reporust_rebootcancel

156,839 Commits over 4,566 Days - 1.43cph!

2 Months Ago
Fix having to re-rack a pool table to make the balls reappear
2 Months Ago
merge from main -> masterkey
2 Months Ago
Fixed loot satellite clan event
2 Months Ago
Setup pool components on modular vehicles too
2 Months Ago
master key sounds
2 Months Ago
Setup pooling on all seats
2 Months Ago
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2 Months Ago
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
2 Months Ago
merge from water_treatment_plant_maintainables
2 Months Ago
Pool smaller vehicles
2 Months Ago
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither Fix watercatcher flag conflict added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
2 Months Ago
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2 Months Ago
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2 Months Ago
Poolable: siege weapons
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Add poolable component to kayak/bike/rowboat/horse
2 Months Ago
Merge from main
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from powergrid_demo_fix
2 Months Ago
Codegen, compile fix
2 Months Ago
Code audio changes for fuse audio state
2 Months Ago
Add 'demo.forcepowergridstage' convar to force a particular powergrid stage during demo playback Fix some issues with PowergridToggle component
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Merge from PlayerMaintainedMonuments/water_tank_spinner_audio
2 Months Ago
Finalized WTP conditional lighting & fx.
2 Months Ago
Fixed water tank sounds playing multiple times
2 Months Ago
merge from sculptures
2 Months Ago
Potted pool balls fall into the basket under the table and can be physically seen (resues the models used for normal game time)
2 Months Ago
juggled new tool icons a bit
2 Months Ago
merge from clipcurve
2 Months Ago
cleanup, also added a sculpture-up aligned placement for carving/additive modes when duck is held the shapes align with the pedestal
2 Months Ago
reset siege vehicles, train car, sub
2 Months Ago
Added new sounds to the fuse boxes :electric_plug:
2 Months Ago
WTP Conditional lighting WIP.
2 Months Ago
Reset snowmobile, tugboat, horse, rowboat, bike
2 Months Ago
Reset modular vehicles too
2 Months Ago
Reset state on vehicles
2 Months Ago
2 Months Ago
Powered variant of the generator & related files
2 Months Ago
Reset state on mountables and base/combat entities
2 Months Ago
cancel invokes on pool, restore go active states. (could probably subtract this later)
2 Months Ago
Added boundary validation to Facepunch.Math.Epoch.ToDateTime/FromDateTime Fixes an issue where setting wipetimer.wipeUnixTimestampOverride to an invalid value, causes all players to get kicked while server is spamming errors
2 Months Ago
Add initial poolcouts to vehicles
2 Months Ago
Audio code changes for water tank spinner and added new sounds :ocean:
2 Months Ago
Merge from PMM