201,780 Commits over 4,171 Days - 2.02cph!

11 Months Ago
added hammer anims to controller
11 Months Ago
added viewmodel hammer anims
11 Months Ago
Added larger radius terrain filter to avoid rivers to ice sheets
11 Months Ago
world_update_2 -> radioactive_water
11 Months Ago
Try rolling back changes to `game.CleanUpMap`
11 Months Ago
Added more terrain anchors to rock_formation_a to prevent gaps
11 Months Ago
cave_large_medium terrain check fixes
11 Months Ago
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11 Months Ago
wip fire rate test
11 Months Ago
Added second ocean topology pass after all cliffs have been spawned
11 Months Ago
Large coastal rock prefab variants for the arctic biome to fix an issue where grass was being projected on top
11 Months Ago
better separation of flow vector/angle generation, still need to find a proper home for it
11 Months Ago
Fixed collision issues and floating geo on cliff_jutting_d
11 Months Ago
Deleting old textures
11 Months Ago
attempt at preventing seaweeds close to coastal rocks
11 Months Ago
-Fire Extinguisher Texture update and material consolodation
11 Months Ago
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11 Months Ago
Changed river splat from stones to gravel
11 Months Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
11 Months Ago
Subtracting 105196 (shore margin increase) due to several regressions
11 Months Ago
Switch to a blend tree
11 Months Ago
Added support for multiple IViewmodelComponents on a single viewmodel Added BlunderbussViewmodel component that adds a shotsLeft state and lerps between three layers based on how many shells are left
11 Months Ago
Merge: from main Tests: built all modes in editor
11 Months Ago
functional waterflowmap - saved/loaded like other terrain data - need to adjust where it's written to, it's still hacked into other terrain generation processes
11 Months Ago
Show correct dart models when loading ammo (viewmodel). Added placeholder prefab variants for all dart ammo types.
11 Months Ago
adjusted improvised shield origin
11 Months Ago
Rebuilt manifest
11 Months Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
11 Months Ago
Merge from world_update_2
11 Months Ago
Merge from main
11 Months Ago
Added new SwapAmmoParticle class, same functionality as SwapAmmo on viewmodels but swaps a material on a particle effect Applied to 3rd person reload effect on HCR, shells dropped will now have the correct material
11 Months Ago
Merge from world_update_2
11 Months Ago
Merge from world_update_2
11 Months Ago
Further checks on waterball splash logic to prevent a splashing through foundation edge case
11 Months Ago
Parent merge
11 Months Ago
Merge from world_update_2
11 Months Ago
More culling volume fixes in cave_medium_hard
11 Months Ago
Manifest rebuild
11 Months Ago
Add harvestable layer to F1 layer tools
11 Months Ago
Batch mussel meshes
11 Months Ago
Parent merge
11 Months Ago
Missing mats
11 Months Ago
Studio light projector backup
11 Months Ago
Preset updates
11 Months Ago
Offset fuckery Decor genocide Mild river speed flow tweak pfx tweaks
11 Months Ago
Presets
11 Months Ago
Merge from world_update_2
11 Months Ago
Merge from world_update_2
11 Months Ago
Fixed most rocks in divesite_d double rendering
11 Months Ago
Batch barnacles