reporust_rebootcancel

123,741 Commits over 4,171 Days - 1.24cph!

11 Months Ago
merge from main -> qol_io_arrows
11 Months Ago
merge from copypaste -> main
11 Months Ago
Remove console spam when copying entities
11 Months Ago
Fix comment
11 Months Ago
Allow player models to be pasted - convar `paste_players` (default false) - change the steam id of the players pasted so they can't conflict with existing players in the server as it causes issues (give them a steam id above bots but below the range of real players)
11 Months Ago
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11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Undo accidental change to procedural map
11 Months Ago
Do filtering of pasted entities before they are spawned by filtering the prefab instead of the spawned entity and then trying to delete it Fix autosnap for pasting not working if there were no foundations in the paste - disable autosnap when no foundations are found
11 Months Ago
Make wolves more accurately align with food when eating
11 Months Ago
Make wolf decelerate faster when approaching a player holding fire, as to not end up charging them by accident, which would make them think the fire is not working
11 Months Ago
Fix for gap in cliff_tall_a
11 Months Ago
siege_weapons -> siege_weapons/visual_towing
11 Months Ago
Reduce the padding distance
11 Months Ago
Merge: from main Tests: none (trivial merge)
11 Months Ago
Merge: from remove_editor_update - Removes last editor-only update invoke case with many invocations(saves a measly 0.1ms). - `demo.play` accepts absolute paths Tests: setup an industrial chain with a chest provider and a crafter and linked those up - debug vizualization worked. Loaded a demo outside of demos folder.
11 Months Ago
Update: demo.play respects absolute paths Tests: Tried to play a demo outside of demos folder
11 Months Ago
Added Catapult Stone Ammo FBX, Materials, Textures and LODS Setup Basic Prefab for Catapult Stone Ammo
11 Months Ago
merge from main -> copypaste
11 Months Ago
kitbashed ice sculpture stub prefab setup - only diverting damage of allowed type at the moment
11 Months Ago
merge from qol_teleport2grid -> main
11 Months Ago
Fixed comment
11 Months Ago
Fix vertical offset of grid not being correct on certain map sizes - due to image being placed from the bottom left but grids starting in the top left, but also rounding the number of grids on the map downwards
11 Months Ago
Optim: Remove IO pipe debug update invoke Turns out to save much less than expected (just 0.1ms), but this eliminates last editor-only update invoke with many instances. Tests: On craggy setup a chest->producer industrial circuit, was able to visualize debug
11 Months Ago
Fix recipe clicks triggering when drag scrolling the recipe list
11 Months Ago
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11 Months Ago
Add some profiling
11 Months Ago
- Increase tow rope resolution - Increase length slightly from the optimal distance in order to make the rope slightly slack - Setup lead points on visuals to try and make the rope -> transform rope a little nicer
11 Months Ago
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11 Months Ago
Slightly grey out any recipe names that we don't have the ingredients for.
11 Months Ago
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11 Months Ago
Added lead point support to fake physics rope
11 Months Ago
Tweaked AO intensity on all rock formations to prevent overdarkening
11 Months Ago
Shift clicking a recipe adds ingredients for the maximum affordable items. Misc fixes.
11 Months Ago
11 Months Ago
Merge: from main Tests: none
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
Merge: from main Tests: none(trivial merge)
11 Months Ago
Merge from ai_wolf_iteration (huge perf boost)
11 Months Ago
Fixed deployable spawning with the wrong health (introduced by 106680)
11 Months Ago
Store fsm transitions in the state themselves to avoid having to do dictionary lookups, makes wolves twice as performant
11 Months Ago
Updated Catapult Explosive Ammo Textures and Materials
11 Months Ago
- Optimize the fsm transitions that are called often: cache distance to target (per frame) and components - Optimize roaming and flee: don't project all points in a circle around the wolf, once points are scored, early out after both nav projection and path succeed - Remove allocation caused by List.GetRange in GetFirstReachablePointInTopPct - Remove transitions updates (time elapsed now uses a timestamp) - Add more TimeWarning coverage
11 Months Ago
11 Months Ago
Correctly include mixing table inventory (or not) in affordabilty checks.
11 Months Ago
Repeat clicking a recipe will add another set of ingredients to the mixing table. Refactored some affordability and logic to handle this.
11 Months Ago
-Ballista Added detail blockout ready for rigging