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135,319 Commits over 4,444 Days - 1.27cph!

3 Months Ago
Added tin can alarm open/close sounds
3 Months Ago
Merge from workbench_upgrades
3 Months Ago
Tooltip repurpose.
3 Months Ago
merge from main
3 Months Ago
Roof structures progress
3 Months Ago
Fix windturbine gib scale
3 Months Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
3 Months Ago
merge from main
3 Months Ago
removed overhang from crypt window collider
3 Months Ago
added temporary oven model to apartment prefabs for preview
3 Months Ago
exported edited boombox 3p anims
3 Months Ago
Don't vary dye per hair type
3 Months Ago
Metabolism values should now immediately update to latest values upon spectating a player
3 Months Ago
Merge from main
3 Months Ago
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
3 Months Ago
Fix terrain.geometryclipmaps not persisting properly
3 Months Ago
Get Unity to shut up about CBuffer setup (Rust/Standard)
3 Months Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
3 Months Ago
merge from fix_forceaddtoteam
3 Months Ago
Fix another edge case with forceaddtoteam causing errors
3 Months Ago
Merge from main
3 Months Ago
Merge from viewmodel_early_disable_fix
3 Months Ago
Merge from main
3 Months Ago
3p mace deploy anim edited to match viewmodel
3 Months Ago
Swapped out cannon gibs for mortar
3 Months Ago
added MLRS bare (modding)
3 Months Ago
Picking up mortar gives back mortar.item instead of cannon.item
3 Months Ago
Fixed an issue with toggling shadow caching that would cause lights to attempt to use shadow caching when they weren't in the active lights list
3 Months Ago
bulky sofa mesh col
3 Months Ago
fix for l shaped sofa not culling
3 Months Ago
Wood shutters lods and prefab setup
3 Months Ago
Fixed LODs on female bone armour
3 Months Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
3 Months Ago
air raid sfx
3 Months Ago
Fixed player heads not appearing on small hunting trophy
3 Months Ago
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
3 Months Ago
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
3 Months Ago
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
3 Months Ago
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)
3 Months Ago
Added ability to reorder existing sell orders by clicking and dragging it up/down
3 Months Ago
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
3 Months Ago
- Fixed search bar styling issues - More minor polish (some anims)
3 Months Ago
3 Months Ago
Light dye sets
3 Months Ago
Part2
3 Months Ago
Part 3
3 Months Ago
Apartment complex b LODs/baked LOds/prefab setup and colliders
3 Months Ago
More beard setup
3 Months Ago
Fixed players being able to access TC through the vending machine
3 Months Ago
merge from main -> fix_dynamic_occlusion_pausing