reporust_rebootcancel

139,523 Commits over 4,505 Days - 1.29cph!

3 Months Ago
merge from fueltanks_wiring_fix
3 Months Ago
Allow fuel tanks to be connected together
3 Months Ago
Fix NRE in PhoneController.Server_AddSavedNumber()
3 Months Ago
Fix apartment upkeep terminal not being immortal
3 Months Ago
monument blocker - vent. Optimized assets, added gibs, collision & lods
3 Months Ago
Prevent players from reskinning boxes inside monuments - fixes being able to reskin apartment furniture
3 Months Ago
Restored L96 icon rendering settings
3 Months Ago
Compile fix
3 Months Ago
merge from analytics_remove_uploader
3 Months Ago
Remove legacy analytics upload flow and any related code - v2 is and has been the default uploader method for a while now without issue
3 Months Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
3 Months Ago
3 Months Ago
Remove logging "Waiting for player to leave"
3 Months Ago
Autosnap settings finder will now check each 90 degree angle and apple the max padding values Fix storage barrel not snapping to other storage barrels beside them properly
3 Months Ago
Scaling, convars.
3 Months Ago
assign proper scaling root to spawned charms in skin viewer
3 Months Ago
update apartment_complex_monument/prototype
3 Months Ago
merge from main -> apartment_complex_monument
3 Months Ago
updated 3p weapon/tool run anims to 16 frames
3 Months Ago
Add basic object motion vector shader (WIP)
3 Months Ago
updated 3p weapon/tool run anims to 16 frames
3 Months Ago
updated 3p weapon/tool run anims to 16 frames
3 Months Ago
updated 3p weapon/tool run anims to 16 frames
3 Months Ago
updated 3p weapon/tool run anims to 16 frames
3 Months Ago
updated 3p weapon/tool run anims to 16 frames
3 Months Ago
merge from main
3 Months Ago
updated 3p weapon/tool run anims to 16 frames
3 Months Ago
update apartment_complex_monument/prototype
3 Months Ago
Switch between billboard and model (wip)
3 Months Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
3 Months Ago
Fix 4 boxes not being placeable in a foundation anymore
3 Months Ago
merge from attachment_charms
3 Months Ago
merge from contact_lowresasset_fix
3 Months Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
3 Months Ago
More billboard work, supports fake extreme distance, temp shader, mat.
3 Months Ago
Carry over equipped charm when reskinning a gun to a redirect
3 Months Ago
autofind_deployable_snapping -> main
3 Months Ago
Mark auto snap as experimental
3 Months Ago
Lowercased VideoPlayer dialog prefab path (solves the path conversion to lowercase warning)
3 Months Ago
Post merge fixes
3 Months Ago
merge from main
3 Months Ago
merge from attachment_charms/skinviewer
3 Months Ago
fixed Paintable shop sign at apartments zfighting in paint view
3 Months Ago
Billboard tests
3 Months Ago
Fixed renderers being disabled on spawn right before we strip the LOD components
3 Months Ago
Fixed client.playvideo (and server.broadcastplayvideo) getting stuck at the first frame (regression from Unity 6) Before: https://files.facepunch.com/raul/1b1011b1/10_16-49-FoolhardyFruitfly.mp4 After: https://files.facepunch.com/raul/1b1011b1/10_16-50-BrightApe.mp4
3 Months Ago
merge from spraycan_reskin_refactor
3 Months Ago
Fix an edge case of errors when reskinning snowmobiles after they were saveloaded Child entity (fuel tank, storage) spawn order can vary after a server restart, causing a mismatch when trying to restore inventories using the child indices - add fallback to match by just prefab id For extra safety add more logging, and a fallback for the fallback - should anything go wrong with restoring containers, drop any leftover items instead of leaking them
3 Months Ago
Move bc simulation into its own unit-scale sim-space using a basis of either the controller transform or the VM transform - allows simulation to not be affected by VM-scaling, should be significantly more stable
3 Months Ago
Update the test commands to just use the final stage