156,685 Commits over 4,536 Days - 1.44cph!

2 Months Ago
Merge from satellite_crash
2 Months Ago
Codegen
2 Months Ago
Merge from satellite_crash
2 Months Ago
Merge from PMM
2 Months Ago
Merge from crash_fix
2 Months Ago
Reskinned the garage door
2 Months Ago
Fix following while grazing not working Enforce an exposed time limit on milk (temp until it gets hooked into stats) Animals now run away when hurt Added a button the skeletonProperties inspector to set all bones to a given value Set up cow skeletons for hitboxes, still not quite working
2 Months Ago
Fixed the eating animation not looping properly Grazing now gets set to false 3s before we leave the state so the animation can fade out
2 Months Ago
Merge from bag_favourite
2 Months Ago
Add support for marking a respawn option as a favourite WIll ensure it is always at the left of the list of bags
2 Months Ago
Merge from occlusion_culling_nre_fix_2
2 Months Ago
Unsaved
2 Months Ago
Another attempt at fixing the OcclusionCulling precull One attempt at a proper fix, make sure the visibilityChanged arrays are populated Also harden ProcessCallbacks to prevent exceptions
2 Months Ago
Merge from rustplus_camera_fixes
2 Months Ago
Don't randomize entity IDs for trees, keep randomizing others Stop messing with player raycast results because the app can deal with it
2 Months Ago
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist
2 Months Ago
Fix drone's view being obscured by the drone's colliders
2 Months Ago
Pool Cues - Updated textures for A and B
2 Months Ago
Merge from explosion_fx_script_cleanup
2 Months Ago
Cleanup some third party fx scripts to get stripped/not run on the server
2 Months Ago
Merge from main
2 Months Ago
Merge from water_catcher_tests
2 Months Ago
Build compile fixes
2 Months Ago
More stack size shenanigans
2 Months Ago
Cleanup Lock any crude that's inserted into the tanker
2 Months Ago
Enable fire button for drones in Rust+
2 Months Ago
Regenerate test list, tests pass
2 Months Ago
Fix camera raycasts returning bullshit sometimes
2 Months Ago
Merge from water_catcher_tests
2 Months Ago
Merge from main
2 Months Ago
Created some basic water catcher tests to try and catch any regressions due to the work on PlayerMaintainedMonuments
2 Months Ago
Fix Rust+ cameras missing the ocean
2 Months Ago
Exposed a display name field on WaterCatcher, use that instead of creating two new stub item definitions Delete CrudeOilProducer and WaterProducer items
2 Months Ago
Fixed fuel pumps not producing if connected to a full tanker Added new useStackSizeAsMax field to itemContainer, allows us to make an ItemCOntainer that temporarily allows larger than normal stacks (maxStackSize used to only work as a Min)
2 Months Ago
Mirror icon16/eh.png to match the actual flag Update TTT: Updated Russian localization Added some more flag icons * IC, JE, GG Fixed some potential crash issues Unblock 2 mat_filter* convars from Lua * Since they don't actually get saved apparently Fixed most gamemode hooks from C++ still trying to read returned bool * Basically a whole bunch of Lua hooks called from C++ were still trying to read the return value of the hook as a bool and then never use it for anything. Now we simply do not try to read the boolean that we will never use. Affects over 100 unique gamemode hooks. Remove mat_norendering from engine.dll as well
2 Months Ago
FIx missing tiles because of too much height and too little cellHeight, causing spans to not have enough range
2 Months Ago
Pool Cues - Updated view and world models, added two materials, poolcue_a and poolcue_b, A is used by default. Added textures for A and B. Updated viewmodel and mounted prefabs with new poolcues
2 Months Ago
merge from water_treatment_plant_maintainables
2 Months Ago
pool table - updated item desc / localization
2 Months Ago
water pipes fixes - raised terrain around the corners (hide the sharp edges) - lower terrain in center (creates a small ridge-like effect, makes it more noticeable) - spawn lower in the ground - add terrain hole for center
2 Months Ago
merge from admin_status_indicators
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from main
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from gas_station_maintainables
2 Months Ago
2 Months Ago
apply prefab changes to scene + S2P gas station
2 Months Ago
merge from codeanalyzer_getwrapperattrib