126,278 Commits over 4,171 Days - 1.26cph!
merge from change_skin_bind_fix
Added LightEx ability to sync intensity to other lights that don't have the component (e.g. bounce lights)
player animator relax stance (upper body) and threshold updates
some weapon override controller updates
Analytics when a player unclaims their bag / bed
Block switching hotbar item while context menu is open
Fixed setting context menu binds occasionally resetting normal binds
Add default binds for +prevskin and +nextskin
Fix wiretool showing sleeping bag quota
merge from main -> respawn_changes
Reduce build fragment/artifact sizes
Added surface.Get*
* TextPos
merge from main -> skinradius_cmd
merge from analytics_held_items
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merge from modding_prefabs
Reapplying
82586 and
82554 after crash investigation (keybind_system_2)
merge from respawn_changes
Allow sidegrading to building skins of the same tier for 20% of the original upgrade cost
When in listen server mode (CLIENT + SERVER), have physics in the Server scene and Client scene operate independently, as if they're running in separate instances.
Don't upload stats in the editor, however keep rest of serialization code
Fix pooling in PlayerAggregate
Log items in hotbar, worn clothing & active item
Merge from industrial_json
Fiixed client compile error
Fixed sleeping bags not actually being assigned to other players
Ensure sleeping bag quota is counted across server restart as well as when placed down
merge from tooltip_cleanup
merge from building_skins_3
merge from creation_gibs/
merge from respawn_changes
Update build scripts
Delete CleanSpawnIcons.bat
backport memory crash fix from x86-64 for vpk/shadercompile
backport gmpublish_linux fix
Disable DeleteButton in prefab & remove SetActive(false) from OnEnable()
Renamed Ashtrays to match naming convention