129,731 Commits over 4,201 Days - 1.29cph!

15 Days Ago
Merge from floating_cities
15 Days Ago
Delete client_modding ophaned prefab to fix GenerateManifest() throwing exception
15 Days Ago
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15 Days Ago
Spawns. Splat polish.
15 Days Ago
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
15 Days Ago
Crosshair disables its canvas when hidden
15 Days Ago
floating city 4 latest
15 Days Ago
Now disable their canvas when invisible: Rock paper scissors Camera overlay Scope overlay Fixed blackout overlays not turning off completely
15 Days Ago
Spawning progress/backup
15 Days Ago
main -> unskinned_windmill
15 Days Ago
scientist_boat_fixes -> naval_update
15 Days Ago
Up scientist boat count from 12 to 36 (might scale with server pop in the future)
16 Days Ago
Dont global breadcast deep sea boat spawning - should prevent weird issues... scientists being without the boat?
16 Days Ago
merge from main
16 Days Ago
Now disable their canvas when invisible: - Reticle - Player names - Demo recorder saved - Vital notices Removed canvases on farmable animal, sleeping bag name, io entity
16 Days Ago
merge from fix_workshop_dof -> main
16 Days Ago
cherry pick: fix workshop DepthOfField inconsistencies
16 Days Ago
DepthOfField workshop fix
16 Days Ago
Fix crash when changing mesh quality levels near a ghost ship
16 Days Ago
Fixed TreeSway causing graphical glitches with Flashlight * The core issue was that value of `pShaderAPI->CurrentTime()` changed mid-frame, so some mesh would render with one time value, and then depthWrite shader would render the shadows for that mesh with a different timestamp, all within the same frame. Now we cache the time at frame start, fixing this and possibly other issues. $basetexturetransform support for DepthWrite (alpha tested materials) Prevent potential crashes on changelevel to do with color correction Pull request: Minor loading screen cleanups Disallow spawning SWEPs without models via spawnmenu * Weapons like the built-in fists, that are just invisible when spawned in (middle mouse click) Allow duplicating HL2 weapons from spawnmenu via duplicator as non admin Speed up entry animations for the 3 PHX seats * From 3 seconds to 1 second, like the other seats Fixed 2D skybox not rendering in water reflections without 3d skybox * When the water material specified "render 3D skybox", but map has no 3d skybox.
16 Days Ago
Removed canvas on health vital, use a canvas group instead
16 Days Ago
Merge from sail_rotate
16 Days Ago
Casino bugfixes Interior bounce lights will again be always on Tweaked padding pool area to make it possible to access and leave the padding pool easier Static discoball prefab Progress on the static pool / not fully functional yet Added bar shopkeeper
16 Days Ago
Loading screen and developer tools (console) toggle their canvases Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
16 Days Ago
RPG7 - updated sling in world model
16 Days Ago
Now disable their canvas when invisible: - Net graph - UI background - Demo playback UI - Tutorial help popups
16 Days Ago
merge from fix_workshop_bodypart_clipping -> main
16 Days Ago
- Added anims and controller for boat building station - swapped out static for rigged mesh in .deployed - deleted blockout mesh
16 Days Ago
Workshop fix censored player model parts causing clipping
16 Days Ago
Allow diving tank to be refilled and repair bench
16 Days Ago
merge from boat_engine_fuel
16 Days Ago
fixed merge change
16 Days Ago
merge from boat_building
16 Days Ago
Added a sail interaction option to rotate the sail 180 degrees if it's not lowered.
16 Days Ago
merge from boat_physics_pass - generally made boats much faster but retained control on acceleration so they don't go crazy
16 Days Ago
buffed boat propulsion sails 2000 -> 2500 engine 5000 -> 10000 (4x sails)
16 Days Ago
increase accel again
16 Days Ago
merge from fog_drawdistance_fix
16 Days Ago
fix apparent fog density being affected by draw distance
16 Days Ago
Fixed IO texts not being set as dynamic Also toggle the canvas when invisible
16 Days Ago
added wallpaperbase.sav craggy file to make wallpapering easier
16 Days Ago
boomerang anim updates
16 Days Ago
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16 Days Ago
Merge: from main Didn't refresh and missed the desired fixes
16 Days Ago
Merge: from main
16 Days Ago
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16 Days Ago
increased max acceleration
16 Days Ago
setup 3p rpg skin anims
16 Days Ago
removed boat<->boat separation forces because they did more harm than good, especially with more than 2 boats in the mix
16 Days Ago
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