194,760 Commits over 4,079 Days - 1.99cph!

12 Months Ago
Fixed IO not being usable inside no build zone
12 Months Ago
Rolled freeUpgrade into freeBuild Exposed all of the creative options in the rust editor window for easy dev access
12 Months Ago
Renamed noBuildCost to freeBuild FreeBuild mode now allows you to build blocks to a specific grade rather than just twig Selected build grade is displayed in the right click context menu while holding the planner, can be cycled with Q and E
12 Months Ago
Lower inertia tensor for pedal trike, and other driving tweaks
12 Months Ago
Slow down pedal trike pedalling. Otherwise smaller wheels = faster pedalling
12 Months Ago
Merge main -> Bikes
12 Months Ago
Small ground flame prefab for spreaders.
12 Months Ago
Convert bypassrepaircooldown to freerepair, bypasses the cooldown and makes repairs free
12 Months Ago
Added creative.freeUpgrade, allows the hammer to change grades downwards
12 Months Ago
Add some context menu tools to calculate amount of components - "Stats/Transform Count" shows amount of transforms and components for each selected object in heirarchy - "Stats/Hierarchy" prints amount of gameobjects at each depth
12 Months Ago
Fixed the disappearing skins situation more correctly. Re-enabled "Exclude main light" on the skin viewer camera, so the sun's light goes back to not affecting skin viewer skins. Fixed spot light placement when in-game on problem skins like the neon box, so we don't need the sun light.
12 Months Ago
Add ability for SceneToPrefab to output to a scene instead of a prefab - output prefab identical to normal S2P - after runs PreProcess on the output prefab's scene so it doesn't need to be ran during startup - create a seperate scene for the client vs server version of the "prefab" - can view all 3 versions of the monument / prefab at once (editor, server, client) - applies label 'PrefabScene' in output scene - way faster than normal S2P
12 Months Ago
Added creative.freePlacement, bypasses all building checks Added creative.unlimitedIo, removes limit on number of IO points, length of IO connection and auth/prevent building limits
12 Months Ago
Creative mode boilerplate, toggleable server wide via "creative.allUsers" or per player via "creative.toggleCreativeModeUser", intended for media production Added creative.bypassRepairCooldown Added creative.noBuildCost, allows free building of building blocks
12 Months Ago
Don't stall the main thread and apply wire slack job result only when its finished Removed RendererLOD from wires prefabs, use NotifyLOD instead and hide it in code Don't update moving wires when hidden
12 Months Ago
Merge main -> SkinViewFix
12 Months Ago
Merge from hackweek_renderlod_collapse (last commit message was incorrect)
12 Months Ago
Merge from hackweek_renderlod_collapse (set the convar for this feature to false by default)
12 Months Ago
Merge from main
12 Months Ago
Revert accidental RPG prefab edit in previous commit
12 Months Ago
Minor UI edit for consistency
12 Months Ago
float3 instead of Vector3, moving wires fixes
12 Months Ago
Repair bench UI adjustments
12 Months Ago
Applied new FX to oilFireballSmall Bradley loot.
12 Months Ago
New ground fire with smoke prefab for general vehicle debris and timed loot.
12 Months Ago
Merge main -> RepairBenchSkinName
12 Months Ago
Fixed priv issues on front
12 Months Ago
Added vending machine front - multiple fronts can reference the same base machine Fixed weird offsets Rebuilt phrases
12 Months Ago
Removed protobuf and serialization stuff as it's not needed now. Some initial cleanup.
12 Months Ago
Fix the pie menu not starting off at a diagonal after changes to hammer pie menu
12 Months Ago
Manually mark seeds & ladders as "don't show monument building blocked"
12 Months Ago
work on radtown Storage Warehouse. created prefab and unique dif mat setup.
12 Months Ago
Keep showing monument building blocked outline for prefabs that can bypass building privledge (floors, ladders) - instead manually mark every prefab that shouldn't show an outline
12 Months Ago
Damage materials that belonged to this branch.
12 Months Ago
Reverted trail path snow albedo texture (arctic base) to normal quality due to a bug in HQ compression
12 Months Ago
merge main -> release
12 Months Ago
Water trail improvements.
12 Months Ago
phrases
12 Months Ago
Fix teammate building guide staying visible after the teammate has disconnected
12 Months Ago
Extra wheel FX sorting for the trike.
12 Months Ago
Fix FollowBone not working correctly again
12 Months Ago
player update. 3p minigun anims exported and set up
12 Months Ago
Fix FollowBone not working correctly again
12 Months Ago
Bezier.ApplyLineSlack micro optims
12 Months Ago
Fixed incorrect rotations on pipe meshes Converted prefabs to mesh LOD
12 Months Ago
fix for "Unable to parse file Assets/Prefabs/Building Core/foundation/foundation.prefab: [Parser Failure at line 2179: Expected closing '}']"
12 Months Ago
Moved wire slack calculation to job system, wip
12 Months Ago
merge from nexus
12 Months Ago
merge from fix_queueskip
12 Months Ago
merge from fix_staging_client_analytics