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137,201 Commits over 4,474 Days - 1.28cph!

3 Months Ago
Add chest offset IK, enable it for mortar to fix clipping issues
3 Months Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
3 Months Ago
Restored chippy arcade assets filtering mode
3 Months Ago
merge from workbench_upgrades
3 Months Ago
wb2 fix for the fix
3 Months Ago
Save the last open category in F1 items and vehicles tabs
3 Months Ago
Fix prototype visual clipping in wb2
3 Months Ago
merge from main
3 Months Ago
Fix efficiency visual clipping
3 Months Ago
Phrases update
3 Months Ago
fixes for surplus and reinfored upgrade icons
3 Months Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
3 Months Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
3 Months Ago
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
3 Months Ago
merge mortar_prototype
3 Months Ago
remove default value on recoil pitch duration
3 Months Ago
Phrase contexts
3 Months Ago
Fixed copypaste names not being truncated in list view
3 Months Ago
Added confirmation popups when deleting loadouts and copypastes files
3 Months Ago
Cherry picking Jenkinsfile changes
3 Months Ago
Added FPBuild to list of files that should be ignored by plastic
3 Months Ago
Merge from workbench_upgrades
3 Months Ago
Merge from main
3 Months Ago
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
3 Months Ago
merge from defaultsortingorder_update
3 Months Ago
Merge from main
3 Months Ago
removed gear crafting cost from binoculars
3 Months Ago
merge from workbench_upgrades
3 Months Ago
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
3 Months Ago
efficency now excludes beancans and gunpowder
3 Months Ago
server compil;e fix
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
merge from main
3 Months Ago
merge from mortar_prototype
3 Months Ago
Fix terrain and foliage RenderParams rendering layer mask
3 Months Ago
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
3 Months Ago
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
3 Months Ago
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
3 Months Ago
Fix NRE when no editor window is selected
3 Months Ago
Ensure mask update group is provided
3 Months Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
3 Months Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
3 Months Ago
mortar flight sound tweaks frag/he mortar explosion variations
3 Months Ago
Fix mortar first person arms disappearing sometimes
3 Months Ago
Merge from main
3 Months Ago
Fix typo
3 Months Ago
initial industrial garage door prefab updates with animated rig, anim controller added
3 Months Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade
3 Months Ago
Fix HE color in mortar UI