reporust_rebootcancel

154,852 Commits over 4,536 Days - 1.42cph!

11 Months Ago
disabled shadow casting on some outliers from floating walkways set prefabs
11 Months Ago
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11 Months Ago
Merge from main_merge_31_oct_try_again
11 Months Ago
Delete duplicate DDrawCommand file CopyPaste updates Reapply junkpile water changes
11 Months Ago
Fixed wonky 3P chainsaw orientation.
11 Months Ago
Merge from shiplighting
11 Months Ago
Merge from foliage_instancing
11 Months Ago
Merge from (parent) naval_update.
11 Months Ago
Added lighting to the 4 variants with bespoke tweaks.
11 Months Ago
Spotlight.on.cool flare tweak.
11 Months Ago
Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
11 Months Ago
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
11 Months Ago
Merge from foliage_swap
11 Months Ago
Merge from main
11 Months Ago
Override the lerp, not the position
11 Months Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
11 Months Ago
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
11 Months Ago
material color tweak to better track the unoptimised original look
11 Months Ago
First WIP prototype for component displaying box skins
11 Months Ago
fixed interior props cull group being disabled (was temporary)
11 Months Ago
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11 Months Ago
added walkway A ambience files
11 Months Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
11 Months Ago
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11 Months Ago
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11 Months Ago
heavy_helmet_overlay_fix -> main
11 Months Ago
Fix binoculars + the heavy helmet from rendering weird
11 Months Ago
security tower a lod3 baked now
11 Months Ago
setup flashlight refresh vm anims
11 Months Ago
Heavy plate helmet repose
11 Months Ago
Exhaust fixes.
11 Months Ago
Stray light fix. Cleanup.
11 Months Ago
Final polish.
11 Months Ago
merge from main
11 Months Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
11 Months Ago
menu_bootstrap_change -> main
11 Months Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
11 Months Ago
Moved ambient flies to prefab & improved them.
11 Months Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
11 Months Ago
Adding v4 snowmobile shooting anims
11 Months Ago
riot hat repose
11 Months Ago
merge from boat_building
11 Months Ago
Fix compile error in SocketMod_Anchor
11 Months Ago
Fix compile error
11 Months Ago
Merge from floating_cities
11 Months Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
11 Months Ago
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
11 Months Ago
Timeshimmer off globally on plight.flares
11 Months Ago
Distance flares.
11 Months Ago
building_planner_viewmodel -> main