reporust_rebootcancel

123,741 Commits over 4,171 Days - 1.24cph!

11 Months Ago
Merge: from remove_editor_update Removes around 1.5ms from 6k world in the editor and fixes longstanding bugs with the decal editing. Tests: Created a bunch of decals, modified their properties(changes visible), deleted them(no NREs), ran in game - still visible.
11 Months Ago
Merge: from main Tests: none(trivial merge)
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from halloween24
11 Months Ago
BC: fixing cloth flinging away with large rotation changes - changed rotation origin to use player model transform's rotation, rather than its rotation field, as it depicts body root rotation better - made collision distance thresholds tunable and brought it down on the dracula cape due to its bone density - brought the floor up on the dracula cape damping curve slightly
11 Months Ago
Merge from gesturepack
11 Months Ago
Anim adjustments
11 Months Ago
Gesture picker looks a bit nicer when there are no more gestures to apply
11 Months Ago
Knuckle crack anim fixes
11 Months Ago
Don't play the lose animation when drawing
11 Months Ago
Merge from gesturepack
11 Months Ago
Added new gesture preview clips for the options menu. Enabled looping on menu video player element.
11 Months Ago
Unsaved sound timing change
11 Months Ago
RPS foley sounds
11 Months Ago
RendererLOD and MeshLOD will now only set isSmall if it can find a renderer with a bounds with a size > 0 on any axis Should hopefully resolve missing shadows when using monument scenes due to the changed initialisation sequence
11 Months Ago
Knuckle crack sound timing tweaks
11 Months Ago
Merge from qol_teleport2grid -> main
11 Months Ago
Gesture foley sound tweaks
11 Months Ago
Merge from spawn_debris_pool_fix
11 Months Ago
Add `teleport2grid` command - the magic number is 1024m/7 per map grid for anyone curious - specify grid like "D8" (case insensitive)
11 Months Ago
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Merge from RF_optim/RFManager
11 Months Ago
Codegen
11 Months Ago
Merge from main
11 Months Ago
Merge from fix_barricades_train_tunnels
11 Months Ago
Merge from wearable_down_limit_fix
11 Months Ago
Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
11 Months Ago
Merge from main
11 Months Ago
Merge from demo_shot_delete_fix
11 Months Ago
End the currently playing shot when deleting a folder
11 Months Ago
Merge from main
11 Months Ago
Merge from cui_pr_61
11 Months Ago
Implement PR #61 for community UI - adds builtin player avatar support to RawImage
11 Months Ago
Ballista and battering ram deployable prefab tweaks
11 Months Ago
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
11 Months Ago
merge from fix_radiation_rounding_damage -> main
11 Months Ago
Round the display values of radiation down instead to match the radiation values on the server - both for the item info panel & the total radiation protection beside the player model
11 Months Ago
Siege tower deployable prefab tweaks
11 Months Ago
Fixed player stuck in slow state if the siege weapon pulled has been destroyed Reduced the max distance before releasing the pulling
11 Months Ago
Subtract rounding the serverside radiation values
11 Months Ago
Added a transform line renderer for the extra belt parts on the side of the horse
11 Months Ago
merge from main -> fix_radiation_rounding_damage
11 Months Ago
Merge from fix_ddraw_text_ztest -> main
11 Months Ago
merge from fix_map_focus_light -> main
11 Months Ago
Added hill cliffs small to the world setup / smaller rocks will spawn around the hill cliffs to fill in some of the previously empty areas
11 Months Ago
merge from community_ui_inventory -> main
11 Months Ago
Bugfix: avoid exceptions when modifying decals in editor Tests: on craggy spawned a bunch of decals, modified them in various ways, deleted them - no exceptions