130,621 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                M15 Pistol - Added emissive to world model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: use ConcurrentDictionary for BasePlayer.lastPlayerVisibility
Trying the simplest approach first, lets see how it scales on release pop.
Tests: 2 player local session with occlusion culling de-/spawning player
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improvised walkways progress
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced AO intensity on market container mat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ResetStaticFields on BuildingManager
Codegen
 
                
                
                
                
                
             
         
        
            
            
            
                
                corrected solid capsule gizmo render position (still just draws two spheres though)
 
                
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> scientist_rhib
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Onbly show the tutorial button if the connected server has a tutorial available
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try and use higher LODs in 2 cases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled R/W on 31 meshes used by particle systems to fix warnings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a fix the to environment volume rendering when changing the type to include/exclude SpatiallyAware
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added tags to all building skins store page to show their tier (wood, stone, metal)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure logo image resets on joining a new server (doesn't stay the old one)
Ensure tips reset on joining a new server if the old one had custom tips
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix build regarding AssetDatabase
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix build error about missing TerrainTools
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: early out from running occlusion checks if no players to process
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: use cached network time of one player to avoid worker thread calls to script api
Tests: none, one more to fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: wrap Task.Wait into a named lambda
This will make it appear in server snapshots
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: main thread now participates in occlusion task processing
Tests: none, as I need to adapt more code to make it friendly to running on workers
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from pilot_hazmat_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from new_menu2/uishadows_optim
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_terrain_hole_clipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▌█▉▉▅▌▊ ▌▄▉▅▌▍▍▉▅▊▌ █▍▋▊▄▊▅.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
 
                
                
                
                
                
             
         
        
            
            
            
                
                put foregroundfog shader in bundle
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Very minor tweak to underground after the shading formula fix.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▉▌▌ ▍▅▆ ▊▌▅▊▍▇▋▇▉▋ ▊▊▇▍ ▌▆▆▌▍▊▊ ▊▇▍▅ █▄▉▆▅▄█▇▊ ▇▆ ▅▌▊▇▇, ▍█ ▋▊█▊ ▋▄▆▊ ▄▍█▊▄▉▅▉▉ ▆▆▄█▊▅▇▊ ▉▊▄▇▅▊▆ ▊▅▉▇▊ ▋▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▍██▍▇▇ ▊▊▇▅▇▍▋ ▍▇▍█▊▉▊▇▍▉ ▊▊▍█▄▋▆▉▊▄ ▌▅█ ▊▅▆ ▄▌▄▍▋ ▍▊▇▋▆▉▋ ▄▆▇▉▄▍▋.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked more things to compensate for the fixed fog calculation.
Fixed the odd purple at dead twilight.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Various. Fog tweaks. Polish pass & consistency between weather types.
Mitigated snow flake redness at twilight.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from new_menu2
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127788 Fixed social context menu appearing under the friend list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored EditorSettings.asset, ffs Plastic why do you select hidden changes by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed social context menu appearing under the friend list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved TrueShadow OnWillRenderCanvas calls to the TrueShadowManager
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tagged 2 TrueShadows missing their update group
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fix_hardcore_spawning_mlrs -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix SpawnIndividual respawning the MLRS after 5 minutes by removing the MLRS from the SpawnIndividuals list as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chandelier - Missing metallic texture (thanks unity)