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134,581 Commits over 4,444 Days - 1.26cph!

1 Year Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
1 Year Ago
Merge from toolgun_deploy_fix
1 Year Ago
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1 Year Ago
Fixed missing toolgun deploy sfx
1 Year Ago
Merge from nametag_streamer_fix
1 Year Ago
Fixed nametags on top of players heads not updating if streamer mode was toggled mid game
1 Year Ago
Fix compile errors
1 Year Ago
Converted the mission info panel to a flex element
1 Year Ago
Add a mission complete screen (pretty wip right now)
1 Year Ago
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
1 Year Ago
merge from party_system -> main
1 Year Ago
Added a tab interface to the mission inspector Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point
1 Year Ago
Fix compile errors
1 Year Ago
Add document spawn points to other fishing villages
1 Year Ago
merge from party_system -> main
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Add context menu option to invite users to the party - create a party automatically when inviting someone
1 Year Ago
Merge from compiled_field_fixes
1 Year Ago
Fixed serializable fields being compiled out in: CommunityEntity.UI.FadeOut CommunityEntity.UI.Countdown DDraw FPSLogger EggUpdater ItemStoreItem
1 Year Ago
Add context menu to party members - UI to kick and promote members to party leader Add ability to promote other players to party leader
1 Year Ago
Update party invite modal to look less WIP - add profile picture - improve colors - wait up to 2 seconds before showing party invite to give time for profile picture to load Update HttpImage to expose whether the image is currently loading or finished
1 Year Ago
Ignore party invites from non steam friends
1 Year Ago
merge from main -> party_system
1 Year Ago
Update: AutoTurret - rewrite rotations via matrices instead of TRS - Delete all TRS related stuff (turns out you can't do non-uniform scaling with it :/) - Incorporate transform hierarchy up to gun_yaw This should be slower, but different PC - will re-bench once home Tests: spaend a turret and caused it to rotate different ways
1 Year Ago
trawler ship hull material vcol blends progress, more uving
1 Year Ago
Add command to join party by ID
1 Year Ago
separate volume slider for UI sounds
1 Year Ago
fix reproj artifact when camera rotation snaps far
1 Year Ago
Wall Storage - Updated prefab setup with a proper one, working LODs, Gibs, IO ports and lights
1 Year Ago
fix wobbly reprojection
1 Year Ago
M15 Pistol - Small fixes to world model LOD3
1 Year Ago
add separate shadow density scale for cloud atmosphere shadowing
1 Year Ago
configurable cloud haze with height falloff, attempt improvement to sun-moon transition
1 Year Ago
M15 Pistol - Added final world model and LODs FBX, tweaked attachment positions
1 Year Ago
- Removed indirect_instancing.enabled toggle (was broken) - Reverted all modifications to MeshLOD, MeshCull, RendererLOD, RendererBatch and other LODComponents
1 Year Ago
fixing erosion issues waterside and stripe artefacts - corrected slope angle calculation that was causing striped carving at low - introduced procedural carving limit that eliminates waterside carving and just limits max-depth elsewhere
1 Year Ago
day-switch oddity mitigation with gradients (code fix needed for highlight hotspot)
1 Year Ago
VC TOD gradiation of ambient and scattering during sunsets.
1 Year Ago
- Fixed and optimise debug diagnostics - Use an array instead of a dictionary to store RenderKeys - Added various toggles for controlling which parts of the system run during profiling
1 Year Ago
InstancedDebugDraw: Fix performance issue when re-adding instances each frame
1 Year Ago
merge from abyss_containers
1 Year Ago
merge from frontiergatewalldesc
1 Year Ago
merge from viewmodel_camera_anim_v2
1 Year Ago
merge from combatknife_sfx_drop_fix/woodtea_drink_sfx_fix
1 Year Ago
merge from resourcedispenser_stacksize_fix
1 Year Ago
merge from grass_skirt_legs_fix
1 Year Ago
New StaticMissionItemDispenser entity, acts like a static storage container that fills itself with whatever loot is required by the mission when interacted with. Saves us having to scatter a heap of mission points around monuments that will then get cluttered over time, this allows us to have a single item dispenser that can be used by missions Added to fishing village A, updated safe zone unlock mission to fit
1 Year Ago
Fix response buttons being clickable when animating
1 Year Ago
Fixed being able to repeat non-repeatable missions