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136,246 Commits over 4,474 Days - 1.27cph!

3 Months Ago
Setup engineering bench filler/item visuals
3 Months Ago
Crypt building skin store page baseline
3 Months Ago
Add sell order skin support to the marketplace terminals in outpost
3 Months Ago
charm position tweaks
3 Months Ago
Fix all the compile errors
3 Months Ago
main -> vendingmachine_ui_refresh
3 Months Ago
TMP compile fix
3 Months Ago
merge from unity_6.3.11/new_inputsystem
3 Months Ago
Compile fix
3 Months Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
3 Months Ago
More menu items stuff
3 Months Ago
Menu items cleanup
3 Months Ago
update textures for prototype upgrade
3 Months Ago
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
3 Months Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
3 Months Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
3 Months Ago
Stripped out TMP sprites
3 Months Ago
Stripped out TMP style sheet
3 Months Ago
Industrial Storage - WIP textures
3 Months Ago
merge from unity_6.3.11/new_inputsystem
3 Months Ago
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
3 Months Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
3 Months Ago
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
3 Months Ago
Industrial Torch - Updated model with reduced dimentions and thinner grip area
3 Months Ago
exported edited 3p crouch movement anims
3 Months Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
3 Months Ago
wb3 setup
3 Months Ago
restore wb2 placement mesh ref
3 Months Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
3 Months Ago
Potential fix for "can't call stop on disabled agent" log spam
3 Months Ago
BDU texture updates
3 Months Ago
Hook up t2 filler/upgrade item links
3 Months Ago
Patched TMP shaders to work with soft mask
3 Months Ago
forgot to commit empty filler prefabs
3 Months Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
3 Months Ago
Restored scroll speeds
3 Months Ago
Use absolute path when downloading world
3 Months Ago
added empty states for tier 3 like tier 1 & 2
3 Months Ago
Apartment penthouse brick walls - WIP and material exploration
3 Months Ago
apartment lights collision added
3 Months Ago
apartment lights lods update
3 Months Ago
Replace tabs in spawn.report output (they confuse the new console)
3 Months Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
3 Months Ago
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
3 Months Ago
fixed missing mesh in prefab
3 Months Ago
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
3 Months Ago
- Fix connections potentially being added more than once in RpcTarget.FromFlags - Fix spectated player name and health text being invisible when spectating in third person - Add LocalPlayer.GetLocalOrDemoPlayer() to cleanup some usages for retrieving the local player. Consequently fixed a few incorrect usages of GetLocalOrSpectatePlayer()
3 Months Ago
mannifest and skins
3 Months Ago
updated tier2 workbench fbx import settings fixed defence upgrade position
3 Months Ago
apartment complex scene update, more refinement around playground area playground sandboxes and border meshes + prefabs