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138,709 Commits over 4,505 Days - 1.28cph!

3 Months Ago
Use HasGreatlyChanged() for temp and comfort
3 Months Ago
Removed the legacy electricity IO queue
3 Months Ago
Charity Plushie setup
3 Months Ago
Adjusted auburn crewcut material
3 Months Ago
Only set metabolism has changed provided there has been a slight variation rather than an exact one. This prevents HasChanged() from firing if its like a 4th decimal place that changes
3 Months Ago
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
3 Months Ago
Update vm attachment prefab to use complete new FBX asset
3 Months Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
3 Months Ago
.meta files
3 Months Ago
Merge from M16A2
3 Months Ago
Update manifest
3 Months Ago
plywood painted tile fix
3 Months Ago
Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
3 Months Ago
Merge from main
3 Months Ago
Set parent history projectile validation default to true
3 Months Ago
merge from wiretool_cave_fix
3 Months Ago
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface SP2 cave_medium_hard
3 Months Ago
hanging tarp polycount reduction
3 Months Ago
merge from crew_cut_setup
3 Months Ago
Merge from main
3 Months Ago
split the rail off the holo sight to a separate mesh
3 Months Ago
Merge: from main
3 Months Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
3 Months Ago
Bugfix: mark PlayerModelBenchmark.unity for maps bundle Tests: none, trivial change
3 Months Ago
manifest
3 Months Ago
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
3 Months Ago
Fixed torch attack animations not working on non local players
3 Months Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
3 Months Ago
merge from main
3 Months Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
3 Months Ago
naming convention tweaks
3 Months Ago
Fix scientists appearing on roofs
3 Months Ago
merge from tied_back_hair_setup
3 Months Ago
Ponytail Mat updates and cap
3 Months Ago
Add free fuel servervar for easier testing. Codegen.
3 Months Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
3 Months Ago
Merge from main
3 Months Ago
Make UI_PremiumModal partial so it doesn't break codegen.
3 Months Ago
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
3 Months Ago
Merge: from main
3 Months Ago
little mesh cull pass on wip playground art
3 Months Ago
Update: in progress work to support ReadOnlySpan<byte> in NetWrite - Rust.SourceGenerator updated to support ReadOnlySpan<byte>-like types in RPC sigs - NetWrite pipes most byte[] calls to ReadOnlySpan overload Still need to cleanup and figure out if IStreamWriter is needed Tests: editor compiles
3 Months Ago
apartment_complex_b_large interior props shadow casters optim
3 Months Ago
updated admin visuals on closed status in rentable_shop_A prefab
3 Months Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)
3 Months Ago
bdu protection pass
3 Months Ago
added m16a2 icon
3 Months Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
3 Months Ago
Ballista and 50cal animation updates
3 Months Ago
Matching RRP shadow resolution to BRP shadow resolution when setting shadow quality presets