201,259 Commits over 4,171 Days - 2.01cph!

56 Days Ago
Updated battery search mission to require 3 batteries
56 Days Ago
Compile fixes
56 Days Ago
Merge from main (NPCTalking conflicts)
56 Days Ago
Merge from frontier_external_fixes
56 Days Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan
56 Days Ago
Merge from main
56 Days Ago
Merge from computerstation_reskin_fix
56 Days Ago
Merge from main
56 Days Ago
Merge from team_invite_changes
56 Days Ago
Fix auto turret auth not working
56 Days Ago
Merge from main
58 Days Ago
Resource dispensers respect max stack size
58 Days Ago
merge from new_menu
58 Days Ago
Bring back modding category to server browser Add wipe schedule filters back
58 Days Ago
Don't auto-enter BBS edit mode when loading from a save so any boat left in the work area isn't confusingly converted to editable.
58 Days Ago
Remove leftover debug print
58 Days Ago
Merge from trimmed_asset_warmup
58 Days Ago
Indirect instancing fixes: - Supported shaders are no longer determined at runtime, instead a list is supplied to the component on the main camera prefab. This fixes issues where instanceable objects would end up in the non-instanceable fallback renderer. - Add operations are no longer queued in order to return success/failure states immediately back to the caller. - Remove operations are now queued without relying on managed references, fixing various use-after-destroy issues. - Broadened the use of the InstanceCreationInfo struct to avoid fealing with so many function parameters. - Improved logging when instances can't be added (1) at all or (2) only in the non-instanced fallback renderer. - Fixed exceptions resulting from calling RecalculateUVDistributionMetric() after UploadMeshData()
58 Days Ago
Cleanups from x86-64 Remove probably unused linux libraries related to Steam Cleaning up VPC build scripts Draw console notify text above all other panels
58 Days Ago
Enabled R/W on a few collision meshes that need it
58 Days Ago
Set isDynamic on all block RendererLODs, fixing visual issue after loading.
58 Days Ago
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58 Days Ago
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58 Days Ago
Featured tab items ordering
58 Days Ago
Mass/health block tweaks
58 Days Ago
Cleanups from main Cleaning up VPC build scripts
58 Days Ago
BBS duplicate name fix. Sails revert to closed on save load.l
58 Days Ago
Featured tab now spawns stuff
58 Days Ago
merge from new_menu
59 Days Ago
Optim: avoid allocating compoarison delegate in GrowableGenes.PickWeightedGeneType Tests: unit test
59 Days Ago
Test: GrowableGenes test to track allocations - only tests GrowableGenes.GenerateRandom, but that was enough of a head-ache Found one opportunity to get rid of garbage alloc, but also found out Array.Sort(T[], int, int, ICompare<T>) always allocates Tests: ran the unit test
59 Days Ago
M15 pistol - Updated WIP textures
59 Days Ago
remove dumb thing
59 Days Ago
General store layout fixes
59 Days Ago
fix signed/unsigned mismatch warning
59 Days Ago
mac fix + line endings
59 Days Ago
Soft mask setup for play menu
59 Days Ago
First pass floating walkway stairs. Continued work on second pass floating walkway kit.
59 Days Ago
Added 4K Cinematic Compass Textures
59 Days Ago
merge from main
59 Days Ago
Also fix fps.limitinmenu capping fps when inside the workshop editor
59 Days Ago
Tweaked the store overlay pages blur
59 Days Ago
Bootstrap version of Roboto regular font Polished the bootstrap text sizes
59 Days Ago
New blur to the quit modal
59 Days Ago
added editor debug command to force refresh foliage grids / decor spawning / lod grids / etc. debug.forcerefreshlods
59 Days Ago
separated GridErosion heightmap carving from terrain splatting as two separate ProceduralComponent passes, gives more control to let rocks be placed nicely onto channelled terrain but then restrict splatting terrain onto them afterwards - also re-ordered GridErosion to be before small cliff hill rocks as these were the main cause of floating rocks
59 Days Ago
Fixed fps sometimes being capped at 15 instead of 60 in the main menu, when using both fps.limitinbackground 1 and fps.limitinmenu 1
59 Days Ago
Pretending to be a graphics programmer: wrote a semi optimised blur shader for our UI. Old background ui blur was doing ~130 texture fetches + three draw calls New one does ~9 texture fetches + 2 draw calls. Output is pretty consistent between old and new. UI Notifications now has an icon just like the store (rather than a blank entry)
59 Days Ago
Fix failed merge
59 Days Ago
Using roboto on: generic popup body, settings tooltips, skin modal description