134,347 Commits over 4,293 Days - 1.30cph!

49 Days Ago
Fixed mirroring issue
49 Days Ago
Hide Boots repose male/female
49 Days Ago
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49 Days Ago
Added server tab
49 Days Ago
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49 Days Ago
Loadout and commands view styling
49 Days Ago
more loadout styles that didnt pick up
49 Days Ago
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
50 Days Ago
Restore consoletoggle arg to open a specific tab
50 Days Ago
Info tab tweaks
50 Days Ago
merge from main
50 Days Ago
Fixed menu tooltip icon not being marked as non static
50 Days Ago
Added a button to toggle hidden items
50 Days Ago
further cleanup
50 Days Ago
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50 Days Ago
Fully removed PointGrid3D and associated jobs
50 Days Ago
Use flex columns for the itemlist, instead of a grid
50 Days Ago
HideVest male/female
50 Days Ago
missing TankTop file
50 Days Ago
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50 Days Ago
merge from main
50 Days Ago
removing more unused prefab setup
50 Days Ago
merge from gui_cleanup
50 Days Ago
removing more dead code
50 Days Ago
got the admin panel working for sculptures again
50 Days Ago
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50 Days Ago
Naval scientist variation art
50 Days Ago
removed a bunch of disabled stuff from the dialogue prefab
50 Days Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
50 Days Ago
routed saving properly
50 Days Ago
Commands tab for useful and common commands
50 Days Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
50 Days Ago
Tank Top repose male/female
50 Days Ago
Collared Shirt repose male/female
50 Days Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
50 Days Ago
powerplant update
50 Days Ago
merge from powerplant_dropzone
50 Days Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
50 Days Ago
Loadouts tab styling
50 Days Ago
drop zone moved, prevents hackable dropping on lighting
50 Days Ago
merge from fillwater_improvements
50 Days Ago
merge from helicopter_flare_balance_pass
50 Days Ago
merge from harbor_swingbridge_parent_fix
50 Days Ago
merge from m15_3p_emmisive_fix
50 Days Ago
merge from tactical_gloves_skinnable - tac gloves now skinnable
50 Days Ago
merge from rivals
50 Days Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
50 Days Ago
Merge from food_qol
50 Days Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
50 Days Ago
Merge from main