reporust_rebootcancel

116,395 Commits over 3,987 Days - 1.22cph!

3 Months Ago
Safety check for Large Shredder so we don't modify non kinematic rigidbodies and produce a warning
3 Months Ago
Merge from launcher reload bug
3 Months Ago
Fixed not being able to reload again for a small window if the reload was cancelled via holstering/redeploying
3 Months Ago
Merge from main
3 Months Ago
Parent merge
3 Months Ago
Merge from cinematic_gestures
3 Months Ago
Fixed cinematic 'kick' and 'push' gestures sharing the same name in custom gesture wheel.
3 Months Ago
Merge from main
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
In unlikely case of ground projection spherecast starting inside geo, handle failure gracefully and keep the point unprojected
3 Months Ago
Handle sphere traces that start inside geo returning Vector3.zero as their impact point
3 Months Ago
Reduce wolf circle speed by 25%, make it so that the wolves uses multiple different speeds when closing the gap instead of zigzaging at full speed
3 Months Ago
Make wolves react more predictably to allies being hit, making packs of 3 more manageable with a bow
3 Months Ago
merge from fix_antihack_toast_reason -> main
3 Months Ago
When sending "Antihack!" toast to client, include the antihack reason that is blocking placement - gives better information to bug reports
3 Months Ago
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3 Months Ago
3 Months Ago
Prevent wolf from jumping inside geo if the player is tip toeing on a platform/cliff edge
3 Months Ago
Reduce wolf vision range at night
3 Months Ago
merge from fix_monument_scenes_osx -> main
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Fix serialization error
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Correctly return state failure when pathfinding failed
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
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3 Months Ago
Prevent wolf from charging for too long
3 Months Ago
Fix wolf sometimes getting stuck in charge Add log when state finishes but has no end transition
3 Months Ago
Fix wolf standing still when circling into a wall
3 Months Ago
Fix wolf mesh staying below powerline platforms, even though their actual body is on top
3 Months Ago
Make wolves give up even faster if you are mounted
3 Months Ago
Fix compile errors
3 Months Ago
Makes it easier to sneak on wolves when they are eating Clean up sight code Add better sight vislogs so we can debug exactly which cone caused the sighting
3 Months Ago
Fix wolves slowing down as they flee
3 Months Ago
Revert switch to unity's async pathfinding, it causes more bugs than it solves
3 Months Ago
Fix wolf jumping into cars
3 Months Ago
Fix wolves jumping into cars
3 Months Ago
Fix wolves jumping into cars
3 Months Ago
Disabled horse temp ragdoll for now Fixed dismounting
3 Months Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
3 Months Ago
Merge from main
3 Months Ago
Finalized ammo additives. Slightly tweaked M39 exhaust fumes because they seemed regressed.
3 Months Ago
Merge: from soundmodulator_leak Disabling audio pooling to mitigate SoundModulator NRE in BlendedSoundLoops Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
3 Months Ago
Update: disable client-side sound pooling - Gives us time to track down the missing bad-pooling scenario Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
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