reporust_rebootcancel

143,538 Commits over 4,413 Days - 1.36cph!

3 Months Ago
Compile fix
3 Months Ago
Merge from main
3 Months Ago
merge from fix_red_card_room_scientist_invisible
3 Months Ago
merge from fix_scientist_weapon_leak
3 Months Ago
merge from divesite_boat_spawn_fix
3 Months Ago
merge from largeplanter_boats_fix
3 Months Ago
merge from pipes_boat_fix
3 Months Ago
merge from bbq_emission_fix
3 Months Ago
merge from farming_boat_fix
3 Months Ago
merge from floating_city_pb_safezone_fix
3 Months Ago
merge from storepage_boxes_wordingfix
3 Months Ago
merge from skinviewer_checkout_fix
3 Months Ago
merge from connectmodal_removeregion
3 Months Ago
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3 Months Ago
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3 Months Ago
Subscribe to network groups around the player in a chunky circle instead of square
3 Months Ago
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3 Months Ago
Hide region text in connect modal - was a bigger issue than first thought
3 Months Ago
fix compile error
3 Months Ago
easter floorpaper style update
3 Months Ago
More very rough wip, now can support any held item if enabled. Enable on held torch as a test.
3 Months Ago
Removed GC alloc from packet send, added custom WebSocketSharp implementation that doesn't allocate on send, moved packet relay layer to thread
3 Months Ago
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3 Months Ago
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3 Months Ago
- Command list - Command button setup - Flex scroll setup
3 Months Ago
Weapon mods now show individually on the radial menu, can be toggled individually.
3 Months Ago
Moved undo button, added short undo history
3 Months Ago
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3 Months Ago
Populate radial menu for worn items. RPCs for toggling individual items. Individual worn item toggling now works.
3 Months Ago
LightGroupAtTime: keep track of renderers under RendererLODs to properly update instancing when emission changes
3 Months Ago
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3 Months Ago
Rustige Egg H - Updated icon
3 Months Ago
avoid NRE when enabling indirect instancing
3 Months Ago
Added support for optional vertex color tinting of the detail albedo on the standard shader
3 Months Ago
merge from hamster_water_wheel -> waterwheel_deployable
3 Months Ago
Tweaked UGC filtering panel toggle hitboxes
3 Months Ago
Copy paste tab: added paste options panel to set the different paste convar settings Added undo button
3 Months Ago
Tweaked item tab button hitboxes
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Furnace workshop effects controls
3 Months Ago
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3 Months Ago
Update(tests): add perf tests for serial and parallel UpdateSubscriptions Tests: ran it
3 Months Ago
Updated storage box store page description
3 Months Ago
remove redundant script, add EmissionToggle to bbq in deployable and workshop skinnable
3 Months Ago
Rustige Egg H - Updated textures, updated model with LODs, updated icon (wip), general prefab setup
3 Months Ago
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3 Months Ago
Initial boilerplate setup, empty test radial menu, new radial menu type, keybind, etc.
3 Months Ago
Prepare refactor to have multiple navmeshes in same world * new namespace for all new nav stuff to avoid confusion with old * separate global methods * navmesh instance methods * C++ wrapper methods * path helper methods * geometry helper methods
3 Months Ago
Added support for multi-draw mesh motion vectors within the indirect instancing system