243,395 Commits over 3,898 Days - 2.60cph!

35 Days Ago
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35 Days Ago
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35 Days Ago
Hook up battery pickup
35 Days Ago
Attempt to fix root motion anim asset being marked as changed when opened on another machine
35 Days Ago
Make damageable stuff more generic update slam particle
35 Days Ago
world_update_2 -> main
35 Days Ago
Don't recreate Edit menu, just update the undo options - fixes Facepunch/sbox-issues#6539
35 Days Ago
Add PlayerInventory to hold batteries, add display to HUD
35 Days Ago
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35 Days Ago
Increase second rad pool height so its easier to drink from
35 Days Ago
Capitalise code folder in game minimal template, resolves Facepunch/sbox-issues#6331
35 Days Ago
wip map, player movement adjustments, double jump matches standard jump power Merge branch 'main' of sbox-frankly
35 Days Ago
merge from main
35 Days Ago
Merge: from item_pooling Fixes NRE when saving a player that was killed while crafting items and returned items would stack with existing inventory items Tests: crafted low grade fuel with 1 extra fat in the inventory, killed before finishing the craft and saved the session on the server - no NRE
35 Days Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
35 Days Ago
Refix: Had to remove due to merge conflicts
35 Days Ago
Merge: from main Tests: editor build
35 Days Ago
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35 Days Ago
Simple menu flow, just so it's there
35 Days Ago
Clean: remove CancelTask ReturnItems param Param was always set to true. Tests: Crafted to completion and with cancellation (voluntary + killing)
35 Days Ago
Fixed HUD not working, removed MapKeys system as it's not relevant to this game
35 Days Ago
main -> world_update_2
35 Days Ago
Motor plays some sounds when pressing/releasing
35 Days Ago
Update: rewrite the same bugfix a bit better - More explicitly explained why it's needed Tests: none, trivial change
35 Days Ago
Rename player prefab Player interaction using IPressable events Add Interactable
35 Days Ago
Fixed drinking from rad water sources just providing regular water
35 Days Ago
TriggerTeleport
35 Days Ago
Bugfix: Release items that we've moved from crafting tasks back to inventory. Tests: Crafted low grade fuel with 4 fat in inventory, then killed self mid-craft and saved - no NRE
35 Days Ago
slightly increased hcr damage falloff distance and projectile velocity
35 Days Ago
bc - brought root motion strength on frontier hatchet up slightly from zero
35 Days Ago
35 Days Ago
Added more anchors to all hill cliffs to prevent terrain holes
35 Days Ago
Motor has a line to the scene's exit gate https://files.facepunch.com/tony/1b0111b1/sbox-dev_KPfHY4y9m8.jpg
35 Days Ago
FuncDoor
35 Days Ago
Add addon .sbox/ to gitignore
35 Days Ago
various mesh fbx location fixes for VMDL
35 Days Ago
world_update_2 -> main
35 Days Ago
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35 Days Ago
Jalopy model with adjusted correct suspension travel Bump `cvarlist` buffers from 128 to 1024
35 Days Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
35 Days Ago
toothpick and book mesh check vmdl fix
35 Days Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
35 Days Ago
steamApiDll wasn't being populated properly, so it'd never free Dynamic edit menu, show top undo/redo entry name, disable if nothing on stack https://files.facepunch.com/matt/1b0111b1/0jX7JegPIJ.png
35 Days Ago
Generate an action invoker component for each ISceneEvent interface
35 Days Ago
Update battery_pickup
35 Days Ago
gunsmith scene
35 Days Ago
Create gates and motors, testbed scene, prefabs
35 Days Ago
exported edited dpv player animations
35 Days Ago
merge from world_update_2
35 Days Ago
Add CanPress to IPressable