reporust_rebootcancel

139,400 Commits over 4,505 Days - 1.29cph!

2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
2 Months Ago
Merge from torch_implementation_finish
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from cinematic_speed_fix
2 Months Ago
Fixed some warnings being thrown when entering and exiting cinematic anims
2 Months Ago
Allow the 'retry' button to be pressed indefinitely
2 Months Ago
steam_retry_button_fix -> main
2 Months Ago
Fix retry steam button not working
2 Months Ago
Cobalt Statue - Helix textures, material and prefab LODs
2 Months Ago
Possible threading fix for voice delay issue
2 Months Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
2 Months Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
2 Months Ago
Merge from main
2 Months Ago
merge from kickgms
2 Months Ago
Item name and desc
2 Months Ago
Item id, world model fixes
2 Months Ago
merge from main
2 Months Ago
merge from optimize_train_track_meshes -> main
2 Months Ago
Fix "Double invocation of a deferred action"
2 Months Ago
Fix null check using .Equals() instead of == null
2 Months Ago
Top floor progress Reverted some material overrides in the core and wing prefabs
2 Months Ago
Fix CLIENT compile errors
2 Months Ago
merge from main -> optimize_train_track_meshes
3 Months Ago
Merge from findobjectsoftype_replace
3 Months Ago
Merge from main
3 Months Ago
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
3 Months Ago
Charm picker UI wip
3 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Months Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
3 Months Ago
merge from main
3 Months Ago
merge apartment_complex_monument/prototype/mailbox
3 Months Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
3 Months Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
3 Months Ago
protocol_update -> main
3 Months Ago
Protocol++
3 Months Ago
Glass AR - adjusted WIP viewmodel position for testing
3 Months Ago
Merge from main
3 Months Ago
Merge from setflag_change
3 Months Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
3 Months Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
3 Months Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
3 Months Ago
Merge from main
3 Months Ago
Add mailbox slide entities to manifest
3 Months Ago
bunny hat uses cap deformhair
3 Months Ago
merge from rhib_cargo_fixes
3 Months Ago
Bare bulbs.
3 Months Ago
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests
3 Months Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable