pieces
31 Days Ago
Bow animation updates to fix bugs
31 Days Ago
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31 Days Ago
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
31 Days Ago
codegen
31 Days Ago
merge from gui_sculpting
31 Days Ago
Triangulated obj mesh
31 Days Ago
undid some questionable shader changes, need a way to supply a triplanar anchor for sculptures or it pans when rotating them in-gui
31 Days Ago
Burlap pants repose Male/Female + LODs
31 Days Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
31 Days Ago
codegen
31 Days Ago
merge from ice_sculptures/gui_sculpting - bit broken still
31 Days Ago
sculpture item not hidden
31 Days Ago
Jackhammer animation updates
31 Days Ago
RPG7 - Weapon rack position fixes
31 Days Ago
Shorts repose/lods
31 Days Ago
Fixed censorship not working on female torso
31 Days Ago
Fix lighting on render scene
31 Days Ago
Merge from parent
31 Days Ago
Cassette recorder animation updates
31 Days Ago
updated minifridge box collider
31 Days Ago
Fixed GPU instancing for mesh-based particle systems that have it enabled
31 Days Ago
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
31 Days Ago
Radtown puzzle door fix Radtown bridge missing mat fix, maybe
31 Days Ago
minifridge techtree unlocking
31 Days Ago
merge from diving_goggles_fix
32 Days Ago
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
32 Days Ago
Merge from main
32 Days Ago
Remove GIbbable components from immortal NPC vending machines Seems to cause some issue when loading a save in client+server mode
32 Days Ago
Merge from minifridge
32 Days Ago
Setup mini fridge softcore corpse
32 Days Ago
merge from fix_has_respawn_options -> main
32 Days Ago
scientist_boat_ai_improvements_3 -> naval_update
32 Days Ago
Fixed the AI Boat triggers on the oilrigs. S2P
32 Days Ago
Converted Minifridge to MeshLOD, match fridge LOD range
32 Days Ago
Plastic missed a file
32 Days Ago
Fix checking for sleeping bags instead of checking respawn options in PlayerInit() - was still spawning player on death screen on fresh wipe because it was checking for 0 sleeping bags which would return the mission locked outpost respawn point
32 Days Ago
Merge from main