reporust_rebootcancel

145,029 Commits over 4,444 Days - 1.36cph!

3 Months Ago
water wheel sound implementation polish add water movement loop and wheel movement accents
3 Months Ago
Merge from child_dynamic_lods
3 Months Ago
Manually call SetEntityAndChildrenDynamic on TrainCar to catch any LOD renderers that haven't been marked Dynamic Fixes some disappearing candles and junk in the caboose carriage and should be more future proof than just modifying the affected renderers one by one Applied to NexusFerry as well as it had the same issue on the static boxes
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
merge from render_pipeline_testing
3 Months Ago
fix error spam and water going invisible from water body mesh being null
3 Months Ago
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3 Months Ago
Merge from main, lots of conflicts All merged successfully except for syringe, used the version from main as that was recently updated PlayerAnimation controller merged automatically, will need verifying
3 Months Ago
Added swimming sound events
3 Months Ago
Added locomotion footstep sound events
3 Months Ago
merge from main -> deep_sea_sleeping_bag
3 Months Ago
Bugfix(tests): ProjectileTests now pass - Skip god mode overlay setting for local player in tests - explicitly enable main shield collider after spawning Tests: ran ProjectileTests unit tests
3 Months Ago
Bunny ears and onesie show in conveyor filters
3 Months Ago
Scale down waterwheel 80% to fit in 1x1
3 Months Ago
merge from main
3 Months Ago
Remove mounted check
3 Months Ago
fix scale not working on prefab deploy guides
3 Months Ago
wip
3 Months Ago
don't overly downsample shadow map for vfog
3 Months Ago
merge from world_serialization_high_compression
3 Months Ago
Fixed flickering being broken.
3 Months Ago
merge from Armored_ladder_hatch
3 Months Ago
fix name collision in maintaining backwards compat
3 Months Ago
Fix deep sea icon not assigned to sleeping bag button prefab
3 Months Ago
B, C, D and E consistency pass.
3 Months Ago
Scene backup
3 Months Ago
Hooked up fishing anims in main player animator
3 Months Ago
More fluors.
3 Months Ago
Bowless Crossbow - first viewmodel iteration
3 Months Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
3 Months Ago
setting up salvaged hammer refresh viewmodel prefabs/animations
3 Months Ago
merge rust_relay_server -> main
3 Months Ago
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies - release binaries from a496e80e Tests: ran ServerProfilerTests
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
Merge from improved_network_groups
3 Months Ago
Add additional logging for websocket connection
3 Months Ago
Bug fixes for checking visibility across different network group layers when they have different cell sizes
3 Months Ago
Buildfix(tests): all modes compile Tests: clicked through all modes
3 Months Ago
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
3 Months Ago
Audio file changes and added inventory sounds
3 Months Ago
merge from new_console-ui
3 Months Ago
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3 Months Ago
Scene backup. Related light materials tweaks.
3 Months Ago
Merge from worldpositiongenerator_optimise_2
3 Months Ago
Rename timewarning sample name
3 Months Ago
Merge: from main
3 Months Ago
merge from new_console-ui
3 Months Ago
Console entries can have 8192 characters max