reporust_rebootcancel

140,083 Commits over 4,505 Days - 1.30cph!

3 Months Ago
main -> snapping_fixes
3 Months Ago
Bugfix: TerrainHeightMap.GetHeights - clamp to border when interpolating heightmap samples Tests: TestGetHeights passes
3 Months Ago
Fix crash when firing weapons - sorry!
3 Months Ago
Merge from main
3 Months Ago
exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller
3 Months Ago
Compile fix
3 Months Ago
Fix the power plant high grade fuseboxes using the wrong loot panel type S2P powerplant
3 Months Ago
Add prevent building volume to crash remains
3 Months Ago
Codegen
3 Months Ago
Added new RefreshAndGetItems overload in IPlatformService
3 Months Ago
SatelliteCrashRemains now kills itself after specified delay. Added protobuf for it to support save/load
3 Months Ago
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
3 Months Ago
Fix a couple of post-crash logic issues. Target location debug sphere rendering remains active for 60 seconds after impact to verify it worked correctly.
3 Months Ago
Enable powergrid settings on the recyclers in outpost for demo purposes S2P outpost/compound
3 Months Ago
Merge from main
3 Months Ago
Fixed all server compile errors and warnings for RRP
3 Months Ago
merge from main
3 Months Ago
Disable detect collisions for falling satellite
3 Months Ago
Menu priorities
3 Months Ago
Inventory access always available. Mount hidden until powered.
3 Months Ago
Tweak remains offset
3 Months Ago
Disable free powerup in the editor by default
3 Months Ago
Add notification when codegen Clean & Generate finishes running and reloading
3 Months Ago
Rename inventory access menu
3 Months Ago
SatelliteData.cs cleanup
3 Months Ago
Merge from main
3 Months Ago
Merge from PlayerRIgUpdate2
3 Months Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
3 Months Ago
Fix furniture spawn position list not being marked as serializable so the room prefabs lost their furniture spawn points on server restart
3 Months Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
3 Months Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
3 Months Ago
Remove upkeep scaling based on the contents by adding convar for `rentscaling` - default to `0` (turned off)
3 Months Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
3 Months Ago
Merge from containerioentity_sorting
3 Months Ago
Merge from main
3 Months Ago
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
3 Months Ago
Merge from PlayerRigUpdate2
3 Months Ago
Updated Facepunch.Steamworks InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
3 Months Ago
Fixed animation warnings on torch
3 Months Ago
Merge from m16a2
3 Months Ago
Fix NRE in AutoTurret
3 Months Ago
high_level_networking_improvements -> main
3 Months Ago
Mark a few more clan UI methods as UnityEvents
3 Months Ago
Include the player's inventory in their apartment rent calculations so they can't sleep or stand in their room and store items on themselves to avoid paying extra rent
3 Months Ago
Add monument type filters to SpawnFilter, add metal detector spawns to lake/canyons/oasis
3 Months Ago
merge from prototype -> apartment_complex_monument
3 Months Ago
Save++ Network++
3 Months Ago
Add EntityRef support to our RPC source generator
3 Months Ago
Lighting prefab
3 Months Ago
Merge from prop_assetscene_split