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139,226 Commits over 4,505 Days - 1.29cph!

2 Months Ago
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
2 Months Ago
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
2 Months Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
2 Months Ago
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
2 Months Ago
Compile fix
2 Months Ago
Cleanup, rewrites
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
2 Months Ago
main -> demo_compatability_layer
2 Months Ago
update_metabolism_network_optimization -> main
2 Months Ago
Code cleanup
2 Months Ago
merge from main
2 Months Ago
Fix SenseComponent.Tick InvalidOperationException
2 Months Ago
Fix ai sense adding to a dictionnary while iterating on it
2 Months Ago
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
2 Months Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
2 Months Ago
large apartment tweaks
2 Months Ago
collapsed blocker update
2 Months Ago
more optimisations in large apartment added a proper static prefab for the bear rug
2 Months Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
2 Months Ago
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
2 Months Ago
merge from hanging pot plants
2 Months Ago
set dressing progress in floor 5
2 Months Ago
Log warning instead of error when no save file for navmesh is found
2 Months Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
2 Months Ago
Fix compile errors
2 Months Ago
2 Months Ago
merge from main
2 Months Ago
renamed to wip title bar games, rebuilt skins
2 Months Ago
merge from main
2 Months Ago
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
2 Months Ago
update from main
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
set dressing progress in floor 5
2 Months Ago
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
2 Months Ago
Merge from main
2 Months Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
2 Months Ago
Only enforce additional parent validation if an AreaCheck socket mod is present on a deployable, otherwise revert to original behaviour
2 Months Ago
Created a separate Electrical Branch config UI prefab so all I/O cant be named
2 Months Ago
update SetRenderFunc calls
3 Months Ago
subtract 153677 areacheck_parent_fix
3 Months Ago
cherrypicking 153697
3 Months Ago
merge from spraycan_reskin_refactor
3 Months Ago
fix for last thrown dart in 2p counting as next players first throw
3 Months Ago
Communal interiors progress / top floor dressing
3 Months Ago
Glass AR - worldmodel
3 Months Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
3 Months Ago
Exclude SimpleBuildingBlock from tests as we are only interested in testing deployables here, not construction, high walls or wall frame socket pieces