136,843 Commits over 4,444 Days - 1.28cph!

11 Months Ago
Clean: extract WaitForTasks Tests: editor compiles
11 Months Ago
Update: review fixes #1 - fix formatting in BasePlayer-Mission - Apply same mission fix from vanilla server flow - Comments around EventRecord.New and AzureAnalytics.OnPlayerTick warning to avoid scripting API to keep it thread save Got 2 more changes to make, then think it's ready Tests: compiles in editor
11 Months Ago
Removed unused language from Translate::SupportedLanguages
11 Months Ago
Crowdin upload
11 Months Ago
Reorganized the loc menu items
11 Months Ago
Update: make batching constants servervars - New vars are Server.SnapshotTaskBatchCount and Server.DestroyTaskBatchCount - factored out SendEntityDestroyMessages Tests: none, trivial changes
11 Months Ago
Bugfix: recycle filter buffers when there's no results UsePlayerUpdateJobs 2 only issue Tests: none, trivial change
11 Months Ago
Update: ran Generate Code Tests: none, trivial change
11 Months Ago
Update: Network++ UsePlayerUpdateJobs 2 can send packets out of order, which needs client-side change (see CL 128169) Tests: none, trivial change
11 Months Ago
Update: amending a comment for SendDemoTransientEntity Finished investigating, server-demos shouldn't be a problem for multithreaded networking Tests: none, trivial change
11 Months Ago
Merge: from main
Rin
11 Months Ago
Rail progress
Rin
11 Months Ago
Added biomes Added vine trees
Rin
11 Months Ago
Updated splat
Rin
11 Months Ago
Moved main camera
11 Months Ago
Fix demo.timescale jittering below when set to a value below "0.2" (below 1ms delta), now its completely smooth even at "0.01" This unfortunately breaks demo compatibility.
Rin
11 Months Ago
Fixed hole in HeightTexture Changed some text colour
11 Months Ago
Crowdin download within unity, wip
11 Months Ago
merge from skinviewer_woodendoubledoor_fix
11 Months Ago
Fixed wrong material on skin viewer's wooden double door handles
11 Months Ago
Fixed store new items sequence only showing one featured items
11 Months Ago
merge from store_newitems_fix
11 Months Ago
merge from glowdetection_tool_fix
11 Months Ago
Fixed skin glow tester not keeping previous weeks results
11 Months Ago
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11 Months Ago
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11 Months Ago
Cozy Beanbag Seat - Added new material variation, changed both materials to use met-smooth instead of spec-smooth, improved gibs, some other prefab configs
11 Months Ago
Figure out why blocks don't want to connect to their opposite side
11 Months Ago
merge from main
11 Months Ago
Fixed phrase contexts update catching RustText set to localized false
11 Months Ago
Updated phrase finder window
11 Months Ago
Fixed phrases using the same key and english being ignored by the phrase update
11 Months Ago
Fixed bbq loot panel title
11 Months Ago
Connect together faces when entity links update
11 Months Ago
Fix debug points for walls
11 Months Ago
Bugfix: players go back to sleep on disconnect on a server with UsePlayerUpdateJobs 2 This looked scarrier than it ended up being. One concern left to investigate - looks like I'llbe able to merge it in tomorrow Tests: 2p session on craggy with UsePlayerUpdateJobs 2
11 Months Ago
Fixed 4 conflictings phrases - setfreq_desc - spin_desc - drink_desc - open_loot
11 Months Ago
Skip phrases in EntityMenu.cs, we catch these by attributes
11 Months Ago
Added a check looking for unused phrases and conflicts Removed some unused/duped phrases
11 Months Ago
Add debug points to faces so we can ddraw better visualizations for the faces
11 Months Ago
Fix backface check for 180 degree faces not working due to needing a bigger offset with the normal
11 Months Ago
Make logging "a little clearer"
11 Months Ago
Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
11 Months Ago
Linearise colour values before storing them in the instance data buffer
11 Months Ago
Some fixes for the phrase contexts update, it wasn't catching everything
11 Months Ago
Cleanup/polish indirect instancing tools
11 Months Ago
more WIP on bunker entrance
11 Months Ago
Optim: NetworkPositionTick - skip transform access Tests: none, trivial change
11 Months Ago
Optim: inline virtual calls in SendNetworkPositions and skip transform access Tests: 2p seesion on Craggy with UsePlayerUpdateJobs 2
11 Months Ago
Tooltips now use phrases Converted and reserialized all UI prefabs using tooltips (~130 prefabs)