244,502 Commits over 3,898 Days - 2.61cph!

3 Months Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
3 Months Ago
merge from wallpaper
3 Months Ago
Include latest skins when using setwallpaper command
3 Months Ago
debris_a_pile_01 + 02 vmdls
3 Months Ago
Show ETA on loading screen https://files.facepunch.com/alexguthrie/1b2211b1/sbox_Ai6NLIszih.png
3 Months Ago
Tweaked wallpaper textures aniso levels
3 Months Ago
Enabled mip map streaming for all wallpaper textures
3 Months Ago
exported Wolf_GrowlRunToWalkBack animation
3 Months Ago
Update: convert PositionLerp to IPooled Previously implemented as IDisposable, so this was a straighforward switch. Tests: ran a local 2player game, forced the client to disconnect - confirmed EnterPool got called
3 Months Ago
added skin constraints to left him as well
3 Months Ago
Fix UpdateErrorCounts not publishing
3 Months Ago
M700 world model LOD levels
3 Months Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
3 Months Ago
burstcloth - made skin constraint editing less messy
3 Months Ago
Combine stats and leaderboards sections Clean stats header Clean up leaderboard section
3 Months Ago
Merge from world_update_2
3 Months Ago
In standalone, run CreateGame after doing all our standalone setup - because otherwise we'll be loading the game assembly without any info (cherry picked from commit 1102b357f284b26b2bab11bedfc23bb5e15c47a1)
3 Months Ago
Separate DevUI (console, errors) addon code out into its own addon Clean up MenuSystem and MainMenuPanel In standalone, run CreateGame after doing all our standalone setup - because otherwise we'll be loading the game assembly without any info DevUI gets its own ContextLocal scope Add DevUIDll Test for DevUI
3 Months Ago
burstcloth - added skin constraints to allow explicit separation from defined points on skinned mesh without needing projected collision - works alongside collision constraints, but allows solving explicit issues like knee clipping without having to rely fully on it - applied to hazmat prefab, also reset bone positions
3 Months Ago
Fixed 35-40 calls of TerrainWaterMap vs. WaterLevel
3 Months Ago
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3 Months Ago
Add full rotational Gizmo.Draw.LineCircle overload Fix Gizmo.Draw.LineCylinder ends drawing wrong, resolves Facepunch/sbox-issues#6209
3 Months Ago
-Collision for Fire Cabinet -Added Wall mount model, material, textures, LODS
3 Months Ago
world_update_2 -> world_update_2/radioactive_water
3 Months Ago
Merge: from main Tests: built all modes in editor
3 Months Ago
Select new items after pasting
3 Months Ago
merge from main
3 Months Ago
Some cleaning
3 Months Ago
merge from tincanalarm_tip
3 Months Ago
More tests
3 Months Ago
Coastal cliffs LOD distance tweaks Fixed slope mask settings
3 Months Ago
Tab to flip selected transitions, Ctrl+D to duplicate selection
3 Months Ago
Update: fixing invalid namespace reference Tests: none, trivial change
3 Months Ago
Re-enabled foliage displacement on divesites
3 Months Ago
Can redirect (or clone) transitions by dragging (fixes #13)
3 Months Ago
LS s2p
3 Months Ago
fixing the LS motorbike access to puzzle
3 Months Ago
Test
3 Months Ago
Coastal cliffs Slope masks and LODs
3 Months Ago
Platform retry Clamp panel's time delta, avoids it skipping over transitions completely when loading etc Custom loading screen backgrounds
3 Months Ago
Added venetian plaster wallpaper A, B, C (pending icons) and updated skin list
3 Months Ago
Added a game tip explaining how to wire the tin can alarm
3 Months Ago
Move error calc to webjob Fix indexing errors
3 Months Ago
Added Cut option to Component dropdown. Resolves Facepunch/sbox-issues#5920 https://files.facepunch.com/CarsonKompon/2024/August/22_08-27-PalegreenCirriped.png
3 Months Ago
Fixed Cut (CTRL+X) not being an undo-able action.
3 Months Ago
Undo / redo (fixes #4) https://files.facepunch.com/ziks/2024-08-22/sbox-dev_DEoOLIRbv9.mp4
3 Months Ago
M4A1 attachments have bones now
3 Months Ago
Style Inspector now crosses out any rule that isn't taking effect (due to a higher priority rule). Resolves Facepunch/sbox-issues#6273 https://files.facepunch.com/CarsonKompon/2024/August/22_07-58-VioletEft.png
3 Months Ago
Fix dumb error Optimize this Upload api to staging slot
3 Months Ago
Fixed the lakes texture splats not being maximised resulting in partial grass and forest splat showing or spawning their foliage meshes underwater.