reporust_rebootcancel

153,753 Commits over 4,536 Days - 1.41cph!

11 Months Ago
merge from naval_update/deep_sea/billboards
11 Months Ago
Dont try and set navigator, we dont have one
11 Months Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
11 Months Ago
Compile fixes
11 Months Ago
Disable AI brains on the boats provided we dont have a target. Will reduce NPCPlayer::ServerThink_Internal calls
11 Months Ago
engine and storage audio files imported
11 Months Ago
PT boat engine sounds imported and implemented and storage imported
11 Months Ago
naval_update -> scientist_boat_fixes_3
11 Months Ago
Fixed smoke grenade scale and food vendor arm clipping (playtest feedback). Some more material reduction on floating walkway kit pieces
11 Months Ago
Mark ladder as static when parented to building block
11 Months Ago
bug fixes and seagulls added
11 Months Ago
Added billboards for the deep sea islands that can be seen from the mainland Fixed mainland portal position when in the deep sea
11 Months Ago
Material reduction and optimisation in some floating walkway kit pieces
11 Months Ago
Added repair bench to playground.player for easier skin testing
11 Months Ago
Candle Hat repose
11 Months Ago
- updated hazmat wm lods - added wm prefabs, meshes and updated item prefab for: - hide halterneck - hide skirt - hide vest - hide poncho - hide pants
11 Months Ago
merge from playable_fixes
11 Months Ago
Folder Renaming for flare refresh.
11 Months Ago
Disable terrain culling by default
11 Months Ago
11 Months Ago
Add `indirect_instancing.use_instance_mask` for in-build debugging purposes
11 Months Ago
- Fix inaccuracies in terrain culling raycast - Fix terrain culling issues around terrain holes - Add generic SIMD vector types `float8x3` and `int8x3` for terrain culling and future use - Make the first culling layer (LOD/Distance) respect the instance occupation mask - Add `terrain.debug` command to visualise how the culling system sees the terrain height map - Fine tune `tc_max_iterations` to 512
11 Months Ago
Burlap Headwrap repose
11 Months Ago
Set small ramp collider layer to Vehicle world, solves some clipping issues
11 Months Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
11 Months Ago
PT Boat Fuelbox and mesh update
11 Months Ago
Instance bucket helmet from fbx
11 Months Ago
Bucket helmet repose
11 Months Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
11 Months Ago
Boonie hat repose
11 Months Ago
Merge from parent
11 Months Ago
Remove unncessary vehicle seats/mount point spawning
11 Months Ago
PT Boat collision fix and Fuelbox addition
11 Months Ago
Massive changes and rewrites to player model: - Rewrite all animator calls as _animationControllerPlayable where needed - Seems to work - Finally stopped the warnings and the errors
11 Months Ago
Update: minor ServerProfiler function filtering adjustment - built from b90a83e5 Was annotating everything from SubGrid, instead of ignoring everything Tests: unit tests
11 Months Ago
GetPlayerBoats can now see boats clientside.
11 Months Ago
Updating 50 cal single rig
11 Months Ago
Front 50cal animation polish pass
11 Months Ago
More predictable behaviour. Attempt to prevent it from breaking 20% of the time
11 Months Ago
Removed extra obsolete LODgroup from mannequin prefabs
11 Months Ago
Fix menu player being borked - dont need playables there
11 Months Ago
playables_fixes -> naval_update
11 Months Ago
Updated Rear Single 50 Cal Model to fix shading error
11 Months Ago
Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
11 Months Ago
playables_fixes -> naval_update
11 Months Ago
Fix hold poses being screwed
11 Months Ago
Dont setup the playable graph for ragdolls. Stops an NRE when getting near a ragdolled player or killing one
11 Months Ago
Updated Flashlight Remake Folders to Follow Other Remake Folder Structures
11 Months Ago
merge from Halloween_25_Update
11 Months Ago
Possible MapView NRE fix