199,994 Commits over 4,140 Days - 2.01cph!

31 Days Ago
subtract 124170
31 Days Ago
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31 Days Ago
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31 Days Ago
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32 Days Ago
Various improvements to the `debug.lookingat` command - now works on more objects and displays more information.
32 Days Ago
compile fix
32 Days Ago
Pilot Hazmat - WIP helmet model/materials
32 Days Ago
merge from main
32 Days Ago
Floating cities greybox progress
32 Days Ago
More dumb fixes
32 Days Ago
Ensure they are both set to off
32 Days Ago
Fixes for the crafted item and new item blur backgrounds
32 Days Ago
Adding cow animation exports and clip set up
32 Days Ago
Use Application integration instead of my rubbish pipeline for those notifications
32 Days Ago
Inventory Modal
32 Days Ago
Initial setup for new AI zones (zones they don't want to leave unless they have a very good reason like pushing an injured player) This is to avoid all the scientists going on the same floor to fight upon hearing the first shot, instead they should cover the entrances to their floor and only move between floors on special occasions Previously this was done with navmesh blockers, but they prevent the scientists to ever pushing in another floor
32 Days Ago
Fixed NRE when connecting to a server
32 Days Ago
Give the player a notification in the menu if a new rust version has been released on Steam. Pipeline to grab manifest changes with an event.
32 Days Ago
Disabled the CameraAtmosphericScattering component on the Main Camera prefab temporarily to fix visual issues
32 Days Ago
Fix scientists not shooting back when sniped from very very very far away
32 Days Ago
Hook up twitch drop data on the clientside
32 Days Ago
Wire up 'latest changeset' data on the clientside manifest
32 Days Ago
Add some Y offsets to the buoyancy points on the walkway prefab
32 Days Ago
Merge from indirect_instancing (complete working changes)
32 Days Ago
Enable instancing on all supported materials
32 Days Ago
Enable Read/Write on all prefab meshes
32 Days Ago
Build manifest
32 Days Ago
Fix scientist flicking too fast when hurt or hearing sound while they are unaware (bug in suppressive fire)
32 Days Ago
merge from erosion
32 Days Ago
Remove UI window and fix escape captures
32 Days Ago
Prevent shooting too long at where target was after it left
32 Days Ago
Bring scientist health back to what it was, hook hazmat protection values on top
32 Days Ago
add ui window script to modal on inventory
32 Days Ago
Prevent noise event boxing and allocation when used in hashset
32 Days Ago
pushing inventory changes, dialog still borked
32 Days Ago
Add Hidden/Rust/Spatial Biome Fog/Shadow Map Downsample and Hidden/Rust/Spatial Biome Fog/Terrain Maps Process to always included shaders (Project Settings -> Graphics)
32 Days Ago
Fixed connection modal not opening after my last set of changes Ensure modded references the correct category counter
32 Days Ago
Allow UI_Window base implementations
32 Days Ago
Fixed new crafted item popup throwing NREs Removed old new item popup
32 Days Ago
Updating cow fbx with bones
32 Days Ago
Changed verticle abyss mesh collider material from wood to metal
32 Days Ago
Further session page and connection modal changes
32 Days Ago
Attempt to fix crafting
32 Days Ago
merge from main
32 Days Ago
Don't fail builds when file timestamps could not be set
32 Days Ago
Improve automated indirect instancing tools
32 Days Ago
Crafting and New Item prefab redesign + setup
32 Days Ago
Merge from naval_update
32 Days Ago
Merge from main
32 Days Ago
potential SpatialBiome shader fix