131,428 Commits over 4,232 Days - 1.29cph!

10 Months Ago
V4 roadsign kilt
10 Months Ago
V4 rig roadsign jacket
10 Months Ago
Battering ram can't take collision damage from the head
10 Months Ago
Catapult dry fire plays the smoke effect
10 Months Ago
Horse and BaseAnimalRagdoll NRE fix Untow when towing horse starts ragdolling Can't tow ragdolling horse
10 Months Ago
Battering ram fire dust.
10 Months Ago
Arm damage prefab.
10 Months Ago
V4 rig large backpack
10 Months Ago
Siege weapons handbrake Tweaked wheel colliders of all siege weapons Increased battering ram weight Increased horse forces when going up slope and towing
10 Months Ago
V4 rig metal chestplate
10 Months Ago
V4 rig metal facemask
10 Months Ago
Added clothing items to player update loadout
10 Months Ago
V4 rig hazmatsuit
10 Months Ago
Tweaked catapult physics, less wobbly, more reliable on uneven terrain Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire
10 Months Ago
Fixed issues with speed calculation when wearing horse armor Added 'autopilot' editor convar to make horses move by themselves
10 Months Ago
Fixed StateLayerController never cancelling its FadeOutLayer invokes, causing client performance issue with moving horses
10 Months Ago
Some description tweaks
10 Months Ago
Siege weapon item descriptions
10 Months Ago
Catapult default pose set to idle, fixes the noticeable change when spawning them
10 Months Ago
Galloping speed bonus when on road
10 Months Ago
Firing the catapult will block the push interaction for 2 seconds
10 Months Ago
Can't feed swimming horses
10 Months Ago
GetCurrentIngredientProgressAmount NRE fix for client ahead of the server
10 Months Ago
Med ak item setup
10 Months Ago
Don't attempt to auto equip bags and shields when taking from weapon racks
10 Months Ago
Shield cannot be raised if the player has less than 1s of time in the progress bar
10 Months Ago
Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
10 Months Ago
Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
10 Months Ago
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee Left in the screenshake for local player on blocking a hit as it looks good
10 Months Ago
Bucket FX WIP.
10 Months Ago
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
10 Months Ago
Catapult firebomb fire spread/lifetime/damage matches the incendiary rocket Slower ballista hammerhead bolt Minor build cost indicator color fix
10 Months Ago
Stop leading when horse starts ragdolling Can't lead a ragdolled horse
10 Months Ago
Fixed repair cost UI not showing as red (caused by 111605)
10 Months Ago
Tweaked mounted ballista colliders
10 Months Ago
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10 Months Ago
Static ballista rig setup Updated icon
10 Months Ago
merge from primitive/deployable_ballista
10 Months Ago
Mounted ballista detailed colliders
10 Months Ago
Reverted 111575 (restored mounted ballista rig)
10 Months Ago
Constructable entities now require the correct amount of resources Added UI showing the required resources when aiming at a constructable entity
10 Months Ago
Crash FX.
10 Months Ago
Make sure to reset leading flag when leader player dies
10 Months Ago
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10 Months Ago
Use `==` instead of `?` for completeness sake (should handle missing prefab reference either way)
10 Months Ago
Fix an NRE inside GameObjectRef itself (when GameObjectRef lost it's reference to the gameobject but you call GetEntity() on it)
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Fix tech tree not allowing to unlock if there were restricted items inbetween
10 Months Ago
med ak skin WIP - model skinned & exported - initial prefabs setup
10 Months Ago
merge from primitive -> primitive_gm