193,337 Commits over 4,079 Days - 1.97cph!

17 Days Ago
merge from jungle_update
17 Days Ago
Fix dart rotations to work with recent projectile rotation changes
17 Days Ago
merge from jungle_update/meat_visuals
17 Days Ago
Cooking workbench new meats setup
17 Days Ago
Fix creator tool causing errors on dedicated servers Added env_wind.SetWindDir to FGD Reset wind/sun render params on level load Call PlayerLeaveVehicle after the player leaves the vehicle, not during Fixes a potential stack overflow & being left in no clip when they are being force put in a vehicle from PlayerLeaveVehicle Prevent Lua errors with constraint library Update base.fgd
17 Days Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
17 Days Ago
Fix creator tool causing errors on dedicated servers Added env_wind.SetWindDir to FGD Reset wind/sun render params on level load Call PlayerLeaveVehicle after the player leaves the vehicle, not during Fixes a potential stack overflow & being left in no clip when they are being force put in a vehicle from PlayerLeaveVehicle Prevent Lua errors with constraint library Update base.fgd
17 Days Ago
Merge from parent
17 Days Ago
Merge from jungle_update
17 Days Ago
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
17 Days Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
17 Days Ago
updated snake test escape anim
17 Days Ago
Update: further reduce capture scope by ~19% - Built from c4679e41 Tests: snapshot in editor on Craggy
17 Days Ago
Movement fixes.
17 Days Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
17 Days Ago
Merge: from main
17 Days Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
17 Days Ago
Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests Contains divergence cases that are constantly warned about - this is to document current behavior Tests: ran unit tests
17 Days Ago
Update: Adding GamePhysics.CheckSpheres Tests: unit tests (next submit)
17 Days Ago
Update vm cameras for a selection of weapons (deploy, admire and reload only)
17 Days Ago
jungle_update -> aux3
17 Days Ago
boomerang -> jungle_update
17 Days Ago
Client server mismatched fields error
17 Days Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
17 Days Ago
Fixing incorrect naming for coconut armour fbx mats
17 Days Ago
New meats visual added to bbq and campfire
17 Days Ago
Transition tweak
17 Days Ago
jungle_update -> aux3
17 Days Ago
boomerang -> jungle_update
17 Days Ago
Last minute changes
17 Days Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
17 Days Ago
Added item condition to Boomerangs - each hit removes 10% of durability
17 Days Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
17 Days Ago
adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)
17 Days Ago
Added controller
17 Days Ago
Cancel 3p animation if hits the ground
17 Days Ago
duration & speed tweeks
17 Days Ago
Assigned correct texture reference to cocoknight arms material
17 Days Ago
Mat fix
17 Days Ago
more wip
17 Days Ago
Test
17 Days Ago
merge from main
17 Days Ago
Merge: from main Tests: none, no conflicts
17 Days Ago
Update: Made GamePhysics.CheckCapsules and related consistent with CheckCapsule around sphere queries - Added a defaulted param(true) that controls whether we should scan for sphere-like capsule queries or not - Added a couple comments to clarify things This adds ~1ms on 10k player perf test scenario, but should silence Unity's warnings Tests: unit tests + staging demo playback
17 Days Ago
Improve script notes.
17 Days Ago
Reassigned Material and texttures
17 Days Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
17 Days Ago
enabled r/w on ziggurat gate colliders
17 Days Ago
some tweaking of the jungle_ruins_e alpha map
17 Days Ago
Remove rotating logs