161,467 Commits over 4,597 Days - 1.46cph!

20 Days Ago
Undo snuck in files
20 Days Ago
Give live and old layers seperate visibility values (fixes fade applying to new tatto ink in live painting)
20 Days Ago
Cleanup softcore and hardcore changelogs
20 Days Ago
rust 13th birthday cake - lods added - prefabs updated
20 Days Ago
exported 3p attach anims for grenade, smoke grenade, flare, crackers and beancan grenade
20 Days Ago
Min fade value so even brand new tattoos are slightly transparent
20 Days Ago
Updated skinviewer nailgun to use the rigged VM
20 Days Ago
- added updated seagull model, textures and materials
20 Days Ago
Updating warhead garage door rig and open mesh
20 Days Ago
first pass, experimenting
20 Days Ago
merge from weapon_refresh_nailgun - updated viewmodel and workshopsource model
20 Days Ago
updated nailgun workshopsource model
20 Days Ago
Make wind shaders SRP batcher compatible
20 Days Ago
Updated default view so it's not your bare ass
20 Days Ago
Fix possible race condition when reordering pre_culled_mask
20 Days Ago
Adding new cow and sheep turn 180 animations
20 Days Ago
Make leading still the default interaction before petting
20 Days Ago
Merge: from main
20 Days Ago
merge from MiltunsBlockers
20 Days Ago
merge from TraincarSFX
20 Days Ago
merge from 3p_cleaver_resize
20 Days Ago
merge from Item2FunCraftingMenu
20 Days Ago
Fix animals not attacking players standing next to vehicles
20 Days Ago
merge from Livestock_animals
20 Days Ago
Cherrypick 168240 dungeon_fixes
20 Days Ago
merge from dungeon_fixes
20 Days Ago
Updating nailgun viewmodel rig with correct model
20 Days Ago
Restored tropical3 terrain
20 Days Ago
Root motion fix up on jump down anims
20 Days Ago
Remove HeightSlope slope only used by map rendering saves ~11MB, more in deepsea Use normals instead of slope for map rendering
21 Days Ago
Add iso grid topology option
21 Days Ago
Fix bases decaying despite TC having upkeep when the decay tick gets slowed down on very high entity count servers - change decay tick from being a hardcoded 5 entities per tick to budgetted to 0.25ms per tick - in practice most servers won't hit this: this is 200k decay entities & 10 server FPS to start reaching the budget - paces so we don't burn budget looping through the list too quickly
21 Days Ago
Enable terrain normal mips and use for lower detailed lods Fix ring position rounding issues at lower cell sizes Remove terrain stencil material from terrainConfig (is now the default) Use y-distance from terrain to skip LOD rings
21 Days Ago
Refactor how files (paintings, cassettes, etc) are keyed internally Fixes signs with the same contents (uploadsign) being cleared unexpectedly
21 Days Ago
Switch batches from channel 1 -> channel 0 so it's ordered with all the other packets (since we no longer use unordered for position packets)
21 Days Ago
development_server_fix -> main
21 Days Ago
Cleanup cache query return
21 Days Ago
Hooked up new mount forward animations (sheep still has issues)
21 Days Ago
Merge from Animal_Jumping
21 Days Ago
Merge from main
21 Days Ago
Fixed failing NPC mounting tests (switched tests to use sheep and not cow)
21 Days Ago
MeshPaintable3D uses 16-bit unorm UV buffer instead of Half float. Increases precision up to 32x without increasing memory since all 3d painted meshes have UVs in the 0-1 space. Fixes blotchy and jagged brush strokes. Also effects egg suit.
21 Days Ago
merge from main
21 Days Ago
Cherrypick 168219
21 Days Ago
██▉▌█▇▊▉▉▉▄▋▄▄▊▅▆▊▍▄▊ █▄▅█▉▋
21 Days Ago
Restore opacity slider to tattoo UI Changed tattoo UI to sample colours from a .asset instead of colour picking from an image so we can use tattoo-appropriate colours (currently uses same colours as before except black)
21 Days Ago
▌▉█▆▄▊▇▄ ▅█▌█▄▉ ▉▆ ▍▋▌▌▆▋▉▄▅▊ ▅▊ ▉▄██▍ ▆▊ ▊ ▅▋▅▊▅▉ ▉█ ▍▊▅█▊▉▆▅ ▅▉ ▋ ▅▄▇▅█ ▉▊▉
21 Days Ago
Add bump effect to tattoos
21 Days Ago
Fix servers saying 'Development Server' in the pause menu when you're connected to a normal server
21 Days Ago
Lower quant from 1cm -> 1mm for position - switch from sending delta position to sending quantized acceleration so we can keep 1 byte per update after moving to a 10x smaller quant - if acceleration is larger than 0.127m / tick then it will send full acceleration (allows it to support instant teleports and large changes in velocity) - will fine-tune values further