reporust_rebootcancel

154,119 Commits over 4,536 Days - 1.42cph!

6 Months Ago
WIP on fishing changes - Add overfishing: catching too many fish in a given area will overfish it, making only junk items come up on subsequent casts (many convars to come, it will be highly configurable do not worry) - Deepsea fishing has better results, low tier fish removed from the fishing loot pool
6 Months Ago
(potentially) Fix signage pooling issues.
6 Months Ago
Fix main menu manager start up error when running with main menu disabled.
6 Months Ago
Merge from main
6 Months Ago
Merge from tunnet_netgroup_fix/launch_site_hole_carve
6 Months Ago
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
6 Months Ago
Another partial fix for small hunting trophy
6 Months Ago
partial fix for point/spot light biasing inconsistency with BiRP
6 Months Ago
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6 Months Ago
Loadout sorting, item count text and added empty item icon background for VirtualItemIcon
6 Months Ago
Add toast error for looting in safe zones
6 Months Ago
Fixed FlexVirtualScroll on disabled gameobjects
6 Months Ago
Fix virtual scroll top and bottom spacers from not being set to the correct height in some instances We werent using min and max height properly
6 Months Ago
repro
6 Months Ago
indirect_instancing.buffer_upload_mode NRE fix
6 Months Ago
merge from main
6 Months Ago
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6 Months Ago
m16a2 viewmodel prefab scale edit and anims
6 Months Ago
merged main -> rust_relay_server
6 Months Ago
pre merge (resolved packet sending issue)
6 Months Ago
kiosk b update
6 Months Ago
fixed check for is in lake
6 Months Ago
S2P both oil rigs
6 Months Ago
Exclude particle systems from S2P flattening, breaks sub emitters like the oil rig flame
6 Months Ago
code clean up and refactor for better ocean/river/lake waterflow calculations
6 Months Ago
lots more charm attachment points
6 Months Ago
Loadout widgets show belt and wearables items
6 Months Ago
merge from reapply_136367
6 Months Ago
Kitchen Mod Set 1 update
6 Months Ago
merge from new_console-ui
6 Months Ago
merge from main
6 Months Ago
merge from iocounter_resetvalue
6 Months Ago
Auto clamp the counter reset value when typing in the input field
6 Months Ago
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
6 Months Ago
setting up m16a2 prefbabs
6 Months Ago
merge from iocounter_resetvalue
6 Months Ago
More IO counter code cleanup
6 Months Ago
Phrases, fixed conflict in PressButton.cs
6 Months Ago
Can now change the reset value of IO counters Cleaned up some old code
6 Months Ago
Various final fixes with console input and autocomplete fuckery
6 Months Ago
Added salvaged axe, bunny costume and new egg to the skin viewer
6 Months Ago
Updating female bunny costume prefab with burst cloth and correct mesh
6 Months Ago
Industrial Auto Turret - Initial prefab setup, added blockout model and materials, added skin support for autoturret, manifest, localization
6 Months Ago
Reapply 136367
6 Months Ago
Fix top level padding
6 Months Ago
merge from Armored_ladder_hatch
6 Months Ago
Re-made armored ladder hatch icons
6 Months Ago
Ladder hatch crafting pass and techtree
6 Months Ago
Fix a bunch of borked server compiles
6 Months Ago
Fix UI_DeveloperTools and UI_ServerAdminUGCEntryPattern.OnVisible not compiling on SERVER builds