reporust_rebootcancel

134,435 Commits over 4,444 Days - 1.26cph!

1 Year Ago
made blue light more blue, tweaks to emissive to make as bright as red
1 Year Ago
merge from main
1 Year Ago
fix missing shore vector texture in ocean vface calc
1 Year Ago
Fixed settings toggle NRE Fixed some sliders using the wrong formatting Tweaked scroll view
1 Year Ago
`fixcars` now works for hot air balloons
1 Year Ago
merge from qol_chainsaw_ammo_count -> main
1 Year Ago
Refactor Item.ammoCount -> Item.clientAmmoCount - was confusing as the code was setting the item's ammo count but also reading ammoCount from the entity when being networked to make it reliable - this worked for client but caused the server's item ammoCount to not always be correct - remove server assigning ammoCount to the item since it's redundant - switch VendingMachine to look directly for HeldEntity instead of looking at item's ammo count
1 Year Ago
Wallpaper floor & ceiling pack - added WIP metal floor, fixed materials and icons
1 Year Ago
Fix chainsaws not showing their fuel count when inside a chest
1 Year Ago
ParticleTestMap crap file
1 Year Ago
Added a flex element to the ui context scene, so flexed prefabs look nice when opened
1 Year Ago
LR300 viewmodel deploy anim updates - Anims now match desired speed from source wiith attention to spacing - Removed curve state speed scripts on deploy anims - Updated anims to actually end in correct idle pose for better blending - transition tweaks in the animator
1 Year Ago
Custom unpress siblings setup Works with options settings
1 Year Ago
Hook settings menu into new main menu
1 Year Ago
merge from main
1 Year Ago
separated splatting for sand and snow again, debug render command, cleanup
1 Year Ago
Continuing testing out floating walkway platforms
1 Year Ago
fix layer compositing
1 Year Ago
apple/corn/orange/potato crate A versions LODs pending prefab setup
1 Year Ago
Tweaks and cleanup
1 Year Ago
Try to ensure editor weaving process isn't running on build
1 Year Ago
added blue light skin asset, tweaked light intensity , rebuilt manifest
1 Year Ago
Fix #SERVER compile error for attack helicopter `timeReloadHeldDown`
1 Year Ago
iv stand,blood bag pile and single blood bag scale blockouts
1 Year Ago
merge from Cocoknight_gloves_update
1 Year Ago
Cocoknight armor fixes
1 Year Ago
merge from qol_attack_heli_ammo_select -> main
1 Year Ago
patrol_helicopter_rotation_fixes -> main
1 Year Ago
Sanitise patrol helicopter spotlight rotations
1 Year Ago
merge from iofeedback_fixes
1 Year Ago
merge from TeaToken_Andgrammar
1 Year Ago
merge from main
1 Year Ago
bee_catapult_bomb -> main
1 Year Ago
merge from wallpaper/floor
1 Year Ago
Compile fix
1 Year Ago
Changed pick up and drop sounds Fixed error in Tech Tree 0
1 Year Ago
merge from wallpaper/floor
1 Year Ago
Minor folder changes
1 Year Ago
Added Bee Catapult Bomb On impact it spawn groups of Bee Swarms. Setup icons, catapult setup and entities. Manifest
1 Year Ago
Nuked _GroundTests folder
1 Year Ago
merge from main
1 Year Ago
engine.json update
1 Year Ago
User interface settings tab done Added new categories to organize the settings a lil bit New tooltips
1 Year Ago
Testing floating walkways WIP
1 Year Ago
Try and skip setter injection on the client by checking the subtarget
1 Year Ago
main -> syncvars
1 Year Ago
Wallpaper floor & ceiling pack - updated material values, changed patterns and colours, fixed alignment with guide mesh in wood patterns
1 Year Ago
New tea token and grammar correction
1 Year Ago
main -> bee_catapult_bomb
1 Year Ago
cleaned up floor and ceiling wallpapers, removed unsed ones, set up defaults, reapplied to model prefabs so correct ones display, created steam pack and id, renamed token descriptions for all, assigned temporary icons