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127,057 Commits over 4,201 Days - 1.26cph!

4 Months Ago
Assign textures and bundles
4 Months Ago
QA Island scene/map setup
4 Months Ago
Add ability to add general padding Fixed locker snapping
4 Months Ago
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4 Months Ago
Can now snap an object by looking at the wall instead of looking at the ground Better calculations for Y heights Better Y heights in corners (fixes fridges) Ensure pivot offset is rotated by rotation first
4 Months Ago
initial pass on batched projectiles, functional except for LOS checks but failing consistency tests which needs more diagnosing - added batch support to multiple tests for comparison
4 Months Ago
Icon setup
4 Months Ago
merge from main
4 Months Ago
Steam inventory market price is using the steam client country code
4 Months Ago
Discord trophy can no longer be broken down (it never could be due to no market value)
4 Months Ago
Required items rework. More UI wip.
4 Months Ago
Made OnFeedbackReport RPC async and log upload results/exceptions
4 Months Ago
updaed ship, improved the hull material with macro variation mask and more colour
4 Months Ago
Send non-player-specific BreakingServerRules F7 feedback reports to the server.reportsserverendpoint
4 Months Ago
merge from frontier_external_fixes
4 Months Ago
rework some volumes to make snapping and building block to work nicer
4 Months Ago
Update: projectile perf test Tests: ran the perf test
4 Months Ago
4 Months Ago
more legacy cleanup
4 Months Ago
4 Months Ago
also delete stray Assets\Materials dir, added in 119921
4 Months Ago
deleted beehive natural large and horse costume icon from asset root dir
4 Months Ago
deleted random jungle rock in Asset root dir
4 Months Ago
snap_deployables -> main
4 Months Ago
Slightly increase half shelf bounds (shouldnt affect placement at all but will affect snapping)
4 Months Ago
Updated legacy wall icon
4 Months Ago
¬ Clean up icon render scene - random new objects and prefabs enabled
4 Months Ago
Implemented steam inventory new modals Ripped out the old systems, lots of refactoring Still wip
4 Months Ago
manifest
4 Months Ago
main -> snap_deployables
4 Months Ago
Buildfix: rename UnitTests.WaterLevel to WaterLevelTests It was colliding with a non-namespace WaterLevel and causing a headache Tests: editor build in C+S
4 Months Ago
revert_ui_slider_merge_issues -> main
4 Months Ago
Dont stomp new ui volume slider
4 Months Ago
updated files
4 Months Ago
Fixed that sky brightness boost right after sunset. Cleaned vcloud defaults from climate.
4 Months Ago
merge from frontier_external_fixes
4 Months Ago
Update: refactor TestConsistency and make it cover a larger area - increased proj velocity, as it was possible for proj to start inside the shield, breaking validation Tests: ran unit test
4 Months Ago
merge from rpc_sourcegen
4 Months Ago
merge from abyss_containers
4 Months Ago
merge from lookingat_improvements
4 Months Ago
merge from feedback_report_enum_fix
4 Months Ago
merge from fridge_texture_res
4 Months Ago
Update: TestConsistency now validates repl projectiles as well Test: ran the unit test
Rin
4 Months Ago
Phrases
4 Months Ago
main -> patrol_heli_revision_2
4 Months Ago
main -> snap_deployables
4 Months Ago
Correctly show loading screen when disconnecting Swap default OpenMainMenu to use the async version
4 Months Ago
Cherry pick 124380, fix memory leaks when vine tree falls or animal spawns
4 Months Ago
Update: TestConsistency now passes - validates auth proj hit their players/shields - added utility that helps revalidate projectile hit and get more info (auth only for now) Need to expand to re-validate non-auth hits Tests: ran projectile consistency test
4 Months Ago
merge from main