194,064 Commits over 4,079 Days - 1.98cph!

5 Months Ago
Fixed catapult reloading conflicting with the push interaction (caused by 109676)
5 Months Ago
compile fix for leftover editor only HotReload util in LookAtIOEnt
5 Months Ago
Fix heli adding player multiple time to its targets
5 Months Ago
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5 Months Ago
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5 Months Ago
Fix mistake than meant grid cell was queried but not used Also don't iterate at all is ignorePlayers is true, instead of skipping every entry inside the loop
5 Months Ago
Only search for targets in grid cells around heli, instead of iterating on all players on the server When adding a new target, instead of iterating over all existing targets to see if we already have it, use a lookup table (squared complexity > linear complexity) Remove invalid targets by index instead of removing them by reference (squared complexity > linear complexity)
5 Months Ago
Compute foliage placement prototyping
5 Months Ago
Only search for targets in grid cells around heli, instead of iterating on all players on the server When adding a new target, instead of iterating over all existing targets to see if we already have it, use a lookup table (squared complexity > linear complexity) Remove invalid targets by index instead of removing them by reference (squared complexity > linear complexity)
5 Months Ago
Shield Texture sizes
5 Months Ago
in-editor carving test setup improvements
5 Months Ago
vertex sharing at generation time
5 Months Ago
primitive -> Aux2
5 Months Ago
- Tie prevent building layers on bridges to the bones instead - Allow animation bones to exist on the server
5 Months Ago
Bugfix: don't double up threads in bin viewer Also got lucky and captured a snapshot in editor where frames weren't properly aligned. Tests: opened an existing snapshot, saw no duplicate threads
5 Months Ago
- Oversize prevent building triggers - Each Drawbridge handles its own prevent building area
5 Months Ago
- Ensured correct wheel type is used for the right hand side of the tower - Removed unused LOD4
5 Months Ago
Merge from clean_and_generate_codegen
5 Months Ago
Change reload detection method
5 Months Ago
- Texture Resize Fire Extinguisher
5 Months Ago
-Ballista Texture Resize
Rin
5 Months Ago
Added baseball bat description
5 Months Ago
Manually import generated code assets after clean and build to prevent any additional processing steps the next time you tab out/back to Unity. Simplify the whole process now I've fixed this issue.
5 Months Ago
Fix quick craft button showing number of crafting tasks instead of number of items crafting Fix quick craft middle mouse crafting 5 items individually instead of 1 group of 5x items
5 Months Ago
Fixed decal mats on battering ram hardware, re-added decal component, deleted duplicate generated mat
5 Months Ago
merge from fix_copy_paste_admin_ddraw -> main
5 Months Ago
Fix pos1 & pos2 not requiring admin perms - provides no benefit, just ddraws a box in 3d space
5 Months Ago
setup detail layer for damage on ram materials
5 Months Ago
merge from fix_io_handle_flickering -> main
5 Months Ago
merge from fix_copy_paste_conditions -> main
5 Months Ago
Fix copy paste not updating conditional models (like roofs)
5 Months Ago
Fix Timer (and other IO entities) flickering while looking at the IO port with a wire tool - could also kick you for RPC per second
5 Months Ago
Reverse fresnel stuff for Dayaan
5 Months Ago
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5 Months Ago
New: Editor viewer for binary profile snapshots - Very rudimentary, needs more work - Also added how many marks there are in a thread profile for binary snapshot export Reveals that I have a bug in binary exporter - looks like I double up the threads somewhere. Tests: opened a snapshot from the editor in the tool
5 Months Ago
primitive -> Aux2
5 Months Ago
pre-DX12 shelve
5 Months Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
5 Months Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
5 Months Ago
- Ballista Gibs and material changes
5 Months Ago
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5 Months Ago
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5 Months Ago
Fixed side areas on constructable tower
5 Months Ago
Setup Siege Tower LODs 0-3
5 Months Ago
Update: Exposing binary exporter - Added missing features from ServerProfiler.Core - Can be triggered via profile.perfsnapshot last argument I need it to be able to investigate and fix hard-to-reproduce issues - hopefully it'll speed up the workflow. Tests: in Editor on craggy took a binary snapshot - it exported succesfully
5 Months Ago
Fixed some broken prevent building colliders
5 Months Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
5 Months Ago
Bugfix: don't access invalid memory when exporting Linux snapshot Same GCC vs MSVC issue in the native libs, but this time on Managed side (since I have a copy of these structs for name resolving purposes). Tests: Built a linux server, ran it on WSL and triggered a snapshot - it generated. But periodically select frames export incorrectly, investigating further
5 Months Ago
merge from garage_door_collider_optim
5 Months Ago
compile fix