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115,875 Commits over 3,959 Days - 1.22cph!

38 Days Ago
Minicrossbow compile fix
38 Days Ago
38 Days Ago
Prevent siege tower middle door from being open on spawn
38 Days Ago
merge from lunar_new_year_2025
38 Days Ago
network++ restore save back to 263 - typo
38 Days Ago
merge from primitive
38 Days Ago
Cull siege towers door way later
38 Days Ago
network++
38 Days Ago
Increased siege tower constructable prevent building
38 Days Ago
Fixed incorrect entity extents
38 Days Ago
Ensured crossbow sits correctly on players back with and without a backpack
38 Days Ago
Disable horse collision debug and logs
38 Days Ago
- Fixed offset siege tower guide - Decreased guide mesh scale
38 Days Ago
merge from /release/isolate_Jan_wipe/LNY_merge_release_friendly
38 Days Ago
cherrypicking lunar_new_year_2025 changes
38 Days Ago
4ShotMiniCrossbow -> primitive
38 Days Ago
merge from lunar_new_year_2025 (contains protocol update)
38 Days Ago
LNY wall divider additional volumes to prevent deployable clipping
38 Days Ago
Improved horse collision damage detection, balancing
38 Days Ago
Stop fire arrow flames spawning below the player in 3p animations
38 Days Ago
4ShotMiniCrossbow -> primitive
38 Days Ago
- Adjust optimal temperature values - Bees now make honey relative to population (stored in ml) - Logs
38 Days Ago
Protocol++
38 Days Ago
Catapult expolsive ammo splash damage range 5.2, larger splash than traditional rockets Catapult expolsive ammo range explosive damage 330 - higher than traditional rockets, 3 compared to 4 vs stone wall Catapult expolsive ammo crafting cost more in-line with traditional rockets Catapult incen ammo explosionRadius 6 to help with inaccuracies Catapult incen ammo crafting inline wtih traditional rockets Disable improvised shield (for now) Reinforced Wood sheild WB1 (wood default, metal WB2) Mini crossbow cost reduction, reduced rope and gear requirment Battering ram head repair 200 HQM Heavy plate armour takes additional damage from heat type sources, fire arrows for example Revolver crafting override WB2, 15 HQM, 200 metal fragment, 30 cloth (Only in primitive gamemode) All subject to change.
38 Days Ago
- Create beehive deployable - Bee population increases fast relative to its existing population - Bee growth rate is affected by temperature, too cold or too warm then no growth - Bee growth rate is affected by being inside or outside
38 Days Ago
Improve line covers
38 Days Ago
merge from primitive
38 Days Ago
Compile fixes
38 Days Ago
Fixed hip motion jittering when pressing ctrl
38 Days Ago
Pressing CTRL now helps with sharp turns Fixed some animations issues when entering water
38 Days Ago
- Further rotation code changes - Prevent some animations from looping when they shouldn't be
39 Days Ago
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39 Days Ago
Ram exhaust prefab WIP.
39 Days Ago
Ram lighting & instruments.
39 Days Ago
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39 Days Ago
Ram lighting tweak.
39 Days Ago
Fixed cata incen using the wrong splash fx. Ram window reflection tweak.
39 Days Ago
med assault rifle world model and lods will need some some refinements but good enough for now
39 Days Ago
Fixed basket ammo models prefabs Show killed by catapult when dying from a catapult
39 Days Ago
Improved catapulted player ragdoll physics, randomized spins Added blunt radial damage on corpse impact (just in case you land on a player by chance) Added sounds
39 Days Ago
Updated horse phrases Added setforsale command Hidden old unused saddle
39 Days Ago
Fix compile error
39 Days Ago
Add line cover component
39 Days Ago
Fixed new horses not claimable at ranches
39 Days Ago
Incentivize peeking when hearing sound ahead, clean up unused states, fix compile error from merge
39 Days Ago
Catapult ammo world model prefabs
40 Days Ago
Ram lighting.
40 Days Ago
lots of siege weapn sounds (few things still WIP)
40 Days Ago
Light texture.
40 Days Ago
Headlight mats enabled+disabled.