reporust_rebootcancel

126,120 Commits over 4,201 Days - 1.25cph!

8 Months Ago
ghost_sprinklers_fix -> main
8 Months Ago
chicken coop LODs coop hatch custom mesh collider
8 Months Ago
Tie sprinkler on/off state to consumption amount
8 Months Ago
Merge from fast_debug_draw
8 Months Ago
Merge from /main
8 Months Ago
Fix for right forearm issue on eating pie animation
8 Months Ago
Final conversion.
8 Months Ago
Fixed single plant pot pickup and repair pointing to large planter
8 Months Ago
merge from flameturret_optimisation
8 Months Ago
Fixed FlameJet.LateUpdate being called on idle flame turrets (saves ~0.45ms per frame for 60 idle turrets)
8 Months Ago
beehive LODs, gibs, guidemesh
8 Months Ago
Buildfix: if-def out editor only variable Tests: build standalone server locally
8 Months Ago
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8 Months Ago
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8 Months Ago
siegeweapons_terrain_proxy_fix -> main
8 Months Ago
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8 Months Ago
Added TerrainCollisionProxy to: - Siege Tower - Battering Ram - Cataput - Ballista Should stop them floating at terrain holes
8 Months Ago
Update: adding missing comment about layerMask in batched CheckCapsule Tests: none, trivial change
8 Months Ago
bees -> crafting_update
8 Months Ago
Fixed natural beehive not being hittable
8 Months Ago
Fix pooling error on Natural Hives
8 Months Ago
bees -> crafting_update
8 Months Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
8 Months Ago
Bugfix: found another invalid scatter Tests: none, will come next
8 Months Ago
Merge from cinematic_lod_convars
8 Months Ago
Bugfix: Fixing incorrect scatter logic in batched GetIgnore Really need to cover this path with tests Tests: none, will come next
8 Months Ago
merge from /cooking_workbench_fixes
8 Months Ago
Compile fix
8 Months Ago
Merge from /main
8 Months Ago
merge from main
8 Months Ago
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8 Months Ago
added editor tool to dump CoarseQueryGrid as an image (normalized R8) - highlighted how much the train tunnels screw this optim
8 Months Ago
8 Months Ago
Clean: removing -Batch suffix from APIs Doesn't really add any additional clarity, and makes the code a smidge shorter Tests: editor compile
8 Months Ago
fixed cooking workbench ground watch
8 Months Ago
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8 Months Ago
8 Months Ago
Merge: from main Tests: none
8 Months Ago
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8 Months Ago
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8 Months Ago
Female large backpack for v4 rig
8 Months Ago
Merge: from profiling_improvements Further reducing overhead by recording 25% less data overall (based on 350p release server snapshot) Tests: Took a snapshot on Craggy in Editor
8 Months Ago
Update: ServerProfiler - Filter out ~25% of profiling scope by further removing tiny/cheap methods - Using binaries built from f27f0281 There are some controversial changes: * Filter out Newtonsoft.Json - we can't modify it's internals anyway * Filter out setters (set_*) - overwhelming majority are cheap, but hides expensives ones. But we'll see the nested calls if there are any. * Filter out IPooled callbacks - half of them are not implemented (usually LeavePool), and most fo them are cheap There are bunch more, but not worth bringing up details. Tests: on Craggy in editor
8 Months Ago
cleanup
8 Months Ago
Merge: from main Tests: none
8 Months Ago
Added ConVar.LOD.grid_refresh_budget, mapped to LODGrid.MaxMilliseconds
8 Months Ago
better profiler marking
8 Months Ago
Updates made to the third person pie animations
8 Months Ago
merge from train_prevent_building