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129,926 Commits over 4,140 Days - 1.31cph!

7 Months Ago
forcing culling visibility of player with ragdolling
7 Months Ago
Added generic pie.projectile. Setup test pie items as throwable.
7 Months Ago
Merge from tiger
7 Months Ago
merge from horse_double_ragdoll_fix
7 Months Ago
Bunch of throwing setup. Removed revolved VM from vm. Setup throwing VM events. Converted Food heldentity to BaseMelee
7 Months Ago
resetting airtime and grounded state when horse exits ragdoll
7 Months Ago
Updated Medieval Barricade Icon to include Mipmapping
7 Months Ago
snake anim controller set up and linked to its entity
7 Months Ago
Continuing work on zigg shell (still heavily WIP)
7 Months Ago
network++
7 Months Ago
manifest
7 Months Ago
merge from primitive
7 Months Ago
merge from primitive/deployable_ammo
7 Months Ago
Merge from main
7 Months Ago
Correct tiger audio import settings (load in bg, preload, pcm)
7 Months Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
7 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
7 Months Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
7 Months Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
7 Months Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
7 Months Ago
More reliable chain reactions
7 Months Ago
Fixed explosives not doing damage
7 Months Ago
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7 Months Ago
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7 Months Ago
Set up flammable version, better iexplosion effects
7 Months Ago
Extra scene/prefab backups
7 Months Ago
First pass on deployable siege weapon ammo
7 Months Ago
Unsaved
7 Months Ago
Scenes + prefab setup backups
7 Months Ago
merge from primitive
7 Months Ago
RidableHorseAudio null checks just in case
7 Months Ago
Restored catapult boulder impact effects
7 Months Ago
Cherrypicked 112295 - battering ram sounds polish
7 Months Ago
Cherrypick 112230 - catapults/ballista sounds polish
7 Months Ago
Cherrypicked 112070 shield sounds
7 Months Ago
Cherrypicked 111892 - mini crossbow sounds
7 Months Ago
Ballista effects surgery: pulled in the new incendiary and hammerhead bolt effects
7 Months Ago
horse skid sound
7 Months Ago
merge from primitive -> aux2
7 Months Ago
merge from primitive/era_loot_tables -> primitive
7 Months Ago
Fix so it also blocks primitive only loot tables when in vanilla
7 Months Ago
Catapult fire and explosive ammo impact sounds
7 Months Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
7 Months Ago
Rename default era from "unknown" -> "none" - doesn't change anything convar wise, only changes the code's enum
7 Months Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
7 Months Ago
Also add support to filter loot tables from the entity directly based on the era
7 Months Ago
merge from primitive
7 Months Ago
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