reporust_rebootcancel

129,445 Commits over 4,232 Days - 1.27cph!

3 Years Ago
Code lock vehicle models now fall off when the door panels that they're attached to fall off (don't worry - the actual lock still functions though)
3 Years Ago
Hooked up destroyable vehicle lock FX. Refactored the code lock visual script. Moved LODComponent to just before the standard time in execution order, so that other scripts can cancel out the effects of PlayOnShow in their own OnEnable methods if necessary.
3 Years Ago
Fix ridge UV's
3 Years Ago
Combiner prefab setup Move pipe rendering into a child prefab for easier updates across all colour prefabs Remove multi sub mesh support, everything is using the same material now
3 Years Ago
UV changes
3 Years Ago
Lock destroyable effect for modular car keycode locks (not hooked up yet)
3 Years Ago
Moved MLRS UI out a little - hopefully fix z fighting
3 Years Ago
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3 Years Ago
vm python - hammer is now in forward position by default
3 Years Ago
dungeon entrance setup
3 Years Ago
Added bounce lighting to Village C Tweaked some light strip base brightness values
3 Years Ago
Add "Server_Event_Tips" convar to disable clientside notifications when server events happen
3 Years Ago
New gumdrop materials Made gumdrops bigger and changed their LOD setup Increased gumdrop light brightness Added fill lights
3 Years Ago
Call MissionManifest.Get towards the end of Bootstrap.StartServer to make sure it's cached before players can join the server
3 Years Ago
Item Store design and prefabs
3 Years Ago
added batch scripts to xmas prefabs. Rebuilt fishing_village_c xmas prefab as it had become unpacked by mistake
3 Years Ago
Cherrypicked Compound Lighting prefab and Caboose Dressing Static prefab with the candle move and stray bounce light fixes.
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
full manifest rebuild - build times
3 Years Ago
Made gumdrop lights bigger Added gumdrop lights to the tunnels
3 Years Ago
Fixed water layer toggle bug, fixed post effect profiler markers, adjusted params
3 Years Ago
Merge from SteamNetworking_NotByDefault - RakNet will remain the default network protocol till further testing is carried out on SteamNetworking. SteamNetworking is likely to be default enabled in January patch instead.
3 Years Ago
Codegen and phases checks
3 Years Ago
Add profiling & use HashSet rather than List when building vending machine clusters
3 Years Ago
Fix ability to split stacks / move items when a container is locked
3 Years Ago
Increase pipe subdivisions to 12 (was 9) to fix some UV issues
3 Years Ago
Add uv support for pipe brackets Mirror UV's
3 Years Ago
Added Gingerbread man death screen avatar/icon. Updated prefab information.
3 Years Ago
Add "spawngrid <prefab> <width> <height> <spacing>" command
3 Years Ago
Update localized death name for gingerbread man (just needs an icon)
3 Years Ago
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3 Years Ago
Added a vehicle lift sound for updating the lock code
3 Years Ago
- Increased caboose lighting check from every 10 seconds to every 5 - Fixed listen server bug where LightGroupAtTime could miss the intended IO Entity by getting stuck looking at the server-size version
3 Years Ago
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3 Years Ago
Added sounds at the vehicle lift for lock create/remove and vehicle repair. These are also synced to other clients.
3 Years Ago
Increase netting trigger size so it works on stone wall frames as well
3 Years Ago
Added a popup tip to explain how to toggle the flashlight on/off
3 Years Ago
Fixed third person foot sliding on existing dance gestures.
3 Years Ago
Fixed entrance height offset on the prefab
3 Years Ago
Entrance LOD0 progress Updated collider mesh
3 Years Ago
xmas tunnel setup baseline
3 Years Ago
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3 Years Ago
Add "creative.nocost" convar to place deployables and building blocks for free
3 Years Ago
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3 Years Ago
Cherrypicked Caboose window fix.
3 Years Ago
Render fix for Caboose window illumination
3 Years Ago
Added convars: steamsendratemin, steamsendratemax, steamnagletime
3 Years Ago
Item Store, Workshop and Inventory views updated