193,692 Commits over 4,079 Days - 1.98cph!

34 Days Ago
Merge from jungle_update
34 Days Ago
Update: CoarseQueryGrid - add non-indirect CheckJob API - Also changed the API to return a JobHandle and accept a NativeList Helps avoid extra busy work when we run direct work Tests: ran unit tests
34 Days Ago
Bugfix: prevent WaterCollision.GetIgnore from returning garbage values Another case that's the same as previous Tests: none, trivial change
34 Days Ago
Reset the vine position to it's origin when loading a save
34 Days Ago
Clean: move all CoarseQueryGridJobs to it's own namespace - rename the jobs to avoid duplication with namespace Tests: compiles in editor
34 Days Ago
Merge from jungle_update
34 Days Ago
Bugfix: make sure TerrainCollision.GetIgnore doesn't return garbage values Same bug as in WaterCollision that I fixed last friday. Tests: none, trivial change
34 Days Ago
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34 Days Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
34 Days Ago
Vines swings now need to be greater than 7m
34 Days Ago
Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
34 Days Ago
Merge from easter_event_2025
34 Days Ago
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
34 Days Ago
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
34 Days Ago
Fixed name label missing on small hunting trophy
34 Days Ago
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34 Days Ago
Mesh Update
34 Days Ago
Fixed item condition bar on item icons not always updating correctly when moving items
34 Days Ago
Merge from main
34 Days Ago
merge from Easter_event_2025
34 Days Ago
Compile fix again
34 Days Ago
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
34 Days Ago
merge from Easter_event_2025
34 Days Ago
Compile fix
34 Days Ago
brone egg primitive loot pass
34 Days Ago
primitive siliver and golden egg gameplay pass
34 Days Ago
merge from Easter_event_2025
34 Days Ago
merge from rustige_egg_g_fix
34 Days Ago
merge from rustige_animatorflag_lod_fix
34 Days Ago
merge from Easter_event_2025
34 Days Ago
progress on underwater effects using new way with underwater volume meshes
36 Days Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
36 Days Ago
Looping iteration.
36 Days Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
36 Days Ago
merge from main
36 Days Ago
merge from vendingmachine_storageadaptor_fix
36 Days Ago
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36 Days Ago
merge from egghunt_fixes
36 Days Ago
Blank slate to start work on a new menu
36 Days Ago
Fixed eggs spawning in ice lakes Fallback to terrain height when the raycast didnt hit
36 Days Ago
Add ability to put background behind console notify text Increase contimes to 12 by default Added con_bgalpha and con_border
36 Days Ago
initial prefab setup and folders for jungle/aztec ak
36 Days Ago
Bugfix: WaterCollision.GetIgnoreIndirect properly fills entire result set Tests: ran unit tests + staging demo playback
36 Days Ago
added pipe mesh to the ziggurat
36 Days Ago
Cleanup, removed logs
36 Days Ago
Cocoknight armor update
36 Days Ago
Updated Cooked Snake Material Updated Game Manifest Added back Raw Snake Meat Textures
36 Days Ago
Eggs spawn at water level
36 Days Ago
Updated LOD distance
36 Days Ago
Tests: adding TestWaterIgnoreConsistency to further narrow down what is going wrong Tests: ran new unit test, it does fail as begrudgingly expected