reporust_rebootcancel

121,580 Commits over 4,048 Days - 1.25cph!

4 Years Ago
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4 Years Ago
MRLS prefab update to match new model changes
4 Years Ago
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MLRS mesh update / made rocket caps separate
4 Years Ago
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4 Years Ago
MLRS mesh update / fixed rotation and scaling problems / made hydraulics longer
4 Years Ago
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▇▉▅▅ █▄█ ▍██▌▄▌▌▊ + ▉▄▋▅▆█▉▍▍
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4 Years Ago
merge from halloween2021
4 Years Ago
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4 Years Ago
Add a new DemoTrack Timeline class Accepts a demo name and can auto size to the demo length When a demo is playing back the track will attempt to keep the demo in sync with the timeline Updated timeline package to 1.6.2
4 Years Ago
Fixed scaling difference between dashboard and fullscreen map UI
4 Years Ago
Do some more stuff when the rockets are firing
4 Years Ago
UI and other changes for the new model
4 Years Ago
4 Years Ago
Minor texture edit - made the fire button brighter.
4 Years Ago
CraggyIsland timeline test scene
4 Years Ago
Colliders. Removed greybox model.
4 Years Ago
Moving hydraulics
4 Years Ago
High-poly model conversion WIP
4 Years Ago
Package fix
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge MLRS_UI -> DMb
4 Years Ago
MLRS UI overhaul: Fixed multiple issues that were causing MLRS rocket-in-flight markers to not show up. Updated the markers themselves.
4 Years Ago
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4 Years Ago
▌▍▄▍▄ ▉▅▇▅▉ ▆█▆█▉ ▋▍▄ ▍▊▋▍ ▊-▌.
4 Years Ago
MLRS UI overhaul: Stopped all the different maps from fighting over who's the active map
4 Years Ago
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4 Years Ago
MLRS UI overhaul: Show markers in red, hide most other content.
4 Years Ago
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4 Years Ago
Switch back to the older target inaccuracy system for the MLRS. Gives a much better guarantee of the target area that's ultimately hit by rockets.