244,502 Commits over 3,898 Days - 2.61cph!
weapon updates
- set events to use revolver sounds for now
- ironsight updates
- anim updates
- set up ADS anim versions in the viewmodel animator
Include latest skins when using setwallpaper command
debris_a_pile_01 + 02 vmdls
Show ETA on loading screen
https://files.facepunch.com/alexguthrie/1b2211b1/sbox_Ai6NLIszih.png
Tweaked wallpaper textures aniso levels
Enabled mip map streaming for all wallpaper textures
exported Wolf_GrowlRunToWalkBack animation
Update: convert PositionLerp to IPooled
Previously implemented as IDisposable, so this was a straighforward switch.
Tests: ran a local 2player game, forced the client to disconnect - confirmed EnterPool got called
added skin constraints to left him as well
Fix UpdateErrorCounts not publishing
M700 world model LOD levels
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
burstcloth - made skin constraint editing less messy
Combine stats and leaderboards sections
Clean stats header
Clean up leaderboard section
Merge from world_update_2
In standalone, run CreateGame after doing all our standalone setup - because otherwise we'll be loading the game assembly without any info
(cherry picked from commit 1102b357f284b26b2bab11bedfc23bb5e15c47a1)
Separate DevUI (console, errors) addon code out into its own addon
Clean up MenuSystem and MainMenuPanel
In standalone, run CreateGame after doing all our standalone setup - because otherwise we'll be loading the game assembly without any info
DevUI gets its own ContextLocal scope
Add DevUIDll
Test for DevUI
burstcloth - added skin constraints to allow explicit separation from defined points on skinned mesh without needing projected collision
- works alongside collision constraints, but allows solving explicit issues like knee clipping without having to rely fully on it
- applied to hazmat prefab, also reset bone positions
Fixed 35-40 calls of TerrainWaterMap vs. WaterLevel
▊▉▅▋ ▅▍▄▍ ▅▌▇ ▆▅█▇▍▆█▊▉ ▋▉▆▄ █▍ ▅▌▆▋▉▆ ▄▄▄▇▍▊█▄▉▄ ▌▋▅▊ ▅▍ ▌▋█ ▋▇▆█▄▆▄▆▅▌ ▆▋█▇ ▄▅▄ ▇▍▄ ▉▍
Add full rotational Gizmo.Draw.LineCircle overload
Fix Gizmo.Draw.LineCylinder ends drawing wrong, resolves Facepunch/sbox-issues#6209
-Collision for Fire Cabinet
-Added Wall mount model, material, textures, LODS
world_update_2 -> world_update_2/radioactive_water
Merge: from main
Tests: built all modes in editor
Select new items after pasting
merge from tincanalarm_tip
Coastal cliffs LOD distance tweaks
Fixed slope mask settings
Tab to flip selected transitions, Ctrl+D to duplicate selection
Update: fixing invalid namespace reference
Tests: none, trivial change
Re-enabled foliage displacement on divesites
Can redirect (or clone) transitions by dragging (fixes #13)
fixing the LS motorbike access to puzzle
Coastal cliffs
Slope masks and LODs
Platform retry
Clamp panel's time delta, avoids it skipping over transitions completely when loading etc
Custom loading screen backgrounds
Added venetian plaster wallpaper A, B, C (pending icons) and updated skin list
Added a game tip explaining how to wire the tin can alarm
Move error calc to webjob
Fix indexing errors
Added Cut option to Component dropdown. Resolves Facepunch/sbox-issues#5920
https://files.facepunch.com/CarsonKompon/2024/August/22_08-27-PalegreenCirriped.png
Fixed Cut (CTRL+X) not being an undo-able action.
Undo / redo (fixes #4)
https://files.facepunch.com/ziks/2024-08-22/sbox-dev_DEoOLIRbv9.mp4
M4A1 attachments have bones now
Style Inspector now crosses out any rule that isn't taking effect (due to a higher priority rule). Resolves Facepunch/sbox-issues#6273
https://files.facepunch.com/CarsonKompon/2024/August/22_07-58-VioletEft.png
Fix dumb error
Optimize this
Upload api to staging slot
Fixed the lakes texture splats not being maximised resulting in partial grass and forest splat showing or spawning their foliage meshes underwater.