reporust_rebootcancel

136,326 Commits over 4,474 Days - 1.27cph!

3 Months Ago
Fixed launch site terrain
3 Months Ago
merge from workbench_upgrades
3 Months Ago
Codegen
3 Months Ago
Prefab cleanup pass
3 Months Ago
Diving wetsuit male and female adjustments
3 Months Ago
Merge from main
3 Months Ago
Request linear color space for render targets in UnderwaterPostEffect
3 Months Ago
merge from FireRate_Tooltip
3 Months Ago
merge from main
3 Months Ago
low fences LODs and updated prefabs
3 Months Ago
First pass on vehicles affecting navmesh
3 Months Ago
Merge from main
3 Months Ago
merge from radtown_1_lightstuff
3 Months Ago
Fix VM camera animations on mortar
3 Months Ago
Merge from workbench_upgrades
3 Months Ago
main -> binoculars_ui_refresh
3 Months Ago
vendingmachine_ui_refresh -> main
3 Months Ago
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
3 Months Ago
removed the interior concrete lip from the apartment core facade
3 Months Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
3 Months Ago
Reapply changes to oilrigs, codegen
3 Months Ago
WB1 corpse fix
3 Months Ago
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
3 Months Ago
Move PB to shared, common. WB1-3
3 Months Ago
Fix powerline poles being ignored by navmesh (handle capsule colliders)
3 Months Ago
Merge from main
3 Months Ago
io table
3 Months Ago
wb3 pb setup
3 Months Ago
Merge from shadow_convars_fix
3 Months Ago
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
3 Months Ago
T2 bench prevent building setup
3 Months Ago
renamed mortar materials to match new naming conventions
3 Months Ago
T1 bench prevent building setup
3 Months Ago
Ignore the full filler, just use the individuals.
3 Months Ago
Updated the dev-only debug shadow ConVars to prevent them from being saved and loaded
3 Months Ago
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
3 Months Ago
merge from main
3 Months Ago
Fixing dracual cape vertex being skinned to eye lids
3 Months Ago
update mortar and basic ammo icons and reconnect in item prefab. updated manifest
3 Months Ago
Merge from workbench_upgrades
3 Months Ago
Also cache and apply scale for upgrade visuals . Applied to all workbenches.
3 Months Ago
merge from main auto-resolve VendingMachine.cs and proto
3 Months Ago
Merge from parent
3 Months Ago
Mortar animation polish and clip updates
3 Months Ago
updated crypt building skin icon
3 Months Ago
Merge from main
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
Adding low fences LOD0's Updated playground fences
3 Months Ago
Merge from heightmap_bake_fix
3 Months Ago
Merge from main