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137,114 Commits over 4,474 Days - 1.28cph!

3 Months Ago
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
3 Months Ago
Fixed the mess with ice throne showing as Ice King Pack
3 Months Ago
merge from storepage_abyss_fix
3 Months Ago
merge from storepage_frontier_fix
3 Months Ago
Fixed hazmats named Abyss Pack in the abyss pack store page Added a proper token for Abyss Pack
3 Months Ago
Various kiosk fixes
3 Months Ago
Kiosk lighting
3 Months Ago
increase max player sprinkle
3 Months Ago
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
3 Months Ago
Final volume checks
3 Months Ago
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3 Months Ago
allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)
3 Months Ago
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
3 Months Ago
Missed one more DigitalClockAlarm pooling issue
3 Months Ago
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop
3 Months Ago
Garage door industrial animations
3 Months Ago
merge from game_room_dlc -> darts_game
3 Months Ago
merge from main
3 Months Ago
only show 5 leaderboard spots
3 Months Ago
merge from fix_storage_adapter_invisible -> main
3 Months Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
3 Months Ago
Kiosk lighting WIP.
3 Months Ago
Fixing chicken suit skeleton skin
3 Months Ago
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
3 Months Ago
Compile fix
3 Months Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
3 Months Ago
Ninja suit skinning fix
3 Months Ago
Fixed electric furnace gibs not being skinned
3 Months Ago
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
3 Months Ago
Merge from main
3 Months Ago
Merge from workbench_upgrades
3 Months Ago
merge from main
3 Months Ago
Make entityComponent.baseEntity work in OnEnable
3 Months Ago
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)
3 Months Ago
Fix
3 Months Ago
merge from mortar_prototype
3 Months Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
3 Months Ago
Change radial option from "Open Inventory" to "Upgrade Workbench"
3 Months Ago
Readd navmesh agent to realmed remove
3 Months Ago
merge rust_relay_server -> main
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
Movember moustache partial fix
3 Months Ago
Added allocation free encryption
3 Months Ago
Fixed DigitalClockAlarm pooling issue
3 Months Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
3 Months Ago
Make TryGetAgent return null if agent is not on navmesh to prevent unity warnings
3 Months Ago
Add a unity NavmeshAgent component to all prefabs with RustNavmeshAgent and copy its settings, this is because AddComponent on NavmeshAgent causes it to use default params and log warnings
3 Months Ago
Test result stacktraces are now populated correctly with captured errors
3 Months Ago
Fix race condition in editor causing WakeAIZ to try to use BaseEntity.Query.Server before it's set (use InitShared callback instead of Awake)
3 Months Ago
Fix new scientists hovering slightly above ghostship floor